According the the strategy guide, pushblocking a move will add 21 frames of blockstun to one third of the blocked move’s normal blockstun. e.g., pushblocking a move with 15 frames during the first 5 frames will give you a pushblock on the 6th frame, adding 21 frames, making a total of 26 frames of blockstun.
But I think this isn’t exactly the case. I’ve been testing Dante mixups off a blocked Stinger, and I’ve noticed that pushblocking Stinger lets you recover from blockstun faster. According to the guide, Stinger does 27 frames of blockstun (6 active frames, 24 recovery, -3 on block.) This means, by the guide’s rules of Advancing Guard, after 9 frames of blockstun, a pushblock will come out and should add 21 frames of blockstun, totaling in 30 frames of blockstun, an extra 3 frames.
However it appears the opponent is given less blockstun when pushing a Stinger. I’m testing this by doing stinger, bold canceled to teleport, and punishing with an air throw. I’m able to jump back and air throw noticeably quicker when I pushblock the stinger immediately.
According to the guide this shouldn’t be happening. Anyone know anything on this? I’m gonna do some more in-depth research later. How exactly does AG work?