Where Did the 3D Fighters Go?

This thread reminded of how I wanted to get DOA5LR, just to support another 3d franchise.

I feel like most people just have a hard time understanding 3D games from a spectator viewpoint. It’s really hard to convey why somebody is using “x” move in Tekken/VF/SC/DOA as opposed to a shoto doing the usual business in Street Fighter.

They’re a lot more open (which is both good and bad imo), and having so many tools at one’s disposal can be daunting to learn. There’s a lot more to look out for in a 3D fighter, and a lot of people don’t have the time or patience to learn all the match-ups considering how big a movelist can be. And whatever useful information that is out there is scattered and/or not accessible enough.

Tekken does ok all things considered, but it’s pretty difficult just to get things down like movement, throw breaking, getting up from a knockdown, etc. which are otherwise very simple in other games. Ironically enough, the one with the biggest following also has the least amount of movement direction across the z-axis.

I can’t speak on DOA aside from having that “fanservice” stigma. The reputation that series has gotten hurts it a lot from what I’ve seen. I have a friend who always jokingly refers to it as “titty fighter” as an example.

Virtua Fighter is pretty dead, all jokes and memes aside. I seriously can’t remember the last time I’ve seen it listed at a major. VF is the game everyone loves…yet nobody plays.

Soul Calibur…is kinda frustrating to look back on in hindsight. SCV had the potential to end up better than it is/was, but a lot of the decisions made on it really put people off:

  • The actual roster is just terrible. If you care about the story, then it feels like a slap in the face almost. If you don’t care about the story, then you still have to deal with the eyesore of having THREE mimic characters taking up space.

  • Guard impact costing meter was a change that absolutely NO ONE liked.

  • 8 way run feels like shit because if you get hit, you take both the extra damage AND the stun effect of whatever move you got hit by, so matches feel very defensive because both players are scared to move.

  • Certain characters feel very lackluster because they had a stance taken away. Mitsurugi used to be really fun, and in that game he is fucking boring.

Daishi having a hard-on for 3rd Strike influenced a lot of the changes and really hurt the identity of Soul Calibur. I’m hoping there’s a SC6 somewhere down the line, if not just to break the chain of the last few games being so mediocre.

I consider several of those along the lines of the Naruto Storm which i do not consider a real 3D fighter.

Well, you’d be wrong then, the only one of those that doesn’t play entirely like a normal 2D fighter is Phantom Breaker, and that’s only because it has a special button. :coffee:

imo, the soul series needs to refine what made the series what it is: GI and 8WR
once they bring it back to SC1/SC2 levels of decency then they can re-cast the damn thing for SC6

DOA still mediocre after so many installments while a new VF will not see the light of day again until shenmue 3 comes out.
i mean, you think sega would proceed WITHOUT yu suzuki?

powerstone, techromancer and def project justice need to come back. samurai shodown should too, soul series not doing too well lately.

Samurai Shodown should never have been 3D, and I say this as a fan of Soul of the Samurai / SamSho64.

Fighting games, unlike other games also need to contend with varying skill levels; and I suspect this is where 2D games win out over a proper 3D game. There are too many options for intimidating scrubs in 3D games, where spatial relations are more important than just corner traps.

So basically a lot of what I love about 3D fighters is probably what’s holding them back, and why Tekken became so popular in the genre. There were no proper rings / ring outs until what - Tekken 4?

Virtua Fighter was doing fine without Yu Suzuki. Sega just sucks, and seem content to let Koei-Tecmo keep VF characters alive in DoA. :frowning:

DOA5 was actually developed with some input from AM2. That game is probably the most legit the series has ever been (aside from 3.1), combining elements from VF, 3rd Strike and KI into one game. Too bad the series “titty fighter” rep, plus the shitshow that was DOA4 (that was ruined after Itagaki realized he didn’t like high level play) have held it back from getting a bigger competitive following.

@d3v

the DOA games aren’t terribly bad BUT they aren’t that great as well hence the “mediocre” remark; kinda understand why you would disagree with that point but in all honesty, i really wish DOA wasn’t too counter heavy. there’s still a ton of potential to make the series bigger than what it currently is.

hey, what do i know. i stopped playing by DOA3 lololol

But that changes the way the game plays completely. Counters to DOA like what parries are to SFIII.

5 does add a few more ways to deal with counters in combos (to the point where stagger escaping is the better option), that plus the changes to the critical state system means that the combo system rewards knowledge over pure muscle memory.

It’s a shame DOA has garnered such a bad reputation through the years.

The Danger Zone and later more elaborate stages demonstrate how to incorporate rings in a 3D fighter, but without the harsh penalty of a ring out.

I was just watching some Tekken 7 video and see they’ve added multi tier stages to the series like DOA.

DOA is also the only one I believe that still has inclined stages with characters at different heights.

During my visits to the FreeStepDodge forum, a problem DOA5 that is external to the game itself is that a lot of its community is made of casual players more interested on taking screenshots and drawing fanart than actual competitive play. There’s also some resident godtier scrubs with Argentus at the top who truly believe DOA4 is the better game and aren’t ashamed of proclaiming it loud.

It’s such a pity because the game is awesome to play and actually hype to watch.

Soul Calibur has it much worse though. At least DOA has a solid core of competitive players who are active enough that TN actually deems it worth it to support them with their own small competitive tour.

Shit, I’d support DoA 5 more, as the more stuff I kept seeing the more I was into it.

…until the fucked up the PC release and left it high and dry.

They tried this with Tekken 4… and we all know how that went. Also, having things like posts in the middle of stages were just WTF and that octagon was the worst idea ever.
They could bring the elevated stuff back. IDK if that would be so bad.

DoA’s not a bad game anymore. It’s not DoA2&3 we’re talking about.

I just wish Tobal made it.

Sadly, it seems that most Japanese devs don’t give a rats ass about PC.

You forgot Blazblue, and the game that actually “revived” the fg genre (even when it was never dead) Battle Fantasia.
Ono stated that it was Battle Fantasia that inspired and showed that 2d fg could be done with 3d graphics. If it were not for that game, SFIV would have never happened.

You are an idiot.

Agree with both points, DOA is a legit game now, and a new Tobal needs to happen. Maybe SE would consider it now that they are working with arcade title on japan, with their new Dissidia and that card game Lor of Vermillion i think.

I didn’t forget Blazblue, just figured the guy had lumped it in with GG as there’s no way anyone could have missed it when it comes to recent fighters.

I’d be happy with a Tobal #2 HD remake. If they could implement online play it would be fantastic, but I don’t know if the timing in the game would allow for it. If I’m not mistaken, didn’t Tobal #2 have some pretty rigid combo timing?

Believe it or not, 3D graphics has made fighters way less expensive than they used to be. As to why 3D gameplay isn’t as popular or developed I think falls back to the idea that not that many fighters make a lot of money in general TBH. 3D gameplay generally takes more moves and gameplay balancing to.

Not at all. The hard thing was the grapple system.
Max damage combos, yeah they’re hard… But that goes for any game.