WHATAMIFIGHTINGFOOOOOOOOO!: the MvC3 Zero Thread

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The combo Marn did on stream from what i can remember but i think i am missing a few hits

:l: :m: :h: :f:+:h: :s: :u: :l: :l: :m: :m: :h: :s: :a1:OTG dive kick :h: :s: :l: :m: :m: :h: :s::qcf: :atk: :atk:

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A variation of the above combo 1 assist no hyper at the end

:l: :m: :h: :f:+:h: :s: :u: :l: :l: :m: :m: :s: :a1:OTG dive kick :s: :l: :m: :s:

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:l: :m: :h: :f:+:h: :s: :u: :l: :l: :m: :m: :s: :a1:OTG dive kick :h: :f:+:h: :s: :s:

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was trying to put some style in my combo
! for the tournaments :lol:
did 2 OTGs into :s:
Hit twice in the air then the combo dropped
will try again later

Also i think its time to bring the charge fireball into my game now

Got more time with Zero today more stuff. Here is everything I figured out

-J. C is no longer special cancel-able at all. You must use J. S for Cancels in the air.

-Both B and C dives along with Lightning A are safe and advantage on block.

  • B and C dives seem to have no difference at all and their angle is completely different than TVC.

-Lightning A can cross up.

-As it was mentioned he can not link standings to crouching of the same strength anymore. So no S. C into C. C or S. B into C. B.

-When you do a lighting attack it hits anywhere you see lighting even behind Zero.

-A Command Dash will cross up now just like B.

-His priority is still really good that’s why I got 70% of my damage was using s. A to get a hit when they were trying to press a button. There are opportunities for mix ups with command dashes and lightning A but it;s tough at this point due to not enough time with the game.

-He really needs assists. He is a point character through and through. Sentinel is really broken so I suggest if you wanna WIN use Sentinel Drone assist + Zero on point.

-His damage still sucks and he still takes hits like a bitch. One hit killed ALL the time. If your opponent has 2 bars and knows a decent DHC Zero is dead with one touch.

Yeah playing Zero in high level requires massive amounts of skill and never making a mistake. If you didn’t get the first hit with Zero in a match you’re probably gonna lose if the other person is good. I literally have to get the first combo then continue pressure and try for some kind of mixup to actually win against other good players.

Pressure strings need to be short and sweet if you’re going to do teleport mix-up or else you’ll get push-blocked and teleport into a bad situation.

c.:l:, c.:m:, c.:h:, f+:h:, :l:, :m:, :h: f+:h: :s::u:, :m:, :m:, :h:, :s:, :a1: (Dante, Jam Session), j.:qcf::h:, f+:h:, :s::u:, :m:, :m:, :h:, :s:, Rekkoha

Deals 585,400 damage, not too bad. I’m gonna test it soon with the Buster Shot and see how much more damage that does…And to see how many times its possible to relaunch using j.:qcf::h:

Anyone want videos of these?

EDIT:

Just added a j.:s: at the start of the combo and the damage went up to 621,100 lol

We are nearing that 65% :slight_smile:

I was finding out new combos today, and Kryian helped me on IRC for more damage.

m, d+h, s, j.m, qcf+h, em disruptor assist + j.qcf+h, d+h, s, j.m, j.m, release shot, dp+a, d+h, s, j.m, j.m, j.h(3hit), s, OTG super 750k+

hold L, j.m, j.qcf+m, land, c.m, c.h, s, j.m, j.m, qcf+h, mag assist, tk qcf+h, land, s, j.m, let go of L (charged buster), airdash forward, delay j.h, land, s, j.m, j.m, j.h (3hits), s, land, super
693k+? something around there iirc.

the two combos i’ll be using from now on. They are called the MARN COMBOS V.MVC3! If you guys don’t know what this looks like, I gave them to trag and he’ll be uploading them soon.

That’s some crazy notation… I think I’ll wait for those videos.

Holy shit at those combos

runs off to practice them

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Zero Combo Theory: This actually goes for every character, but in general what you want to aim for is doing moves that do the most damage PER HIT early on in your combos. What this means is if possible you want to omit s.h, f+h, and j.h until later on if possible. For the combos Marn posted, almost every assist will work in place of Magneto’s EM Disruptor. Because different assists do different amount of hits you may have to remove some things, just experiment and find what works best for you.

