When Did Fighting Games Stop Being Fun?

I don’t think they have ever stopped being fun for me. I love playing fighting games, and I guess I am one of the few who also doesn’t mind single player at home. It’s not as fun as playing with someone, but it beats 99% of other single player games. As for newbs, I think almos all the fighting games out now are pretty new friendly, as long as newbs aren’t playing tournament quality people.

Umm… G:MotW… = Fun

LOL Apex was fucking broken, I didnt even play half of the “apex season” and still ended up in 13th in my region. That shit was stupid.

I play Counter Strike and its all over the place; this gun is cheap wah wah wah, or stop camping wah wah wah, or he is really good he must be hacking wah wah wah. There are scrubs no matter what game you play. The best part is people with microphones that love to scream about EVERYTHING. I remember there was this one gentlemen that everytime he was killed would scream “WHAT THE FUCK?” as loud he possibly could into his mic, and then yell at his teammates for being idiots. I kept shouting “It’s only the INTERNET” back to this man hoping he would calm the fuck down. It is a game, and no you are not that good.

Whoo tangent…

In SOCOM there is the OMGWTF?!? I shot him in the head and he still lived. Then someone will tell him its called lag. Oh I can’t forget the “he was pulling his cord” excuse.

Co-sign. I feel that I’ve barely scratched the surface in terms of games that I’ve tried, so alot of shit, old or new, still seems fun to me.

As mentioned by someone else though, it kinda does go downhill in the absence of comp (let alone good comp).

Co-sign. Shoulda closed the thread here.

Personally, I have been into fighting games since Street Fighter 2 came out wayyyyy back when it was on the Genesis (yeah i had it on Genesis) but i never actually took them serious until i went to a few tourneys and eventually started to hold my own tournaments. I am by no means bad ass at fighters which i guess helps me answer this better. I could see myself picking up and having fun with games like DBZ and the new EA game that is out or is coming out (who knows if itll suck or not but my bet is going that it is weak) just because of the fact that there isnt depth and its easily exploited. In those type of games there are the strong characters that everyone chooses and the other characters just cant compete with them which would make the game fun for like a day till you figure out how repetative and boring it is. Pretty much, i think depth and longevity is being sacrificed for fun factor and pretty graphics while it should all be balanced. I mean ST is one of the greatest fighters made but do you see the mainstream trying to recreate that? nope.

If you really need to ask this question, it’s because you never learned to take these games for what they are and just play them competitively.

For some, its because of the lack of originality. Just look at a roster once and a while and see how many stock basic characters there are.

But I still enjoy a good bit of the games out there.

For me, they stopped being fun when everybody got out and started to “play to win”. Same reason why I have a hard time stomaching some tourney videos. Nothing says annoying and tiring like seeing everybody use the same goddamn lineup with the same goddamn tactics then having the fucking GALL to call you out for sucking when you try and play some random characters or talk shit to them about their choice in the roster. Heaven forbid you try and have fun with the game and go into a match with random asshole X. For instance, if I’m going to have a game of MvC2 and keep going up against cable/magneto/storm or whatever the winning team is this week I’m simply not going to bother playing it, since it’s just going to be the same repeated bullshit every match. Repetitiveness isn’t enjoyment.

I’ve said it before, and I’ll say it again – one thing that keeps me going with VF (which coincidentally is the only fighting game I still play on a regular basis) is that there’s no single character that’s “top tier”. Anybody can win with any character in the game, because it takes some major fucking skills and not memorizing patterns all day. Not to mention the matches are crazy to watch if you’ve got a couple of really good players going at it.

I figure this is probably going to start a whole “thing” with you guys so I’m just going to drop my buck and a half there and bow out of the thread

/end rant

Its simple… They stop being fun because people started to care less about being good and having FUN with the games and more about winning. In theory that should work out, but the same people who want to win all the time can’t stand to lose, and don’t want to take the time to get better. In order to get better alot of the time you have to lose, which most people don’t want to go threw that.

Then theres the fact that most people don’t understand how your skill lvl grows when it comes to fighting games. Just like any sport the more you play the better you get, they think if the can mash out a win and win 75% of the time the there the best. They don’t understand the science there is to alot of fighting games out there. I think if people knew alil more about how deep some fighters are they would take it a bit more serious.

Lastly Where just not popular enough anymore, Madden has our hardcore fan base, If Fighters had the popular status of madden then it woul truly be on!

