https://www.youtube.com/watch?v=xcRwT_EZD-M
Footage from game center Mikado!! i can’t read the name because is in chinese but… Chaos Generation?
https://www.youtube.com/watch?v=xcRwT_EZD-M
Footage from game center Mikado!! i can’t read the name because is in chinese but… Chaos Generation?
It even has a Street Fighter IV stage
Chaos Generation is a chinese rip off of SF4 and KOFMI from sealygame
It’s a fighting game based on the Three Kingdoms Era characters fighting in modern time. I know Zhao Yun is in the game as the three-section staff guy wearing headphones.
Hooray for China! thanks for the info, honestly I never heard of it, another reason to go to Tokyo next year.
I was impressed by it a few days ago that I saw the vids on Facebook, and after googling a bit, the game is a bit old, and hard to get a hold of (on arcade). I love the dual setup shown here. I LOVE how weird and broken the game looks!
https://www.youtube.com/watch?v=chKIiL6MfIY
Info:
I’ve been looking for this game forever. I remember seeing a random vid of it a long time ago, couldn’t find much else about it.
The game has some anti-infinite mechanic. The person who’s put in an infinite gets health back for each hit. Begin at 3:59.
https://www.youtube.com/watch?v=vYw0Ni_JT3o&feature=youtu.be&t=3m59s
How come in ALL THESE YEARS of fighting games, no company though of this simple system to avoid infinites???
I think is a pretty simple and clever way to get rid of infinites.
Wouldn’t it just be better to not have infinite period?
Because defining what an infinite is in the game’s logic isn’t easy. You need to define what a loop is in specific terms tailored to the engine itself.
Sure, you can bake in a system identify when someone does a rejump loop (which this game seems to do). But what if someone finds some other infinite combo based on one of the other loop archetypes?
Because depending on the game, that may just end up limiting the combo system and stunting its growth. As Seth Killian once said:
Freedom in a fighting game is almost always appreciated by the community. Look at how “broken” games like XvSF, etc. are looked back upon quite fondly.
The more you limit a game, the more stale and linear it becomes.
I don’t agree. And considering that Seth is behind some of the most outstandingly boring and disappointing fighting games of this or any generation, forgive me if I don’t entirely trust his word.
What a weird and very interesting look game.
this looks good
looks dope
Oh my god! <3
more combo prease. combo with chicken fwry rice
for here or to go?
Ahem, I mean, it looks okay. I’d play it.