What shenanigans and tactics should you watch out for in a T6BR tournament?

So let’s say you are a Tekken series veteran, and know how to play the game, and that you also know how to play your BR character at a decent level already.
But you still don’t know the ins and outs of the other 40± characters in this version, T6BR.

In a tournament you may face some of these characters for the very 1st time, and you don’t want to lose to some random guy just because of your lack of knowledge…
This is crucial because the tournaments (even the most important ones) will start not long after most of us will get our hands on the game for the 1st time.

So I kindly ask for people here to write about the common shenanigans and tactics you will be forced to deal with in a tournament, and how to handle them.

Vs. Hwoarang
The mashers’ 3333 string has a new 5th kick at the end now, so if you will try to crouch under the 4th kick and punish with a launcher like in past Tekkens you will get hit. Just wait for the 5th kick and learn how to punish it.

Vs. Julia
A big one is Julia’s 4~2,1.

At range 2(just outside of jab range) if the low hit connects, the mid follow up is guaranteed. Closer than that and the 2 will hit, making the 1 blockable. With the fact that there’s not many julia players out there, most people don’t know about this. Also, on tech roll you’re pretty much giving her the shot for it, and it WILL wall-splat as well as knock-down on normal hit. One of the most under-rated lows in the game, period.
On top of that, it hurts. (Dilly)

Vs. Lars
Lars uf3 recovers crouching, just like in the international version, according to those who have played the console version.

Lars’ df2 is safe.

Lars’ ff1+2 is -11 and gives pushback. Don’t bother trying to punish it - Lars will simply crush/step whatever you try.

Lars uf4 is safe. Don’t try to WS4 or jab punish it. Lars has many options that will kill both of those choices, aside from him simply blocking.

Lars has a 1+2 break throw, and an iSW throw, which has a different break if he MESSES UP and ends up with a regular 2+4 throw. (XLCowboy)

Vs. Lili
Lili’s cartwheels are safe. Don’t even try to interrupt if your timing is off, or you will eat it and be launched.

Lili’s CD looks semi-similar to her db4. I no longer try to guess which one she’s doing because better Lili’s can do her CD2 fast enough that it looks like db4 (and some CD into db4 to mess with you) - I just go for a fast (low) mid or a FC2 to stop it. The risk of messing up a guess is too great against her, because either will lead to a juggle (CD2 or db4).

Lili’s “uppercuts” (df2 and ws2) are both -11.

Her moves from BT (save for the d34) are safe. BT 1+2 is -4. So Cartwheel, BT 1+2 == totally safe. (XLCowboy)

Vs. Paul
d+1,2_d+1,4,2 both options can still be interrupted with jabs right after blocking the d+1(?)

Vs. Yoshimitsu
Yoshi can now end his ff+4 move in backturned position right in your face, but [media=youtube]D9qcU9mKRSc#t=00m45s"[/media]

A big one is Julia’s 4~2,1.

At range 2(just outside of jab range) if the low hit connects, the mid follow up is guaranteed. Closer than that and the 2 will hit, making the 1 blockable. With the fact that there’s not many julia players out there, most people don’t know about this. Also, on tech roll you’re pretty much giving her the shot for it, and it WILL wall-splat as well as knock-down on normal hit. One of the most under-rated lows in the game, period.

On top of that, it hurts.

Lars uf3 recovers crouching, just like in the international version, according to those who have played the console version.

Lars’ df2 is safe.

Lars’ ff1+2 is -11 and gives pushback. Don’t bother trying to punish it - Lars will simply crush/step whatever you try.

Lars uf4 is safe. Don’t try to WS4 or jab punish it. Lars has many options that will kill both of those choices, aside from him simply blocking.

Lars has a 1+2 break throw, and an iSW throw, which has a different break if he MESSES UP and ends up with a regular 2+4 throw.

Lili’s cartwheels are safe. Don’t even try to interrupt if your timing is off, or you will eat it and be launched.

Lili’s CD looks semi-similar to her db4. I no longer try to guess which one she’s doing because better Lili’s can do her CD2 fast enough that it looks like db4 (and some CD into db4 to mess with you) - I just go for a fast (low) mid or a FC2 to stop it. The risk of messing up a guess is too great against her, because either will lead to a juggle (CD2 or db4).

Lili’s “uppercuts” (df2 and ws2) are both -11.

Her moves from BT (save for the d34) are safe. BT 1+2 is -4. So Cartwheel, BT 1+2 == totally safe.

I’ll edit the main post and add the stuff you mentioned, and also add some stuff about Paul, Hwoarang. Hopefully we can get something up for every character.

Julia:

-She actually has oki options now outside of tech roll with f,f+2, so you will actually take decent damage from just laying there(where in DR she didn’t have any strong options and most good players will lay there and wait for a weak attack in exchange for getting up safely).

