Yeah sorry, but capcom as a company has done very little right and so many things wrong:
The UI is pathetic. VERY unintuitive. Like you know how intuitive Apple is with how to control iPads and shit are? Well, capcom is the exact opposite. I’ve seen worse UI but it’s rare. In the sf5 menu instead of toggling to the top of the menu and then being able to use my stick for left and right… Nope, have to use the L and R buttons… Except I have a stick so those buttons aren’t even located in good spots. They’ve also given shortcuts to many commands… A GREAT thing… But the shortcut is on like a thumb stick which I don’t even have.
Capcom has never been open in its development. They still won’t show hitboxes because they say that will decrease the longevity of their title… Like do these guys realize that’s WHAT THEY WANT? People to figure out their game, get bored and ask for ANOTHER GAME? Not as if even having hitboxes shown allows people to figure things out that much more… But it does allow us to make plans and view how a move is good.
No frame data viewer.
didn’t license ggpo and instead made their own bastard NetCode that they are having trouble implementing.
No save state.
Input guard reversal and wakeup reversal force you to do things with reversal timing… WTF? It’s fine for me and any decent player but anyone else looking at that mode will be scratching their heads when they do a jab and then go to playback the jab and NOTHING HAPPENS.
No reasoning for buffs and nerfs, no clue as to how to play characters or what thought process they are designed with… Even years later we don’t know if we are playing a character the way capcom envisioned or not.
The stats system doesn’t work, at all, and is one of the things I was really looking forward to.
Won’t allow their game testers to play in tournaments, and show us how strong they are/how to play characters.
No world tour style modes which were fun as hell for a fighting game, and were made over 15 years ago…
No active command list where the computer will do the move that you highlighted.
No clear pause screen.
And if I sat and thought about it (which is what capcom is paid to do) I could probably come up with at least double this list of other improvements they could make to make their games more attractive to both casual fans and hardcore fans.
It is literally THEIR JOB to try and give more and more value to their customers to keep their customers happily buying their products and dumping piles of money into the capcom vaults… But no, they want to try to get ahead by selling shit products… Ask madcatz how well that works out…
Its been fine with me, it has the only two modes that fucking matter, Vs and Training. Dont need any of that useless fluff garbage like Arcade and Story mode, shits trash.
If story mode and 1-player otions were “fluff garbage” then why SFV isn’t selling as much as games with rich 1-player modes like the last two Mortal Kombat?
1 player options are necessary for a fighting game to have mainstream sales success, sadly Capcom dropped the ball hard right here; maybe when the actual story mode (not the crappy napkin doodles thing they included at launch) people no longer cares and they will only get the game after a discount; that’s no wise business, Capcom and Sony, your game couldn’t ensure a big opening at launch price because of the lack of content.
And whoever says the opposite is just wrong. If someone says 1-player stuff like Story Mode is only for casuals then guess what, casuals account for like 75% of the sales of the game. That’s a market the developers shouldn’t look over, and by ignoring that the companies are risking the future of their franchises due to lack of commercial success…
Online only doesn’t look like a good way to keep PC players on the game.
Current Players: 3,444
Peak Today: 4,315
(Current Steam Users: 10,573,648)
At this rate, in 2 weeks it won’t be listed on the 99 most-played games on steam anymore.
We don’t even KNOW if the March update will make it much better.
They promised a tutorial to get people acquainted with the game. What did we get? Pretty much the bare minimum of what could MAYBE considered a tutorial.
They promised prologue stories for each character to help us understand the history and origin of characters and what they were doing up to this point. What do we get? Ken goes to Karin’s house and they fight, the end: with art that looks like it was drawn by a 6th grader trying to draw their favorite anime characters. (Please don’t talk about Bengus, I’m not here to shit talk him as an artist, I know he can do an amazing job, but in this case, I can’t defend it.)