Mvc2 is the prefect example of a super fun fighter, that to this day i still have people come inmy store wanting to buy each month. Its fun from the get go but it has a whole other advanced lvl that most people can’t even fathom.

I was going to say the same thing about Unreal Tournament 2004. If you play on a server that enables stat-tracking, some people just go absolutely nuts over the game. I think that it’s cool to play on stat-tracking servers just so that I can see how many kills I have… I honestly don’t care that I have a lot more deaths than kills, though. With other people, it’s the exact opposite. I can see taking a game seriously… but taking it seriously to that level is just ridiculous.

Well, actually, some of them might have a point. Weapons in FPS always tend to be severely unbalanced, and there are a lot of things that are overpowered. I just accept that and play them for fun sometimes, but severe lack of depth disgusts me. Team strategies can be great though, but if it’s free for all there really isn’t all that much strategy either.

Words of wisdom. These are my thoughts exactly. Im tired of fighting against the same characters all the time. 98% of the peolpe I play against in 3S use Akuma. Hello? Maybe I’d need to remind them that there are about 20 other characters they could use too?

I really hate those who play to win at all costs. They completely ruin it for me.

I think the question assumes to much, like for instance fighting games are no longer fun for anyone.

I still like them, I think people who play casually tend to enjoy it more, since you’ll see a variety of characters being played, and even if you lose, if it’s to a good buddy, it’s all good.

I just think many people who were/are really into the “scene” are burning out because they play too hard, heh. Also the frequency of play between hardcore and casual play will also factor in, considering how old a lot of popular 2D fighters are.

Not to mention a lot of people still like fighters, and play many of the 3D ones a lot. So I don’t think fighting games ever stopped being fun for people, otherwise companies wouldn’t make them (since there wouldn’t be an audience).

Like some of you already mentioned, I’d say it was when the idea that somebody could play a fighting game WITHOUT the intention of ever thinking of entering a tourney became laughable. It was the same as the idea that somebody who played the game, although knowing that they’d never come anywhere near being the best, was still fine with playing the game came to be known as a "scrub."
Back when SFII was big, I remember there was a lot of competition at the game, but at the same time, you’d have tons of people (the majority, as I’d say) playing it with their friends and having a good time, and as I remember, they seemed to co-exist fairly “peacefully.” My friend’s older brother, somebody who took the game very seriously, would give us tips on the game, though we were too young to ever really take them to heart. But the fact is, the scene was much more friendly back then. 2-D fighting games seemed like they’d be the next big thing to last for a good while. I think that’s partly the problem these days, too many ‘old-school’ fans of the genre acting all high and mighty towards any noob or anyone that doesn’t “Play to Win,” which contrary to the Sirlins article, seems to be anyone who isn’t willing to put in vast amounts of time and effort required to improve at a specific game. Not all old-school fans, of course, but a good number of the ones I’ve met in the arcade act like this. God forbid they actually have a real life outside of playing fighting games.

Personally, maybe cause I haven’t been playing fighting games on a regular basis for too long, I still find them very enjoyable. But I think all this hostility towards anyone that wants to play the games without utter devotion is definately making it difficult for new comers to have fun.

For me, fighting games stopped being fun when:

  • Capcom started vomiting up one rerelease of the same old sprites after another. Sure some early versus games were cool, and having SFAC with live support is great, but there’s not excuse for crap like CFE. Not that Capcom wasn’t dropping out one 2D fighter after another for years, but at least they used to be fun.
  • Namco started seeing just how many more moves they could cram into Soul Calibur 2, instead of just making the damned game play better.
  • Fighting games started selling based more due to T&A than playability.
  • Garbage like “Fight Club” and “Nemesis” came out, shining a big spotlight on what a mess the whole genre is.
  • Namco made Tekken 5 a Playstation 2 exclusive, so even if I did buy it I have to play it on a system with almost no texture memory, no anti-aliasing, and no decent internet support.
  • Only being able to get Guilty Gear games by mail ordering used copies because the stores here won’t carry new copies.

Fighting games, at least the ones widely available in the USA, have become an excuse to milk money from consumers. If there isn’t a big tie-in or nostalgia kick to sell it, nobody even cares most of the time. Of course, I think this is true of the game industry as a whole, and I while I understand how hard it is to come up with an original game idea, much less take it to market, I’m still getting fed up with the whole thing.

*looks to ‘To Beast or Not’ Thread and sighs.

WTF’s that supposed to mean? Yeah, that’s a good attempt there, troll:lame:

See? This is the kind of shit I’m talking about.