What would you change about Adon for the Arcade Version

yeah but it doesn’t connect for no real reason. Its a shame that their idea of nerfing Adon is to make him incomplete by taking away inherent abilities. This should be possible.

It doesn’t connect due to the juggling rules of each move.

[media=youtube]HOcX0Z3csJM[/media]

I miss j.mk into JK. I was so excited to see that only for it to not exist in the game. JKs should also hit overhead. Doesn’t make any sense that it doesn’t considering the foot’s coming from above down on top of their head.

not beeing a cock or anything but dont you think ryu and ken have enough already?

if out of anyone them to get that back it should be Gouken as he seems more of the hurricane kick master

imo Adon would only need that jf.mk to IAJk back because it would make him feel complete and add to his great mixup game as it is, another thing would be a good normal combo, i bitch about this all the time to freinds but Adon looks as if he should be able to land c.lp, s.lpx2 to far s.hp

not beeing a cock or anything but dont you think ryu and ken have enough already?

if out of anyone them to get that back it should be Gouken as he seems more of the hurricane kick master

imo Adon would only need that jf.mk to IAJk back because it would make him feel complete and add to his great mixup game as it is, another thing would be a good normal combo, i bitch about this all the time to freinds but Adon looks as if he should be able to land c.lp, s.lpx2 to far s.hp

In this game? I would say no. The SF4 shotos do not feel like sf2 shotos.

sf2 shotos>sf4 shotos

We have one confirmed possible change for Adon in arcade version, slower wake up.

This seems like big dent in Adons wake up game.

Only thing I like to see changed is
-faster start up on the overhead.

Another change from the JP wiki is that EX Jaguar Tooth don’t turn yellow till he touches the wall. Not ground breaking buff but you can alternate LK JT and EX JT to bait people now.

i seriously doubt adon will get any buff

after all, this is super nerf fighter 4 arcade edition

Adon seems alright the way he is. Maybe less scaling when doing a combo into U2.

He needs U1 to get full animation on an airborn opponent damn it i like that ultra and cant do it for shit on reaction to a fireball :stuck_out_tongue:

i agree completely, this is really what adon could use but…i doubt he’ll get it.

FFS does no body want what was taken away! Adon needs jfmk > ajk! why show it in the previews before the game cme out and then take it away. also i would like a bit more priorty on jk’s(bigger and better hitbox(even for ajk)) as a ryu cls.lk can bet them!!!

At this point, hearing the changes that ARE going to happen~ the best I could hope to happen to Adon in AE is: Nothing at all.

If it were down to me, I’d make his overhead faster and increase the vertical range of his focus attack: as someone who likes overusing it, I grimace every time it flies over an opponent’s head. That said, I do honestly agree with the seemingly general consensus: the few changes made, the better. Adon’s already pretty rad how he is.

you should see the smug face i get when i focus Elf Fuertes slide and just fly right over him…

true, Adons Focus Attack sucks. I guess it is done this way to compensate the high U1 damage output… dunno.

like others said, a bit faster overhead start up and a few hitboxes tweaks here and there to avoid annoying whiffes is all what he needs.

jfw mk xx JK would be fun, but i think developers took it out because it made his offense too powerful. I still would love it though.

U2 damage output is fine, it is quite easy to land, so scaled damage is ok.

Yeah a can agree with it being op but no think adon deserves to be tht annoying offensive cunt ahah! i remmeber in a dev blog ages go they said they felt adon was wayyyy to strong and took lot away from him