i’m having consistency problems with hit confirming chun’s c.fwd into super. i don’t know why but sometimes i can clearly see the c.fwd hit, and do super, but in about 1 out of 2 i will fail hit confirm by reacting too late to a hit, and in about 1/4 that i do react to, they are blocked, not hit. i’m looking for tips, so if you’re good at this hit confirm, post how you developed it.
something i’ve noticed, i guess it’s kinda obvious though: when i hit them standing, it’s easier to confirm, just cuz their character is standing. i have a hard time hit confirming against crouching characters in particular.
another thing: i’ve tried focusing in on certain cues, like sound difference when the kick hits or when it’s blocked, or the obvious visual cues of the opponent going into hit stun. one problem with sound cues is that i go into super when they parry, cuz it sounds more like a hit than a block. i guess on sound cues alone you could hit confirm with your eyes closed…does anyone practice like this?
and i’m just not very good at detecting when the opponent goes into hit stun by visual cues alone. i’ve tried a holistic approach too, integrating sight and sound, but this hasn’t worked well either, cuz i feel like there’s too much to look out for.
i’ve also tried looking at the opponent’s lifebar. when the kick hits, the effect on the lifebar is immediate, and this has been by far the easiest way for me to hit confirm. it worked well in training mode, but when i played a match, i found it hard to take my eyes off the characters to glance at the lifebar every time i threw out a c.fwd. does anyone use this method successfully?
everyone talks about this hit confirm like it ain’t no shit, but i find it very hard to do at a high %, as in every c.fwd goes to super with no fuck ups. any suggestions or tricks? or is practice the only answer? does random guard in training mode dummy help or is the best way to play actual matches over and over?