What makes SF4 a "bad" series?

Most of my hate of sf4 comes from characters and FA’s.

Viper, maybe you should have been a Marvel Exclusive.
Seth, are we playing DOA?
Rufus, I…I…What?
Dudley, you may have come from 3, but you are still a random ass fucker who does random ass shit in this iteration.
Ibuki, the same with you, I…I don’t even want to talk about you, you one track minded slut.
El Fuerte, do you know what footsies are, do you even care?

Now, FA’s, let’s talk.

You build Ultra meter (uugggugggghghh), and are even more brain dead than parrying, not only do you stop jump-ins, provide stupid pressure, and all around are a shame, you downright kill footsies and space control.

Nobody respond to this. Just don’t do it. There are other things to do with life.

…this is a bit of an overstatement. :shake:

all of the most notable design philosophies of the series coagulate at high-level play into a game where the best players make the least number of decisions.

I still think that the whole Viper/insert original SFIV character isn’t street fighter is stupid. What you really mean that is SFIV originals, don’t follow the rules of SF2 characters.

Hey now, deciding to do nothing is still a decision!

nah I don’t hate him, I think he’s cool. I just thought it was a cool nickname they gave him.

who I hate is the new commentator they have, digital devil, he’s just loud and annoying…here he is in a nutshell, “blah blah blah (insert african american stereotype) blah blah blah…(more african american stereotypes)” and repeat.

that’s not funny.

I don’t mind comedy tend to ignore some times and other then that he does actually ask some pretty good question for commentator around him. He isn’t 100% comedy (at least in my eyes he says some thing smart once and a while and the good type of smart).

Ok my biggest gripe is reversal window to the game it annoys the hell out of me, but going into it. I really don’t think I should be winning because I know that player is going to drop the combo they are going to eat MASHED out dp its jut dumb and I hate how dumb it became knowing this fact that the majority of online warriors or American style know and abuse way too much to be predictable about it.

Here a good example the the Fei Long chicken wing to 1 frame link Fierce P to whatever combo. Ok so let say I do the combo for whatever reason and drop the combo during the 1 frame link well if the opponent was mashing a dp or some thing they are probably going to hit me. Ok I do it once more I drop the combo again punish me with dp. Ok we pretty much establish I can’t do the combo and s/he’s going to mash dp (even though they shouldn’t because the move is the safest thing I got going for me unless I commit to something.), but knowing that information leads me to my next part I do chickenwing and not do the Fierce P. Guess what he dp anyway I get a punish and I lead up to the next thing why in the majority of the cases does fadc act so much of a crutch to the point that even with this info i happen to drop it goes down to another layer of making that dp safe via fadc. up to that point I am no longer playing against the character but fighting the mechanic and i wouldn’t have a problem if it wasn’t the “just do it mechanic”.

lol I don’t expect everyone out there to really understand or to agree with the points I’m making. “hasn’t evolved since 2009”… Yeah like anything of real importance ever changed in the game. I could give less than 2 shits about character changes when all the problems I have are with the system and general direction, which have not changed at all.
Which skills does SF4 reward that other games don’t do MUCH BETTER? Probably endurance because I’m struggling to stay awake when playing or watching this.

DOA4 players learned to deal with DOA4 shitty mechanics in order to excel at that game. It doesn’t make the mechanics any less shitty.

Because getting momentary advantages for attacking in fighting games is fun.
It’s not fun when your offensive momentum ain’t worth a shit and the best way to play is to keep stopping yourself after every normal.
If you want to be needed to predict the opponent after every single move, try Virtua Fighter, where the whole system of what beats what is more developed and interesting. Compared to that the “mind games” of SF4’s close ranged part are a complete joke.

The points you make are unnuanced and display a lack of understanding of the effect the system mechanics have on actual play. I agree SF4 is a bad game but it’s not enough in 2012 to say shit like “crouch tech makes the game too defensive”, “ultras reward you for losing” and pretend that’s an actual argument.

if you think any of the top tier rushdown chars in sf4 give a fuck about your wakeup shoryu you havent played the game

Ya to me that nerf is the epitome of nerfs to appease whiners.

I don’t think anyone who kept playing 3s after those first 5 years ever hated the game in the first place (how many people do you know who play SF4 right now that hate it?). The haters just moved on or stopped beating a dead horse, like they eventually will with SF4.