They promised us a good netcode, which was reinforced by the fact that they beta tested it, but I can’t play against a friend in a long set without the connection gradually deteriorating STILL. I have hi-speed fiber optics internet, I should not be lagging and seeing skipped frames fighting against a person that lives an hour away from me with his own hi-speed cable internet.
Who’s to say all the new features coming in March or July won’t be buggy or half-assed? I’m worried. I love this game and I want more people to play it. But I can’t, with a clean conscience, suggest to my friends that they buy this game, and I’m legitimately worried that I won’t ever be able to.
Well, i hope new characters will be prepared for the release. Imagine a “new character is out but he still needs balance and stuff!” situation…they need to be prepared. SFV it’s not a MOBA.
I mean, if capcom release Alex broken as fuck, well THEN capcom can sure put himself in badly water.
Poor content with more coming, but when it comes it must be solid like stone, Alex must be the most fun characters ever released, the store and the CFN must works like a charm etc etc.
I feel that the march update is like a final, epic match for capcom. They can comeback, or they can upset even more the players that see how the gameplay is good and can actually get even better.
The point is, i believe that the content patch will be ok. I want to believe.
I think it didn’t miss the mark by very much. The exclusion of an arcade mode, even one as poor as what SCV or KoF XII had, was a surprise. That omission generated some severe backlash from more casual players (who are arguably the biggest demographic). Maybe they thought it wasn’t worth doing because they added stories or because nobody would care? Maybe it was a case of wanting it done “right” or not at all? At the end of the day, it doesn’t matter why that or vs. CPU are gone. I didn’t think I’d care at all, but an internet outage yesterday made me realize I miss it just to screw around in.
They should just have released this in the arcades, to begin with: No netcode problems, no high price problems, and so on. Ironically, the game doesn’t even feature an arcade mode, LOL.
Way too many capcom white knights around and their blind defense of capcom helps no one. They only focus on the gameplay and ignore EVERYTHING wrong with the game. I am actually one of those people who never play the 1 player options and just do online or offline versus. The current state meets ‘most’ of my requirements to enjoy the game (WTF no multiplayer lobbies?). I enjoy this game and play it quite often, but I CANNOT recommend this game to any of my friends.
Problem is OBJECTIVELY, this game is garbage. The terrible UI, loading times, server issues and joystick support issues are unacceptable. It feels like this team never worked on SF4 or even looked at SF4 for research on the UI. The SF5 UI literally makes no sense the way it works. When we play, we constantly make fun of this terrible UI. Every time someone asks about when XXX is coming out, we joke by saying “June, maybe”.
I hate the promises of greatness to come. Cool, I’ll believe it when I see it. Considering the issues this game had at release and still has, I dont trust capcom to fulfill their promises. I wonder when 8 player lobbies will be a thing. I have 8 friends who play online and its a chore to coordinate. Sometimes we use steam chat or cell phone text for ppl who are on PS4.
It would’ve served as a buffer for the console release, giving them time to complete the game. Arcade SF4 was barebones and comparable to current SF5. The SF4 console release however was significantly more packed and casual friendly than current SF5.
I agree. Current SFV should have been SFV Arcade, and the console version would have come out with the Cinematic Story Mode already included, as well as the first 6 DLC characters (at least).
Yeah but then they would have just lost a bunch of money on arcade machines to go into all those arcades that don’t really exist anymore. Even in Japan they’re dwindling.
What they should have done was just not release the game until it was at least half finished.
I was expecting a finished game. You know, 16 characters, a story mode. Like SF4 basically. As a hardcore player, even so I still enjoy SF story, and I know that casual players make up the majority of sales, NOT hardcore players who post on SRK.com and Capcom Unity or GAF or what have you. That’s about maybe 10,000 people worldwide, SF4 sold 5-7 million between all platforms and versions, there aren’t even a million hardcore fighting game players in the world across all fighting games.
