I have an idea. I have generally learned all of Chun’s basics, which moves to use, spacing, some general anti air, a couple of combos that get the job done, so I most likely need to move along to the next step, instead of mindlessly using what I already know forever.
I will learn one matchup (starting with the forever popular Ryu, then to Ken, Akuma, etc.), I have actually been playing Ryu CPU on hardest, which was a good place to start, but there are a few cheap ways to beat him***** , it does help to familiarize with his moves and to practice analysis. I have obviously played a few Ryus online in ranked, but the connection hasn’t been very good (my fault), I think I know someone with a half decent Ryu I can practice against thankfully, I’ll probably be doing that in endless sometime. The online Ryu’s play quite similarly, but they punish you much harder than the CPU does. I should probably also use Ryu a bit so that I can become more familiar with the matchup.
Then I need to practice a specific combo until I get it down semi-perfectly (which wont matter at all when my Arcade Stick arrives at my doorstep, but I’ll ignore that), I think the perfect combo to start with is cr. :lp: xx(x?) st. :lp: to :hp:, because of the timing and adequate damage. I pick this over the cr. :lk: xx EX legs combo because it works better on Ryu (as the computer will usually DP through my EX legs… not sure if real Ryu’s do that, but I don’t want to risk it too much, so I don’t use it often against DP users).
*****dash forwards twice causes CP-RYU (lol, get it?) to DP, then you block and punish - repeat, and EX SBK after his uppercut thing which always results in a counter hit reversal for some odd reason, and whenever you hit Fierce, the CPU ultras, even if your fierce doesn’t come out, and the computer can’t seem to juggle at all, they try, but fail.
Once I have this down, I simply move onto a different match up and a different combo or technique.