Not my fault that you only choose to take 1 or 2 posts and ignore the rest. I’ve been explaining shit for the last 2 years and I don’t see the need to repeat myself in detail each and every time, just because it’s a forum and it gets buried under new shit.
Besides, with your attitude it seems that you don’t really want to understand my insight better anyway so why should I even bother? The people who are really interested in my opinion have heard it many times already, and in great detail.

And what’s up with all those alternative users lately?
Does no one have the balls to talk from his real one anymore?

I already understand the points you’re gesturing at. It’s just annoying to see someone do such a piss-poor job of arguing the case against SF4 when confronted with people (e.g. ilitirit) who actually understand how the game works at a high level in 2012.

I’m pretty sure most people on here are sick of your shit, even people who don’t reply to you such as me (because we have better things to do). Get a new hobby.

The people who are not interested have heard it as well, I personally somehow end up reading your SF4/Capcom rants every time I come on here whether I like it or not, you just can’t stop yourself from sharing your “insight” can you? The sad thing is that I actually agree with you on most points, but your posts regarding SF4/Capcom are now a complete waste of forum space/bandwidth as you keep repeating the same shit. We get it.

Now onto the things I dislike about SF4:

  • Large reversal windows
  • Ultras doing way too much damage when used “raw” and the ultra animations can get very boring in long sets
  • Input buffer (?) is too long, sometimes I actually just want to walk forwards/backwards before I throw a fireball
  • Focus attacks
  • Invincible backdashes

These are the five main things that bother me in the SF4 series, even when having learned how to deal with them. Regardless, I still really enjoy playing SF4.

Good job brushing the surface of my arguments just like you are superficially judging SF4 with 3 year old complaints of problems that aren’t very relevant any more. Did you put any effort into overcoming your weakness before giving up because once you level up a bit the meta game changes with you and while it might seem simplistic and mash scrubby at the lowest levels it becomes more and more of an analytical chess game later.

And he said what exactly? That Ultras were somewhat nerfed in damage? That the 50/50 mixup doesn’t work if you have esoteric knowledge? Hey that’s great to know! But he didn’t justify the other things Ultras cause. (For example that they connect just fine from the stock reversal move instead of making them connect only from offensive moves, if at all.)
Besides, the thread was about the claim that comeback mechanics are bad for a game. Even if you prove they don’t RUIN game X, you have yet to explain why they make it BETTER. Which is something he could not do.
Don’t go talking about “high level 2012” cuz last time I checked 98% of the shit I complained about is still in there, even if you can block Blanka’s shenanigans.

Hey man why so mad?
Notice that 1. I don’t post in the SF4 forums. This thread was moved here. 2. In this thread what I did was to explain further points that OTHERS made. And the explanation fits the thoughts of some people so they liked it.

Ok let’s see your explanation:

“- Focus attacks” Damn what a great contribution to the discussion. Totally better than my posts that try to be as clear as possible about specific rules and their applications. Thank you for posting that amazing insight!

How is my DOA4 example not relevant? It’s the PERFECT counter for your argument.
"Once you level up your DOA game the meta game changes and bla bla bla! No game has flaws and no mechanic is bad! The only problem is with you not adapting!"
I don’t even have to mash all the time to reap the benefits of this. I need to mash only around 10% of the time on block and around 25% of the time on hit and you’ll find yourself dropping your attack in fear of a reversal that won’t come. Little risk for a nice reward. You really think people are trying to read the mind of the opponent where he will fuck up the links?

“Analytical chess” my ass. As I said, go play Virtua Fighter and tell me SF4’s RPS guessing game isn’t simplistic as fuck in comparison.

The biggest issue with the game is alot of the auto pilot safe mix-ups you get off KD situations. Alot of the games issues go away at a high level.

BUT you have to literally trudge through so much BULLSHIT to get to that level that its extremely discouraging unless you just like the combat engine.

Also the balancing has not made any fucking sense at all from the first patched re-release up to this point in AE 2012.

I don’t know the first thing about DOA, judging by the way you whine your negative review doesn’t really sway me. To me it’s very obvious you are looking at these games in a very simplistic manner… which is of no relevance to me.

I just want to try it at 1.5x or maybe even 2x speed