That super can’t juggle.
Well my team is yuri/ryu/yama(R2)in S. So doing the sand kicks trick to gain meter isnt gonna work for me. If yama is good agaisnt cammy then im happy, so basically I have yama in there to say fuck sagat. Anyway is there any specific S groove strats for Yama, besides dodge knock down Fk charge up. Do I turtle? Sorry fella’s this is probally the wrong thread for this, so I apologize in advance.
Watch the reversal combo exhibition video from (sonic-hurricane?). At 53 seconds, it’s the Yama vs Geese combo I was talking about.
I’ve still to test out whether he can juggle a super off a j.lk though.
edit: I remembered that if you get a counter drill(hcf+k) near the corner, you can juggle from that too.
i havent read the full thread, but here is a small question:
does yama’s DP kick OTG after a lvl 2 drill? ive been messing around with it and it looks like its hitting the opponent on the ground or it just connecting really really low?. i use the lk DP, btw.
dash > grab super is bomb.
Yeah, it works, just strict timing. Watch the number of hits carefully when you do it, that’ll tell you whether or not it’s connecting.
His best C-groove cancel from his grab is mash to where he slams you into the ground multiple times, before the pink punch juggle with hk dust xx mp slash. But you do get style points for the overhead cancel.
"Yamazaki vs Geese combo
Probably the most straightforward combo in the entire video, the only advanced thing here is that Yamazaki is backed into a corner and trades hits with a projectile attack, so neither characters gets pushed back from Geese’s half of the setup. Yamazaki has just enough time to follow up the trade with a Reversal lvl2 Guillotine (QCF, QCF + P), which connects because the diving hit of that super has some juggle potential. Of course, this requires Yamazaki to cancel the lvl2 Guillotine into a lvl1 Guillotine midscreen, but that’s simply a matter of precise timing. " -from sonichurricane.com
Ah, the diving down part has juggle potential, but not the initial hit.
thanks ragingstorm. i made a mistake, i was refering to his guillotine super (qcf x 2 + P)
i didnt know about that, but i have some dash > grab super set ups so ill try that out.
heres something i found. it might be a small yama bug…not really helpful or anything, but interesting.
if you hit an opponent with the guillotine super as soon as they stand up, it doesnt drag. it just knocks them back. so a C groove set up would be: FK throw, pause, lvl 2 super (opponent gets up into it) XX lp knife. instead of a drag you get a knock back.
im looking 4 yama a groove i have an?idea but not sure? help!
Maybe this will help…
Try activating your CC and doing the following: s. HP(x3)xxLP knife slash in a pattern until you reach close to the end of the CC then do a lvl. 1 Yondan Drill to finish it off.
Here’s an anti-air CC I’ve also seen: When the opponent jumps at you from the corner use the LP Serpent Slash. While they’re falling back a little activate the CC and do few s. HK to keep them in the air then proceed with constant MP Serpent Slashes then finish it off with a lvl. 1 Guillotine. In order to pull this one off just make sure you’re no further than mid-screen.