When did people start judging games on graphics?

When pong was made.

People who say they don’t care about graphics and only check the gameplay are the same who say beauty is all inside. In essence it’s true but in reality if you’re ugly as hell people are less tempted to find out how nice is your personality.

Also in the case of Capcom, it just clearly shows a lack of effort, and with their track record it’s just too much. Marvel graphics are not “meh” they are just bad, and that’s not a taste thing, it’s just facts. They are poorly done. And for a game that will cost 60€ it’s very very lazy these days.

I love Persona 5 to death and that fucking game has PS3 graphics.
It’s just that you don’t notice because the game is heavily stylized and uses every trick in the book to look good.

Marvel just looks cheap.
Cheap as fuck.

The graphics of Marvel are not bad, it’s fucking terribly modeled.
It’s the other end of the spectrum compared to Persona 5 or DBFZ. You got a powerful graphics engine and everything ends up looking like ass because they hired cheap-ass artists.

I also don’t get how you can look at Tekken 7, DBFZ or fuck even Injustice 2 and then look at Marvel and say:

Story of phantom Breaker extra, Shin Kohime in a nutshell. Studio Saizensen’s Blade Stranger will more than likely have the same problem.

as much i prefer quality gameplay. The presentation is also just as important.

@ArtVandelay

You got a Gamefaqs account, I’m sure you’ve seen the goddamn awful topics of people saying Tekken 7’s graphics are bad.

No I don’t xD
I only visit gamefaqs when I wanna 100% complete some old ass jrpg.

I miss the early 90’s were the team of artist that originally designed SF2 are complementary to each other from Ryu evolution from SFA-SF2 and SF3 except SF1 designs, but not today the facial features have different interpretation and lack of consistency.

Art direction and style guide for facial features is an important matter to be preserve and shouldn’t be risk for the sake of prioritizing other marketing schemes and gimmicks or personal style and just trying to be trendy for a certain time period. Without style guide characters wearing the same clothes can be unrecognizable, be unfamiliar or even alienate those people that are usually attached to a particular character. It is undeniable that some people do also gravitate to visuals and characters too not just solely gameplay.

Spoiler

https://upload.wikimedia.org/wikipedia/en/c/c1/BombActZerobox.jpg

https://lovelace-media.imgix.net/uploads/114/2cfebd40-f43a-0132-f3e4-0e18518aac2f.jpg?w=740&h=556&fit=crop&crop=faces&auto=format&q=70

https://mikescollection.files.wordpress.com/2013/11/godzilla-98-carded.jpg

http://media.comicbook.com/2017/04/dragon-ball-dragonball-evolution-990390-1280x0.jpg

I hope Capcom’s style guide isn’t just about a general idea of designing body and models. They should have something for character branding like Nintendo, Sega and etc big franchises. A style guide that also contains guidelines of do’s and don’t in evolving or changing a characters from facial features, move sets and personality. The problem with just giving it to any future artist in charge without a detailed style guide would just change it or make it different, trendy by associating it to any real people or just go into personal preferences/taste.

This can cause harm and messed up the individual character presentation because of either losing consistency to each other prior existing designs from clothes and also from face. It can also do conflict and contradiction by age and personality. That’s why style guide is always important especially to a game that is a pop culture icon not just in the fighting games and competitive scene but also the whole video game industry.

Spoiler

https://i.imgur.com/5oDt9hC.jpg

http://images.complex.com/complex/image/upload/c_limit,w_680/fl_lossy,pg_1,q_auto/ardur2l1eglr2jlmkwph.jpg

http://img05.deviantart.net/b7d8/i/2015/111/1/d/evolution_of_bugs_bunny_1939___2010_by_stranglynormal-d8qjmu6.png

https://upload.wikimedia.org/wikipedia/en/5/57/Rurouni_Kenshin%2C_Kyoto_Inferno_film_poster.jpeg

Lets not forget that the game will cost waaaay more due all the obvios DLC that it has planned.
Mind you, i wouldn’t mind paying for it IF i feel the package is worthy, but in its current state, nope.