-She has new ways to go into CES(her spin) out of attacks, and can do new moves from her spin such as a sweep, so be on the lookout for those.

ya like reading a topic on srk about moves isn’t going to keep some a green tekken 6 player from losing. it’s going to take experience

Yeah, I suspect a LOT of kids/casuals who haven’t seen a tourney-level Tekken match will be burned badly online, thinking they’re the shit because they can 10-hit combo/chain throw.

Hell, even old schoolers like myself are expecting to get ass-kicked by the upper crust if they decide to mess about online.

Of course you need to play and play a lot, but the tournaments aren’t going to wait until you’re ready. They are starting very soon.
That’s the situation and there’s nothing we can do about it besides adapting.
So do you prefer to see some moves for the 1st time when it really matters, or to get a warning now and check them out in training mode when the console version is out?
Not all of us have local daily competition for all the 40 characters to practice against, and not all of us have been playing the arcade version until now.
If you did get to play the game a lot, then please share your experience and contribute more bits of info to the thread.

cosigned :smokin:

i’m gonna tell u straight up right now

If this is your first tekken and you live near a decent scene, this is NOT like fucking mashy scrub fighter 4 where you there is a much higher chance of getting scrubbed out by someone mashing ultra. It’s is just impossible to break down gimmicks in a thread like this. Players have a lot more to look out for when they are playing this game than just dps and fireballs. Certain moves are going to just need to be experienced in person before you can really start to analyze them, and THEN at that point if they wish to learn more about certain moves at that point they can find out weak points, frame data, how to punish, etc etc.

If someone feels they are somehow getting scrubbed out by certain moves, it’s only due to lack of experience or them not blocking. Anyone who picks up this game fresh without any REAL tournament experience in a past Tekken game, especially T5, should expect to go 2 and out at every tournament for a long time, unless they are put up against people of there own level.

AND once you have gotten a little experience against certain characters, I’m sorry but SRK is just not the right place to check for matchup info. People would be better off checking other sites with established tekken players with better info… not this site.

Your heart is in the right place but this is just not the right way of going about it. Learning how to play this game properly is going to take new players months and sometimes years. It might look like people are just doing moves and launchers and throws and all that but there is so much more to it, and it’s no where near as basic as a run of the mill SF game.

One things for certain though if you want to learn how to deal with certain moves, just remember sometimes the best defense is a good offense. If you can get your opponent early on in a match, and into a wall, you won’t have to deal with “gimmick” moves anyway.

Also if you are serious about the game learn how to deal with whack ass 10 strings. Don’t learn how to do them but know where to low parry or low jab.

Truth.

(Although I am viewing this thread as something of a post-it note to oneself. “Don’t forget about this sort of shit” kind of thing).

Post was truth but this part is important.

People should really go to TZ for hard Tekken info, and the experienced Tekken players already do. But i’ve read many complaints that its really hard for beginners to find a organized resource that’s dedicated solely to beginners, especially on TZ.

While IMO the majority of SRKers have no solid depth of advance Tekken play, alot of them still know about tournament level tactics and intelligence in general…maybe we should use this forum to try to get them to the level where they can go on TZ and make sense out of shit easier.

tataki: Yeah, that info isn’t really gonna help you if you don’t have at least advanced level DR skill. You’re gonna lose alot until you ‘get it’, which may take several months. Don’t get discouraged.

Is online that hurtful? I know online in BB is really helpful when I wanna get tournament-ready. Maybe not in SF 4 so much, but hopefully Tekken 6 isn’t laggy as all hell.

even if it’s delayed by like 2-3 frames it’ll be shity

yeah, no offense, but nothing can really come from this thread. when i started taking tekken serious. i hit tekkenzaibatsu heavy, and had dozens of pages printed out. your gonna have to put in major countless hours of video watching, and browsing the forums on zaibatsu. i dont even know how many hours of footage viewing alone that i put into tekken back in the day. i remember watching sbo dr matches before and after work, and even had the playlist playing while i slept. by all means, i encourage people to pick up tekken, and enjoy the customizations, and all it has to offer, but to be serious with tekken, without at the very least having been a part of the scene since at least 5, then you are going to have to put in a lot of time to compete. but its just games, enjoy it for what it is.

Umm did you actually read the 1st paragraph in the thread?

How about doing it now?
“So let’s say you are a Tekken series veteran, and know how to play the game, and that you also know how to play your BR character at a decent level already.
But you still don’t know the ins and outs of the other 40± characters in this version, T6BR.”

This thread is not for Tekken newbies but for people who are just new to 6BR.

I don’t think there’s anything wrong with this thread. If anything, it adds to the hype and also gives good pointers like the range for Julia 4~2 low tick into guaranteed 1.

TZ has great info. but like people say it is disorganized for the newcomer. I enjoy reading these kind of threads cuz I’m lazy and just wanna read up on juice neatly compacted into one thread. :bgrin:

I’m not even a noob and I found this helpful.