On the end of the combos Marn posted if you have another semi-quick assist (not something super slow) you can hold down the L after the dp+l and in place of the OTG super you can do another tk qcf+h + assist and do an immediate lvl3 buster xx qcf+2atk. That’ll net you ~800k.

Also, this might be something TvC players might skip over because they were never used, but his qcf projectiles are pretty good. They come out and recover quite quick, and with a good assist and buster charges you can force people to come at you from the air, and with Zero’s s.S and air normals that can be quite hard. He’s definitely not the best runaway/zone, but it’s pretty formidable and can make life difficult for slow non-projectile characters.

hows the ryuenjin assist

would the light command dash be harder to see

Edit: This is Destin posting from mamation’s comp.

I am going to use A B C notation and 123 notation for this. I am using 2b, 5C, 6C, 5A, 5B, 5C, 6C, jump B, B, release buster, 623 A, D, jump, B, B, C (3hit), D, Call dante jam, 2369 C, Dante’s assist hits, D, jump, B, Release Z buster, 623 A, 2369 C, 236 A+B. Does about 750k.

For Kyrian: Something is weird as far as per hit and hit stun decay I think. I am not sure, but I have had a few times where chains dropped earlier or later depending on which moves I started the combo off with, which lead me to believe that it is possible multiple hit moves reduce hit stun at a slower rate than 3 button presses. This is just a theory though, could be some bad button pushes or different opponent positioning.

Adding on to that, if you are airborne and hit an opponent with air z buster, 623 A, 5B, 5C, 6C, jump B, B, release zbuster (you get 2 level 3’s from this), then you can go into the end of the combo I listed above.

Also, you can do full screen z buster against someone near the corner, 214 B, call assist, 2367 C, ect combo. Neat stuff! I was going to focus more on Dante for combos, but fuck this guy is actually alot of fun to mess around with combos for. I wish so many of his moves weren’t multihitting, as they reduce the damage so much. Oh well!

Edit: Also one of the problems with multihitting assists early in your combo is the same as using the 5C and 6c moves, they prorate the damage really far. So its nice to get moves like jump D, and 623 C early in the combo, but MUCH better if you have an assist with a low number of hits. At the end of the day, zero is probably going to reach the point where he can’t chain normals somewhat early anyhow compared to other characters because he has so many multihit moves.

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I am just going out when i come back i will put in the commands for the combos

its meh for now, however Genei-Jin’d Ryuenjin assist is awesome

I am using the D as E, should I be saying E? What is easier to understand?

Anyhow. I am more sure than ever that multi hit moves decrease hitstun as if they were one move, but prorate damage as multiple. This means that it is not as bad to do them, especially later, as it is in many games where they prorate per hit.

Anyhow, here is the newest badass combo. This is the coolest shit I have seen with zero yet!

Starts in the corner, half charge.

2B, 2C, 5d, jump, j.B, release z buster (1 hit with it), land, 5B, 2C, 5D, jump, j.B, j.B, 236 C, call wolverine beserker slash, 2367 C, (wolverines assist shoves them out of corner), 5D, jump, j.B, j.B, Release Z buster (now this hits them back into the corner despite zero facing the wrong way), 623 A back into the corner, 5C + doom rock assist, 5D, 2367 C, super. 771k damage.

^ Thanks for the Zero stuff man.

Official notation right now is L,M,H,S but if you are using the old format then I believe it was A,B,C,E

This is primarily what I was getting at when suggesting to omit 5C, 6C, and j.C when possible early in combos. I didn’t know/realize that they didn’t count as multiple hits for hitstun proration, but they do very clearly make your combos do less damage overall.

Gonna update the first posts tonight with all the combos/setups listed in the last few pages, Zero is so Hype!

on the side though, am I the only one going ¯(°_o)/¯ whenever I attempt those ridiculous buster combos? it just feels so fuckin weird to keep switching around the held button. I thought maining Juri would’ve been helpful for that but man this is just plain unnatural, I’ll get used to it i guess xD

It only takes a few days to get used to. Keep doing it, even if it feels weird.

In TvC I actually find it awkward to not switch charge buttons now.