What's your best Yama Combos / setups?

I look forward to a match…look for me at EvL2k3…I wont be too hard to find…

-B.:cool:

After ditching him for a long ass time…decided to try using Yama again…i was just wondering…I thought I remembered his J. MK being able to crossover…was I just dreaming?

It’s one of his better air to grounds, however, j.mk doesn’t cross up.

I’ve seen his j. SK and j. RK cross up, but very rarely… Yama is best staying on the ground anyways…

Has anyone tried j.jab for crossup? Not sure if it can crossup. Can anyone confirm?

no it doesn’t cross up, but it is surprisingly very good and stuffs out many normals/specials…

are u sure? I’m pretty sure i’ve done it before…

Jumping roundhouse actually crosses up quite a bit of characters, I could come with a list later. I know it crosses up all big characters and Kyo and Bison. Jumping Mk can cross-up big characters like Zangief. Crouching mk into mp command grab is real good, or do f+mp, then grab super. Aslo, Yama can do jab x2 into lvl 2 or three anti-air thingy.

here how i annoy my friends run at them rc to kick dust fslash run at them again then rc to mslash hold until they come any where near it hit k roll to taunt and counter. It seems to work every time if you mix it up right yamas good so for rc mind games! like having them on the ropes after a b@b then rolling at them to taunt and counter seeyig that move come out of a roll is as nerve racking as playing against nakoruru! thats right lordchisolm i said your cheap ass nakoruru!

Yama is back and in a major way!!! I have started playing him again in N/S/ and C and he’s too good…dont know why i stopped guess i got bored…lol…anyways glad to see peeps are keeping him on the team…

  -B.

:cool:

i don;t think his jab crosses up, however crouching short then a small jump mk do cross up. i think it works on all characters. U have to be real close though

as for jumpin combos I do… J.Forward, d.short, short dust, fierce serpent slash… a good 4 hits and looks cool… I usually cross up with a deep roundhouse… now what are his best combos into guillotine? I can land the other super pretty good with mixups/mindgames… but I only get the other if they’re dumb enough to jump (or random blanka ball/ super blanka ball… such joy guillonineing a super ball…)
----->>BEn

Standing HK that shit!!!

Its gonna be a little hard to find S-groove Yama strats in that huge thread in general disscusion, but ill give it a try.

S-groove: Yuri/Eagle/Geese

PS: I think Yama does well against blank and sagat.
What do you think Doc?

Well i have one stupid little trick. It works for me…I like to knock an opponent down with like a sweep or something like that. I play yama in C groove so i need a sweep to get close enough to do this…if you play in a run groove then you just get a knockdown. But after the knock down get close to the opponent and do a standing fierce just alittle inside sweep range. The fierce punch is gonna be the far fierce and that move slides you forward a bit. After you do the fierce punch make sure you hold the button down and then do the command grab or the grab super. Basically what it does is it makes you look like your outta range then you do the fierce and it looks like an attack…natural instinct is to block and the frames for the fierce finish right when the super starts…Kinda strict timing though but if you can get it down its pretty nasty.

Yama is real good against these following characters…Sagat…Blanka…Cammy…Bison…pretty much any bulky characters that can be zoned with his MP and HP slash…Just remember kick the dirt with Lk and HK mainly to build meter and to bait them into your slashes…if u are C/N and sometimes A use roll super!!! lol…Just mix it up with yama and keep them guessing…When Blanka misses a ball attack use standing HK to punish…Yama’s standing HK is crazy like cammy’s so use that shit!
Hope that helps Neo Odin!!!

-B.

Extreme WTF that the CPU did to me:
Anti-air j.LK, juggle with lvl3 Guillotine (QCFx2+P)

See, most of the time if you had a lvl3 you’d just pop that out, but this was K-Yama and only got the full meter when he traded with me in the air. Unfortunately I haven’t got CvS2 on console, so I can’t do much to test this out, but I know what I saw!

Yeah, I’ve seen in a combo video a nice one where yama is standing and holds his jab slash. Geese does jump-in with air reppuken. The 2 hits trade, then yama does reversal lvl 2© guillotine, and it grabs geese.

It might need a reversal for the super, but I believe you.

Yama’s best combo is his basic crouching short, dust, slash. But against a blanka, sagat, cammy, or guile(anyone with a fast long range super) with a level 3, it’s too risky. Then do close s.hp xx hp kinfe.

Other than that, I pressure with c.lp, c.lk xx dust and LOTS of s.hk.

Is there a minimum level needed for the QCF+Px2 super to juggle? e.g. for Raiden to juggle with Fire Breath super, it needs to be lvl3…