Where Did the 3D Fighters Go?

EA Sports UFC games are 3D fighting games. if people don’t agree, they are friggin clueless and narrow minded to what defines a fighting game. MMA sims are fighting games before they are sports games. It’s the fighting game community’s fault that the 2D/2.5d style fighting games sell while the more ambitious, hard working, and open minded true 3D fighting games underperform in sales. I actually felt games like MK were better when they jumped to full 3D.

If you think back to the early 90’s to the late 90’s look how many different company’s were making american football games or soccer games, how many non EA american football games are there now? Apart from fifa and pro evo how many other soccer games have been on the market in the last 12 years?

I think it’s the cost of making games myself, it now costs so much there’s almost zero room for taking risks which in turn can kill creativity

you’ll never see the diversity and creative freedom you saw in the early and mid 90’s even the late 90’s
Even konami tried and failed with fighting wu shu, so it’s not easy breaking into a very traditionalist market but yet innovate while sticking to certain rules within the genre.
Hell even the fans need to shoulder some of the blame, vf3 tekken 4 tried to bring certain innovations and were panned well tekken 4 was

Speaking of 3D anime arena-type fighters, I really want a US port of the new Hajime no Ippo game.

Spoiler

but it’s never gonna happen :sad:

This is completely different case with Sports games. EA secured exclusive rights for the NFL license. No one other than EA can make games featuring the NFL. There were football games released without it like Blitz: The League and Tecmo Bowl Throwback. Sadly no one cares about Football without the NFL.

As for Soccer, there’s the Mario Striker series and Inazuma Eleven games.

Tekken 4 had some good ideas but it was completely overlooked by some of the glaring problems with the game

Namco stuffed up Soul Cal from what I understand.

I’m guessing Sega are just allergic to money by not making another Virtua Fighter.

Other than that, I’m not sure. There are plenty of anime fighters, a few indie fighting games but they’re all 2d. Not sure why smaller devs haven’t made a decent 3d fighter before.

Very simple: 2D fighters are more cohesive gameplay-wise. Footsies work perfectly on a 2d plane. 3D fighters are too loose with their controls, making them feel easier to button-mash and worse of all…get away with it. Having so many moves with specific ways of blocking each hit, it just sometimes feels like blocking is luck. A QCF + P/K is tighter and smoother than 6622 + A. Then you have like 20 moves where it’s just a 44, 46 or 28 + attack button, etc… 3D fighters also tend to feel the same with it’s realistic graphics, but silly-looking combo systems. How do you design a game with realistic characters then make a kick launch a player into the air and juggle the player like a soccer ball? The last thing is with 3D fighters, moves are rather boring to look at. They don’t have super moves or any of the flash or fast pace movement of 2D fighters. With 3D fighters, you’re never going to get this:

https://youtu.be/gYsRYyMeK_w?t=32s

There isn’t a single thing you said in this post that was correct.

Comparing traditional 3D fighters with airdashers ain’t really fair. IMO, the 3D equivalent to airdashers would be those Naruto/DBZ fighters.

I couldn’t care less what you or anyone think about my opinion. I stand by it to the fullest. We’ll just have to disagree with each other…unless you have some counter to what I’ve written (instead of “I don’t like your answer, so it’s completely wrong”)? Don’t get me wrong though, if you have a reasonable counter to it; I’m interested. That’s why we’re here in the first place.

And those game’s control systems are very loose (button-mashy).

Inventing new definitions for existing terms is a great way to make your argument confusing.

I think you mean the controls are unresponsive? I haven’t played those games, so I don’t know what you’re saying.

Guilty Gear is a 2D fighter and can get button-mashy as well due to ease of the gatling combo engine! Eh?? EH?!?!

EEEEEEEEEEEEEEEHH?!?!


Honestly, in my most honest of opinions, Namco/Bandai has the Soul Calibur 3d fighting game experience under their belt. What someone needs to do is have Disney take notice so that, after what happened with SC4 and seeing the meter system in SC5, make a terrific and proper goddamn Star Wars fighting game.

What is out to be at Evo? TTT2? I had heard numbers for that have dropped off a lot in the US. Same for SCV.

We have Tekken 7 though. Which, if I remember correctly, is the first game to be at Evo on an arcade cab\modified console two years in a row in a console heavy tournament. Two years in a row. People wonder why Tekken keeps losing interest.

Yeah, but, get this, you didn’t state any opinions. You stated what you perceived to be objective facts which were completely wrong. “3D fighters are too loose with their controls”, that’s a statement that’s trying to be objective. “With 3D fighters, you’re never going to get this”, another false statement spoken as objective fact. If we were to take your so-called “opinions” as objective facts then I guess it means these games simply don’t exist.

https://www.youtube.com/watch?v=EVLox2NMjpQ

https://www.youtube.com/watch?v=4PdBrWB_LwE

As someone that plays 2d and 3d fighters Tekken combos are as hard as anything you’ll find in 2d games. I’m not just talking Godfist either, plenty of stuff is tight as hell and you need to be VERY precise with your inputs or you’ll get backsways and stuff.

That dude obviously just knows nothing of 3d games.

Not sure if anyone here will count it as a 3d fighter(well, a couple modes feel like one) Anarchy Reigns was really fuckin great. As far as I know, that’s the only game with combo strings I can have a alright time chaining into.

Someone in the thread said the genre needs starpower IP’s… I think thats a legitimate answer

They need to have more of them. I need to migrate my gaming somehow. They had alot of them that I felt were underrated.

MK Armageddon full 3D fighting + MKX’s combo system would be so drool epic.

https://www.youtube.com/watch?v=7jaybtBiK9k

SE should make a Bushido Blade 2 remake with FFVII Remake graphics

https://www.youtube.com/watch?v=NjgUHovxlTA

Honestly, whoever made those Deadliest Warriors fighting games dropped the fucking ball hard. Those could have been an awesome replacement for the Bushido Blade games, but… grr.
And fuck MK Armageddon.