My guess is that this has been covered somewhere, but I’ve read a lot on this forum and attempted a search and haven’t found exactly what I’m looking for, so here it goes…
It seems to me that meaties have different properties than what I’m used to in SF4 and what I assumed was also the case in the SF2 series. As far as I know, doing a move “meaty” in SF4 doesn’t really change anything about the move’s properties or the outcome of the resulting clash/“decision point” aside from the fact that one character is waking up and can reversal. However, various players have mentioned in videos I’ve watched etc. that the timing of the meaty attack can alter frame data, for example in the case of universal overheads linking into super if they are timed perfectly (and I see in the frame data that the move doesn’t always result in the same frame advantage on hit). Some players have mentioned that there’s a short period of throw invulnerability for a character that’s waking up…? Also, I saw a lot of debate in some older threads (like 2005) about the effects of certain moves as meaties,… Maybe I’m wrong on meaties having what are to me “weird” qualities and this is purely about UOH spacing, but basically I’m just asking someone to explain how meaties work in 3S and also how the UOH thing works.
Thanks in advance!