You gotta run tournaments anyway nigga

Hold that L

Nah nigga.
I wouldn’t run tournaments for MvCI, if other people want to i wouldn’t interfere, but like with smash, i wouldn’t get involved in any form.
There is no point in doing them if there is no drive neither passion to do it.

People have always judged games based on graphics. Even players who say otherwise. The difference is to what extent players judge them, and which styles they find attractive. I think a lot of Japanese sprite-based games look fantastic, but put one on in the presence of 3D-era gamers and they’ll tell you “it looks like a Playstation 1 game,” no matter how good the spritework actually is or how much is happening onscreen. That’s one thing that really vexed me about the PS2 era–it seemed like people saw any sprites and just said “ew, no thank you.”

On the other hand, I think something like Mortal Kombat X doesn’t really look that good, because it’s not my style. And then something like Marvel Vs Capcom 3, while it has a lot of style, looks like everything is taking place in some dank necropolis because it’s always so dark for some reason. But I can see that those games accomplish their style pretty well–like Gears of War, it’s something that “works,” it just doesn’t work for me.

Marvel Vs Capcom 2 does definitely look like ass, though. Those backgrounds are horrid and they have zero personality. If you took out the characters you’d have no idea what game you were supposed to be playing. I don’t think it accomplished its style. It’s an ugly game that people liked because it played well. But there’s a certain point of ugliness where almost nobody would play it–imagine every character replaced with the most bland-o generic anime characters, or square hitboxes duking it out. Nobody would have played it. Never would have made it this long.

(In before somebody makes a post-ironic fighting game called Hitbox and it goes on to be a smash success)

This is what actually kills the game for me. I know I would enjoy the game on some level but it’s 90$ out of the gate with tons more piling on fast with the dlc. The game just seems too uninspired to invest so much in. I’ll likely pick it up down the road as some kind of bundle but it’s certainly not a day one purchase for me.

Melee looked bad back then, and just looks that much worse now. Capcom’s artistry took a shit SFIV and after (sans MvC3) and they haven’t been the same since…aesthetically speaking.

EDIT: KOF used to get a TON of shit here back in the day for using MVS hardware for ages as well. Even when SFIV debuted people here were saying “If it wasn’t for the Capcom and Street Fighter names, this game would be laughed out of existence.”

it’s the truth.
the majority of people playing video games were playing at home. where games like soul calibur and tekken absolutely crushed. we can throw smash in there too of course.

everyone is apparently all educated and shit now (the internet). and we’ve had the whole indie revolution thing.
it was not like this back then. because tech was pushing graphics HARD. huge leaps year after year. it’s completely different now.

“when did people start judging games on graphics?”

Super nintendo/genesis era.

Aesthetics have always mattered. The only people who said they didn’t were the Skullgirls kid when the game first came out and now their best player is a furry.

So…

Even NES era. People went apeshit when SMB2 and 3 came out, because that shit looked like it was from a different system when compared to SMB1.

https://www.youtube.com/watch?v=DSTTSTWlphI

…is relevant here.

I think that you have that reversed.
I know that the aesthetics is one of the things that the sg fanbase loves about the game.
And is the people who said that it was the aesthetics that keep them away from the game that are now trying to undersell the fact that mvci is ugly as sin and that only gameplay matter.

I don’t like Skullgirl’s look either, but I hate MvC:I.
Skullgirls I can respect though. The game looks great objectively. You can see the love that went into its drawings and animations, and it looks like nothing else on the fighting game market.
That game is just a matter of taste.

MvC:I just looks like it was slapped together without any love or respect for the characters and universes they stem from, on top of that they’re already talking about DLC and how they sell some fan favorites right out the gate, which is another reason why people take the piss on them.

It’s not just the shabby graphics it is the asshole package as a whole that makes me steaming mad.