In the SF2 games sometimes a red fireball would come out. I have always wondered was that just a programing glitch in the game or did capcom really mean for it to happen?
Also, was the only diff between it and a normal fireball the color or did the speed and power of it differ somewhat?
THANK YOU SRK ---- THE BEST FUCKING SF FORUM ON THE INTERNET…
Yeah, as far as I know, the “classic” red fireball was just an occasional palette glitch, it doesn’t do anything different from the regular one. The Super/ST one that actually is a seperate move with different effects was probably an in-joke in reference to the original glitch.
It was neat that they made it into the Shakunetsu Hadouken, but when they did, they’d started drawing Ryu’s fireballs differently. It looked WAY cooler drawn the old way when it was red.
Gotta love Capcom’s little references thrown into their games.
examples:
SFA3 Guile- win quote about using handcuffs
3S Chun- win quote about being a police investigator, not a reporter!
3S Chun- win quote denying that she ever threw her wrist bracelets (rumored move in SF2, she actually did this in the SF live action movie game I think :-x)
SFA3 Cody- punch supermove where he’d punch rapidly inbetween turning left-right (technique to prolong combos in Final Fight)
The Red Fireballs made it into the home conversions as well. Weither Capcom did it to be authentic (they why no SF II intro on the SNES?) or something is up in the air
Personally, Ryu’s Super/ST-style Hadoken is my favorite Hadoken sprite. I liked how the number of little spirals behind it and the length of the “tail” varied depending on which speed/strength you threw.