Nah. Honestly I just want Capcom (and Japanese companies in general) to do better since I grew up on this shit. SFA3 is a game I put more time into than pretty much any game I’ve ever owned and it’s just painfully obviously a much MUCH better & more complete of a product than SFV…and that’s pathetic.
Enabling Capcom’s bad behavior makes me roll my eyes and makes me a little exasperated. Giving them a pass on everything while holding every other fighting game up to the fire as if it were an Inquisition is just stupid fanboyism and it has become really bad with SFV to the point where it seems like ANY criticism of the game and its content is taken as apostasy or something. It’s silly.
I mean, I literally just helped Capcom move a unit by getting a co-worker to pick up the game by letting him know the strengths of it…but I also let him know the issues with it including the dearth of content. Since I told him I’d be willing to play against him and had other friends that would, he decided it was worth picking up despite those shortcomings. If he chose against it, however, I wouldn’t have been able to blame him…as many of my other, more casual, friends have. And that’s a shame because they bought SFII HD and SF4 and Mortal Kombat X. SFV though? It saw no money from them. And that sucks for my community both on here and just locally.
@YagamiFire I see where you are coming from and i respect it.
It is just that for a lot of people it feels like personal insults when you are shitting on something that they hold in high regard, and unfortunately it is not always easy to be cool enough to neglect that. It can be tiring to deal with it especially since i know lots of people specifically from other scenes who never even picked it up and is dick riding the hate campaign hard. I have personal friends who are Tekken and MK guys whose jealousy of the SF scene is so insane that they aren’t missing a chance when talking about SF5 without shitting on it.
It is an unfortunate situation. I will speak for myself.
I can’t recommend SF5 as a game for people to buy. I have friends who did buy it at launch and dropped it because of its bare bones content and they literally ran back to MKX once KP2 came out. I however have been liking the game a lot and still actively playing it 10+ hours every week.
Yes, Capcom polices sucks, yes anyone with a brain can see that the DLC is way overpriced and that they aren’t having their priorities straight. That is undeniable.
However, I want to keep supporting the game to at-least help in giving it a chance at redemption. I do know in fact that SF5 has so much potential for more.
Call me fanboy or whatever but i do genuinely like playing this game. I love the brand and wouldn’t want anything more than to see it succeed.
That doesn’t mean that i am shitting on the other things or hating on them as you may think. I never once went to TYM and shittied on MKX.
I have in fact bought KOF14 and supported it, i tried the game and as a nice " product " as it is. I don’t find the gameplay to be my cup of tea. I might have vented about it in the SF5 thread but never went to their forum/thread and bitched about it. I do feel that the game is probably getting more praise than it should because of SF5’s current situation as the game is quite standard IMO. If i am to compare it to recent titles like MKX or Tekken 7, it stills falls short IMO but that is an argument for another time and honestly my opinion on it shouldn’t really matter.
I do in fact like to play the game. I have spent hundreds of hours on it and i don’t regret my purchase. I have payed 60$ for Uncharted 4 and once i got past the campaign once and tried the multiplayer which i didn’t like i stopped playing it. I have got my money’s worth from playing SF5 far more than Uncharted 4 which is a great game.
Not everything is numbers, content and check-boxes is what i want to say.
With that being said, i still can’t recommend the game to friends as of now.
Oh, please. If you want to know what hated really means, see No Man’s Sky. SF5 could have easily gone into refund hysteria if it hadn’t been Capcom and Street Fighter.
SFV is a great game with a couple annoying issues (load times, input delay, etc.). No Man’s Sky is just bad all around, so of course they shouldn’t be treated the same.
KoF14 looks worse than my grandma’s tits though.
If I want to waste my life on a game, it better doesn’t look like digestive problems.
Ì rather take SFV’s free to play game content, than KoF’s chock full of content feces pulp.
I think most can agree that at its core, SF V is a solid game. Just not a complete product at launch (and, imo, still lacking).
I think thats part of the problem and dissapointment, because it is a good game, but its so frustrating that its not living up to its potential by not having enough content.
Just like amrraed, Iv played this to get my moneys worth and still playing it. But I wouldnt really recommend it to casual players.
Something so simple as being able to change to background music in online matches, or being able to opt for a character select online, while not having an offline arkade mode or gallery unlock (yea, I enjoy stuff like that and think it adds to the whole package) limits the way I play the game (alot of people dont seem to like Arkade mode, I think its a great way to casually try out and get used to new characters).
It, ironically, also limits the way I purchase DLC. Because I dont switch characters very often now, and theres no offline, I dont really buy any costumes or stages. If I simply had the option to use stage music I would have bought the Las Vegas stage in an instant, but without boxers music, its just not the same (yesterday I played against an Alex on that stage, and it just felt, wierd =p )
Edit: A bit more off topic, but I cant really be the only one who think the SF V fan service is just a bit to much? Always thought street fighter franchise where above that, because it simply didnt need it =p
I would wholeheartedly recommend SFV in an instant to anyone.
I’d tell the “but I need some 1-player stuff”-crowd that they get a free movie running at over 2 hours on this shit, and that they get to play a huge variety of characters during that “movie” too.
There is no such thing as a standard for content, which is a frequent misunderstanding gamers make - there is only a standard for the available resources, and MKX clearly has a shit-ton poured into its arms and legs, but SFV has the heart of a lion.
I didn’t really recommend SFIV to anyone, because it required stupid timings and overly complex inputs, whereas SFV has nailed it with a sledgehammer.
