Jesus, even with what you added, you still haven’t given enough examples to justify how that contributes to balance (and for christ’s sake, I know that alone isn’t why you think it’s balanced, you don’t need to beat a dead horse). I still think there are differences even within the similarities. It’s NOT in the act of GCs, but the circumstances that follow once all the gaurd canceling is done with. You say I lack “game knowledge,” but you clearly have a hard time understanding what I’m talking about because you haven’t addressed that at all. You go on describing the functions of a GC, but not the differences in combos that the characters can do or what could happen when each combo is finished. It’s brain-dead simple. When outcomes like that open up more options, it’s decided purely on the CHARACTERS. Everybody knows this because it happens to be that way with EVERY OTHER GAME.
If you need a better illustration, look at GCFS in SvC and see what that does to balance. Same concept, more bullshit. If you still don’t see it, then I don’t know what to say to you but brush up on your English.
And last I checked this game didn’t have a strong competitive scene to be worth talking about. Who are you to say how balanced it is when nobody in Japan or the US plays it like it’s worth a damn? I know people that have verified this first-hand. KOF’s the pinnacle focus for SNK games, the only exceptions being SS5 or Tenka even.