Crossups are solid mixups if executed properly. An ambiguous crossup forces the opponent to guess, and it will work several times because you can usually change the timing, attack or spacing to make it a fake crossup. From a crossup setup you often also have the option to empty jump and block, throw, or do a low attack, which improves the mixup.
I’m pretty sure those are two separate things.
Mind Games = In the simplest form is basically training your opponent to do something and using it to your advantage.
Gimmicks = Things that aren’t reliable against every player, but effective against a player who isn’t sure how to play against it
Mind games are using moves are deemed universal and common, the moves themselves generally provide no unique mechanics and have shared properties among most/all characters and moves, like pokes, fireballs, throws or invincible moves; the actual effectiveness of mind games come from the player’s style, timing and pattern of usage (notice that execution is not involved here) which makes a successful mind game being successful solely on the strengths or weaknesses of players minds regardless of the game mechanics. Walk n throw, Ume-shoryu are mind games.
Gimmicks are moves, skills and techniques used to exploit a certain game mechanic or a combination of game mechanics; infinites, unblockables, ambiguous crossup/fuzzy guard are gimmicks.
Tick throws, frame traps and vortexes however are in between or a combination of both.
I hope that kind of explaining it, correct me if I am wrong.
Ryu vs Ken
Ryu knocks down Ken
Ryu hovers over his knockdown, decides to stay out of grab range and then reads an uppercut so he blocks.
Ken is knocked down, notices Ryu backing away from grab range. Ken wakes up with low forward xx super.
Gimmick or Mindgame?
That one’s free you guys.
Mindgames are mental footsies.
sig worthy
A gimmick is one and the same with a shenanigan… imo it’s something that you can’t set up very often but gimmicks can be used as reliable ways to land damage and throw your opponent off.
A gimmick in itself is a mind game… idk that’s the best way I could explain it…
Gimmicks are tricks meant to capitalize on your opponent’s lack of knowledge.
Example: Doing Fuerte’s far HK on opponent wake up against a downback-ing opponent.
The second hit hits overhead. They get hit you combo crMK and go from there. Or they could, you know, block standing, or focus, or uppercut, or back dash.
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Makes full use of sweeps and anti crouch / spams chip praying to get lucky with a hit
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Able to grab at any given time and tech grabs often / uses command grabs
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Makes full use of focus attacks in every possibile situation / only uses uppercut focus cancel
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Uses projectiles at close range or to make the other person get closer / spams long range
etc…
If you are getting mixed up and lose and you need to cope by criticizing the other persons gameplay, thats what a gimmick is.
Some people in here are confusing mindgames with guessing. A good guess is not mindgames, but a series of calculated guesses or purposeful guessing based on behaviours you have trained into your opponent is mindgames.
A gimmick to me is a strategy with powerful results that can’t really be depended on for solid wins, or one that is based on guesswork/very random shit. Chun-Li’s crossup neckbreaker in ST would be a gimmick. Vega hyoubal shit in the same game is too. You’ll probably find as many definitions as there are posters though. One I’ve heard is that it’s an aspect of an otherwise poor character that is really strong to the point of stifling any other form of play (I don’t like this definition though).