I think it just comes down to people realize that SFV as purely a game (especially the offline portion) is a solid product. You can at least purely have fun playing the game and the basis of the game is still built around a human fighting another human. Which that part of the game works and that’s why regardless of all of the launch drama it still provides the most people at tournaments by a long shot.
The rollbacks can still be a bit unstable (especially on PC), but a good connection is up there with the better netcodes out there. Battle Lounge functions much better than it did at launch and ranked/casual matches you up much more accurately and I never spend more than a minute searching a ranked match now.
It has issues, but it really didn’t need all the doom and gloom you guys were going on for 5 months. Now the tone has gone from “man this game is going to die” to “well damn it sucks that people still like this game”. They may need more competent coders or whatever, but otherwise we’re getting more content and anything non cosmetic will be sent out for free as long as you play the game a few days a week or already horded up fight money.
Pre-beta experience, I was certainly expecting a lot more. Post beta experience, I pretty much knew what we were getting, and it wasn’t until beta 3 that I had a very dower note. I enjoyed the first two betas, but the third one was eerily close to launch time, and I just knew the game wasn’t going to be ready. It was like when I participated in FFXIV’s beta, and I was like “Well, this has a lot of problems, but I guess it could be okay if they fix some of this stuff before launch.” Then I saw something in my e-mail about the game going live like two weeks later and I was like “No way – seriously? That game was NOT ready to launch!”
Preeeetty much feel the same about SFV. The difference was, I knew that the game was going to be launching soon, and I had to come to terms with that. I was actually very hesitant to buy SFV because it was such a shoddy product. Even now I feel so. Whether or not I keep SFV is based on how S2 goes. If it goes in a direction unfavorable to the game, I will literally PAY steam to refund the game and get it off my list.
–
To be honest, I am actually sad SFV is still doing as “well” as it is, because it is a grueling showcase of brand loyalty and name-sake at work. I fear it doing well, because I know if it bounces back without making the changes that need to be made to the game, that it’s going to give Capcom time to repair their nostalgia armor, so that they can continue to abuse it for the next 15 years. I don’t want to see Capcom get through this while learning nothing. They treat their fans like crap, and they treat their IPs like crap. I want this game to bounce back because it made a change worth having such a thing happen, not because Capcom wiggled their fingers over their fans and asked for more money.
Despite all of it’s flaws and lack of passion, some people want me to look at SFV with my head held high? Look at it with others at my back, hands gesturing in grandiose ways, while saying something like… “This is the best the FGC has to offer!” No fuckin’ way I can do that! It’s embarrassing that this game is the most popular fighter right now, it really is. It’s just not a quality product, and the amount of love put into this game compared to something like Xrd (a smaller company mind you) – it’s just sad. It pains me that more people aren’t more aware that their coin is their opinion, and it’s the only thing Capcom will listen to right now.
I agree with most in that the base gameplay of SFV is good, but I think I’m different when I say it. I say it because I mean that it’s a great foundation for what could be a good fighter, but that the game as it plays right now is not that great. I think the pacing is good, the assets are… good enough, the general frame distribution and such is okay, the base mechanics are an okay foundation, but that the game is still missing something and is still awkward in many areas (I’ll only elaborate on that if necessary). Easily tweakible and easily fixable, and it’s something I hope S2 addresses.
I just want Urien to come out already, so that all information from this point on will be something new. I want to know if I can leave this game until Season 3, or stick around and have some fun.
Well… SFV is not the best fighting game, but my favourite movie is probably not the best movie in the world either… should I not play/watch it because voting with my wallet would make them create a better game/movie in the long run? If SFV sales were crappy, we might not get another good one in a long, long time. I dunno… if I’m having alot of fun I can forgive the flaws. If you are not having fun with SFV, dont play it and capcom might improve it to stabilize the number of players. I think in the end it comes down to wether you are having fun with the game or not, if you can’t have fun because you see missed potential everywhere thats sad
I agree with your perspective but, SFV is definitely the best fighting game in my book - not just because it plays great but also because it has a character diversity that caters to an almost all-encompassing demographic, and it also looks and sounds fantastic, like a “Pixar”-movie that anybody can dig
A complete game. All characters playable immediately, with full personal arcade/story modes, and an overarcing story mode that would be similar to the original SoulCalibur’s mission battle mode instead of just a bunch of bullshit cutscenes with shitty non-playable low effort enemy battles that are utterly forgettable and pointless, lacking in any sort of challenge or substance. You can kill these enemies just by mashing buttons. There is no impetus to learn the game from the story mode and there is no real reason to play through it other than to see the characters talking, which only seems novel because they haven’t done it with these characters before. The story is total garbage anyways. It doesn’t continue the story in any new or interesting way and just rehashes the same old shit. Several characters are in it for absolutely no reason.
They’ve had since SF2 and the Alpha games to wrap up the story about Shadaloo, like we fucking get it. They’re evil, Bison wants to take over, blah blah blah. You could’ve wrapped this up in SF4 but instead you wasted another game telling a prequel story to SF3 instead of advancing the timeline or developing the characters in any way whatsoever. Fuck you, Capcom.
I was really disappointed in the “story movie” too because it was awfully dull, but it doesn’t make sense to expect product “A” to have an identical amount of resources distributed identically like say “Soul Calibur”. Some spend 70% on gameplay and 30% on other stuff, some spend 40% on gameplay and 60% on other stuff, and so on.
That said, “all characters are immediately available” and they have “full personal story modes”, because there isn’t really an industry standard and I think that’s a huge and honest mistake people make, resulting in the outrage surrounding SFV.
I think it’s really odd Capcom couldn’t do a more interesting movie. That part of the game had a good amount of resources spent, but they didn’t do a good job in my opinion either, unfortunately.