Yo, Balrog has the best color designs for all his outfits.
Thats just my opinion.
I actually love this design of him.
I never played Balrog once, but this all changes my mind.
Capcom…I am satisfied…
Kinda…
His ranges all feel terrible lol.
Can someone answer me this:
Does every character in SFV have the same throw range?
I was trying to tick throw with Balrog and it felt like his grab range was just sickening.
Couldnt grab anyone
Holy fuck I’m having way too much fun with balrog. As in, more fun than I do with alex. Hnnngggggg. I think I’m just clicking with his new style.
Now my question is; is his lk target combo a good wakeup pressure option? I’m finding success in trying to meaty it on characters with no reversals(or meterless at least). If it connects, cool, if it doesn’t you can stop at the 2nd hit and you’re back at c.mp or st. hk range. It’s been my go to strategy tonight and it’s working out nice. Mixing up kkb is pretty sweet too. I like doing a whiffed kkb overhead on their wakeup after a hard knockdown to followup with a throw, but it’s really gimmicky and probably just a day 1 thang.
I don’t see any notable problems with the character. I think characters with long diagonal jump in buttons can be a problem at times, such as nash or ken jumping in with mk. His crush counters are kind of hard to confirm off of. I really with HK crush counter put you at a closer range, most often you have to dash in and mk xxmp target off of it.