after knockdowns, or just pressure in general which divekick is best to use? lk / mk / hk?
i find myself using lk alot and most of the time it dont work out for me lol.
any help appreciated
after knockdowns, or just pressure in general which divekick is best to use? lk / mk / hk?
i find myself using lk alot and most of the time it dont work out for me lol.
any help appreciated
The 3 versions share the same hitbox, but they differ on the distance, so its a matter of when are you jumping, enemy’s recovery, etc. If you’re close when he’s recovering, try to crossup with lk or mk. Play along with it, good luck. (Watch out gouken’s counter move ;D)
Depends on the distance. Just takes practice. Also on wakeup, medium and heavy are usually best
Also, Makross, I’m pretty sure that they changed the hitbox in 2012 for the heavy kick version. That’s what Teyah and some other sources say.
I can’t seem to find it though
Fixed! Also, it was noticed by both me and KillaCam back when AE hit last year.
The normal divekick was changed too but I don’t think anyone posted about the change until the mook was released with the hitbox images.
Here’s a mock-up showing exactly how both divekicks changed:
Notes from Alioune:
Spiral HK into early hk strike (aim the other side) , if no quickrise delay a bit early strike
1 hk strike crossup soon fei ryu evil ryu ken dan sakura oni yun(block crossup only) juri abel viper (loses to reversals) hakan blanka
2 mk strike crossup no quickrise fei dan oni yun juri viper (loses to reversals) dic yang
2 lk strike crossup no quickrise ryu evil ryu ken
2 mk strike a bit later no quickrise sakura
^ Note: This is off 2 hit AE 2012 Spiral Arrow Knockdown.
can somebody explain this a bit better
Off the top of my head some of those look wrong but the gist of it they are all talking about what you do off a 2 hit spiral arrow. Are you familiar with jumping over head and going for the cross up lk? Well to get an ambiguous strike you start that jump and cut it early so the cannon strike hits nearer the back of the opponents hit box. Often times opponent will fail going for srk type reversals and you can combo off the strikes.
The information is correct. It depends which combo you startup with into HK Spiral.
Example on crouching viper: Ex Strike, st.cl.hp, st.far.hp, HK Spiral. Jump early HK Strike will crossup. It hits low to the point that you can link straight into cr.hp.