What we got was a late Beta, and this version of the game should have been released to everyone who pre-ordered the game, and fully paid it off, as a download, while the official, real release of the game would be 4 months from now, June, when the story is completed. Plain and simple. Instead you’ve really pissed off and alienated your core audience and Capcom/Ono/ComboF/Sony are the ones who are going to lose sales and lots of $$ because of this. Very bad business, poorly thought out plan.
Also the game has really shitty hitboxes/hurtboxes, slowdown/dropped frames, it’s super stiff, super slow etc. etc. It’s a late beta released to stores as a completed game…even so these things needed to be addressed, but nah, Mika’s booty slap “fixing” that was more important, as was nerfing good characters to make them suck IE Necalli, Mika etc.
Capcom basically ignored MK’s model, which was highly successful and the blueprint of how to do a modern fighting game on modern systems, and said wait ya know what let’s follow Destiny’s model of releasing half the game now for full price, and chuck out the rest of the game as DLC later, and DOTA’s or the “Valve” model of selling hats or whatever to pad the game, yeah fighting game players can’t wait to pay money for costumes and characters … err wait it’s free to the hardcore players, since they play the most but Casuals who don’t even play online because they can’t win, yeah they will be the ones who pay cause! Cause! uhh. they like to play dressup.
Trying to adapt models that worked for certain types of games to other types of games is insanity. You may as well release SFV for 1$ on the iPhone and say hey, Angry Birds made billions doing this, surely SFV will do the same! It’s retarded. Instead they could have followed, and built upon/improved, what the folks at Warner/MK did. Look I don’t like MK but damn, they actually did things right and while that figher isn’t for me, it is and will continue to be highly succesful. They did it right and the future of that franchise is secured. Meanwhile SFV has been blunder after blunder, I’ve been calling it out forever, continued to be ignored, and now the future of SFV is in jeopardy. But nah ParryAll calm down! Be like us take a sedative put your fingers in your ears and repeat after me “la la la la la everything is ok la la la la la Ono and Combofiend know what they are doing and aren’t fucking it up la la la la la”.
Look I’m at the point in my life where I don’t bitch because if I could do it better - and make no mistake I could do it much better as could many if not most people posting - I should be out doing it better. But that wasn’t my path in life. I’m out being the best writer I can be in my life as are the rest of us who didn’t apply to Capcom for a job and don’t have the clout Combofiend and Seth had, we’re doing our best in whatever endevors or paths we’ve followed, so I expect guys like Combofiend to do the best they can do with the SF reigns… that’s an honor and responsibility…and sorry but you’re failing hard BIG TIME but everyone just kisses his ass and doesn’t have the balls to say something on Twitter, and when they do they go completely ignored.
Hell it wouldn’t surprise me if CF just has his head in the sand ignoring everything and just thinking it’ll be alright. I voiced these concerns months ago and everyone was like "ahh nah ParryAll everything will be OK yeah DOTA and Destiny’s model will totally work for SF even though they are MMORPG’s yeah that model will work with SFV you’ll see casuals LOVE costumes! Well they are in for a rude awakening when the sales figures drop. That’s what happens when you don’t do your job and I guess never went to school for business, listen to idiots or live in some stupid bubble surrounded by yes men, capcom fanboy trolls who convince you that you can do no wrong. What did he change, what did he bend over backwards to fix? The clipping issues with Birdie’s chain, buffing weak characters. Nah. Nah he changed Mika’s booty slap due to the “outcry” lol of a couple of misguided, crazed virgin weirdo’s who think that the only way a woman should express herself in a video game is by not shaving her legs.
I’m just looking at your sig, which says " I designed SFV Ken". If you designed SFV Ken you should be ashamed of yourself.
Please enlighten me on the 1KG of chocolate. What Chocolate? You mean the, ranging from somewhat cool/ok to lame character costumes in SFV? The fact that it’s nowhere near the content of MKX, which cost the same 60$, but was actually a polished and finished game on release?
Did anyone that Capcom hired from the community actually have a business degree? Honest question.