What's Turtling and whys it hated?

Which is boring is not the acutal matter…

Furthermore, Please, explain to me why im a scrub and what I dont get like a gentleman. Since you seem to be a old gamer and very knowledgeable.

What is Turtling: Answered
Why is it hated: Some people are bitches

What does me playing Charlie in Alpha 2 have anything to do with what I have said? Ad hominem?

http://twitter.com/#!/ScrubQuotes/

No shit turtling is a low risk playstyle because if you have the life lead, you aren’t being forced to take any risks. Keep in mind that fighting games reward you for playing smart.

No, you can’t always be repetitive when you’re turtling either. I hate to use this example but you don’t see 3S players always AA with the same move with the same because of the possibility of it getting parried do you? Good offense would consist of baiting your opponent to either take a risk or force them to block and throw. Are you trying to say that skill level has nothing to do with how well someone plays on defense or that the level of skill between the players doesn’t matter and turtle characters will still dominate? Either way, you’re wrong. For the record, you aren’t always at an advantage when you’re blocking either. You have to consider how much meter your opponent is gaining and how much chip damage you want to take, how to get out of a corner and teching throws.

I’m not trying to berate you. I am just trying to show you that your way of thinking is wrong. Almost everyone that starts off playing fighting games has this mentality and continue being incredibly ignorant. Some never change. The Domination 101 articles were written so that things exactly like this wouldn’t have to be addressed for the umpteenth time.

Im not talking life lead im talking in general, im just saying certain characters have moves that are great for a excellent turtle type strategy F.E. ( Chun Li’s - Normals, Guiles - Sonic Boom & its recovery/flashkick/ Crouching Fierce, Blanka’s - ball & upball, & so on, Dhalsims - Limbs, Up flame, and so on) .

They can be countered if time correct of course no shit nothing is unstoppable. However, these moves have much stronger keep away properties and usage among the rest of the cast.

No, im saying these certain characters have a stronger keep away game then the rest of the cast and when its there time to play low risk they dominate greatly because of there moves… But they can still be beating because of that fact skill level and good reads will always dominate yes.

Nothing you just said actually argues against any of the points I made.

Lol at you guys

Anyways @ the OP There’s ways around turtlers period.

Some people just dont like turtlers and most of those people just need to level up there offense. If they complain and hate, play someone who doesn’t and is more competitive with better tactics to try to open you up. Dont waste time playing crybabys they"ll get you nowhere.

exactly, why wouldn’t you play to a characters strengths and istead play to their weaknesses? If character X can be played efficently defensively then wouldn’t I be a fool not to play said character as such?

Not every character was designed in such a way that they can all be played offensively. Everyone has different normals and different specials that make their playstyle unique.

About the only example of runaway that I would disapprove of would be IIRC one of the samurai showdown games. Where basically one of the characters was able to literally fly off the screen and run out the timer once they get the life lead and the opponent can’t do anything about it.

www.youtube.com/watch?v=_-o6DxQdM-Y
Not the exact vid I was looking for but close enough, I think.

Sorry I posted this in the wrong section. It seems to annoy a lot of people
I use Remy in 3rd Strike so I’m generally always defending…
I guess I’ll try a different character then. Q is sort of my 2nd character but… hes Q.
It’s kinda hard considering nearly half the roster is weak…

Don’t get them wrong, there is absolutely nothing bad with playing the way you have played. It’s a solid strategy and is probably better in the long run to develop solid defensive ability.

Hell, I’d even say that most people who struggle against defensive play ought to try improving their own defense rather than their offense.

Haters gonna hate

I’ll keep remy and Q on my playable characters list but I’ll try picking someone else up too.

That’s fine, but don’t do it just to cater to your opponents. That only encourages bad play from the both of you and you get nothing out of the match. Play to win, and if they don’t like it, then they can go fight some other honor-code scrub. There’s a reason most of these players don’t go to tournaments.

Turtling is reactive gameplay. You see what your opponent does and punish him for it. Against ‘random’ players turtling is the smartest strategy because you can’t make good reads on what they’re going to do.

Throwing fireballs is not turtling usually because you’re intentionally invading your opponent’s space. Basically, when turtling, you don’t even try to take your opponent’s life away because you know they’re going to give it to you with dumb plays…

People don’t like fighting people who play a very low risk defensive playstyle because it force them to play extremely smart because punish chances are less common and it’s harder to open them up and get significant damage. Also, because you are the one playing the offense you leave plenty more chances for them to punish you big time.

Basically, you need to know when you can punish, mount and effective offense, and force them to make mistakes; and a lot of people can’t handle having to shift their gameplan or being forced to think harder like that.

Never understood why people hated turtling players. Go for the rush-down and chip away his health and run the clock out. It’s not the flashiest win but it’ll get you a W nonetheless. There’s two characters so you have to accommodate for his actions as well. I’m not saying covering up in a corner for the entire match but I’ve seen it done. With my Honda, turtling gives me an opportunity to take a breath away from a battalion of attacks and strike fear in the opponent as holding down-back for Honda is his best bet. I, however, am way too impatient to sit in a corner and let the clock run; but everyone plays different.

I’m guessing that’s running in like an idiot? I thought the best offense was a good defense.

On another note, I’ll admit to playing kinda like this with Rose in SF4. I usually back away, block, and reflect and dodge fireballs. I do go on, but I always get caught with supers and/or get the crap knocked out of me. I practice my reflecting with the computer and I won by time out. Though it was against the CPU, I felt kinda cowardly just blocking and running away.

from my experience, people hate turtling because they cant auto pilot, so it means that they actually have to think (wich not many people like)
many get their holes in their “rushdown” exposed
its frustrating to try to get in on a person who actually knows what he is doing making it more
many find unfair that they have to put “more work” in the fight than the person that its sitting/running away

also, notice how its not something unique to the fighting game genre, on FPS, people tend to hate the “campers”, wich holds many similarities on the mindset

usually this comes from a very deep lack of understanding on how the game works in general

Very true, but to hate on that is more scrubbish than anything. Imagine going to EVO and playing through pools and whatnot; there’s so many different gameplay styles that you can’t alienate X amount of people as just THESE kinds of players. Everyone is different, everyone thinks differently, everyone learned said game differently, so what does it matter? Being the best and winning is being able to break through all the BS.

Personally, if someone wants to turtle all day, be sure that I’ll rush that ass down and get the life lead by chipping and I’ll turtle too. Street Fighter really is like chess.

I always thought most people hate turtlers because they never have to run around all over the screen, trying to build hype and excitement for the crowd, never have to always do flashy mixups and combos, more focused on building space and distance, and forcing enemies into mistakes (that they will either regret or get salty about).

Not every match has to be like an EVO moment or whatever they want to call it, and not every fight is going to be the most exciting you’ll ever play/see. It’s all about reading your opponent and knowing the matchup better than your opponent and all that other jazz.

But there’s different types of turtles. It’s fine to have a low risk playstyle but ppl who simply crouch and wait for you to do anything, usually whilst firing as many FBs as possible piss me off.

it’s just so boring and unimaginative. I am ALWAYS surprised when I come across an agressive Deejay. Guile’s don’t seem to be too bad but maybe that’s because I know the match up better so I can force them to move around more.