Read the entire thread. Surprised that a couple of people got it right by my way of thinking:
Soul calibur 2 was the pinnacle of 3D gaming… Before some of you laugh… Hear me out:
First and only 3D game to have a bunch of USEFUL moves instead of the standard these are your 10 moves, fuck the other 200 only use these 10 moves
The reason was simple:
Some moves were designed to hit 8wr. Not only that, but the most powerful moves tended to be linear… But 8wr was a GREAT way to bypass that strength… So you had to setup your Linear B attacks. This made horizontal A attacks strong and gave the game some really good strategy.
But that’s not all:
Many of the moves that one would never use at neutral were GREAT, For parry battles… In fact they seemed just designed for parry battles. There were so many moves that were slow but looked like they started up fast and so made you parry to early. The delay moves were a good representation of that.
But subsequent installations of the series would actually weaken the 2 best things about the series… GI (parries) and the evasiveness of 8wr.
The effect was that the move lists became like tekken, the movement became like tekken. Instead of 8wr being the primary way of moving around the game was just dashing back and forth with the occasional sidestep… Just like tekken. At which point the game lost its soul. So many design decisions from 1 and 2 were still in 3,4, and 5… But were useless because of the nerfing of GI and 8wr.
They basically wanted SC to become tekken with swords and that’s what they got.
but people didn’t want to play that…l certainly didn’t. So I tried 3… Saw that evasive movement was much worse than in sc2. Saw that parries gave way less frame advantage… Saw that I hated those things and didn’t play.
I tried every revision of the series, but the devs never got it right and actually it got worse and worse as the game went on. To the point that GI cost meter and was super hard to time. Like… WTF.
Parry battles were one of the hypest things in sc2 seeing people do delays and throws and high/lows and moves that look one way and do something else was the height of mindgames and reactions. But Nampo fucked it all up and now only casuals really play the games.
It’s a shame really. Sc2 was one of my all time favorite fighting games… I’d put it up there with ST for how great and well thought a game it was. The only problems sc2 had was that it was becoming a turtles paradise about a year into the game, and that the unintended glitches were ruining the fun.
If they had simply fixed the glitches and nerfed 5A,2A,5B and 2B
The game would have been great and I would still be playing it to this day.
Tekken never struck my fancy much. 3D streetfighter where frames were super important and being able to react to jab frames on block/hit was to hardcore for me… I just want to play. Not fuck around and get an aneurysm.