What makes an anime game "anime"

as far as is umvc3 an anime or not, for me it looks like an anime, it moves like an anime, it’s crazy like an anime, walks talks and acts like an anime, but it’s american. to put it into perspective, is that cartoon network show Ben10 an anime? cuz that’s an american version of anime.

but…umvc3 is made by japanese people. ;_;

Writer’s block in their fanfic.

Don’t discriminate. Since the WWE games are developed in Japan and feature big finishers in slow-motion does that make them “anime” games too?

Also UMVC3 is deliberately comic-book styled, they de-mangafied some of the capcoms to balance the style out with the marvels (some of them looking REALLY ugly as a result, see Hsien-Ko and Ryu). The only ones that didn’t seem to get hit with that stick were the Megaman characters, and Phoenix.

Of course. Have you not combed through the CAW options of those games? There’s anime shit hidden all over.

MARVEL IS ANIME DON’T DENY IT

YOU CAN’T FOOL ME

L M H AIRDASH ALL DAY BAYBEE

Cena is a shittier character than all the moeshit characters Japan has produced in the past 10 years.

An anime game is a Poverty Game in North America made by a japanese company.

If you’re playing a 2D FG that isn’t called Street Fighter or King of Fighters, chances are someone is going to call it an anime game.

See, I told you that Mahvell was animu.

the best fighting games have body pillows and body bags

…anime body bags? D:

This comment is old but I feel like I need to correct it:

I live in Japan, and I can tell you that this 100% depends on what crowd you hang out with. There’s a generational gap. Younger people (up to early 30s) see anime as just another medium. Can be for kids or adults. Older people retain the notion that it is for kids. That’s in the bigger cities like Tokyo. I do understand that in the provinces it’s different. They still retain a lot of old beliefs (ie. anime is for kids, eating while walking is rude, seating arrangements in meetings have a complicated set of unspoken rules on who can sit where, etc).

On Topic: This is the best thread ever. It’s like not_Anime spent years in a secluded mountain basement preparing for this one debate and now he’s owning fools left and right. I wish he was still posting here.

so sf4 ibuki?

  • Bunch of little girls
  • Bunch of Alchemy circles for no reason
  • Victorian art stye
  • Saying shit like “Rebel 1, Action!” instead of normal shit like “Round 1, fight”
  • Everyone has an airdash
  • Maids
  • Animay music
  • Looks like animay
  • Has a stupid name
  • Is/looks poverty
  • Sparkly, complicated, and or ugly as fuck HUD

I dunno.

Just stopping by to let everyone know, Arturo has confirmed Injustice as an Anime game:

What about panty and stocking with garter belt?

It has to do with the air dashes and the way spacing and footsies involves more of the vertical space than in traditional 2d fighters do to the strength of air blocking and movement in those games. Hitboxes also tend to extend farther beyond hurtboxes than in SF’s, and have more range in general. Marvel 3 in a way is the most extreme example of this style, hitboxes extend super far, hurt boxes are sometimes nearly non-existant, vertical space control is extremely important. The caveat for that game is assists. That’s what makes MvC2 and 3 the games they are.

Yipes played Sailor Moon with me. He liked it. Sailor Moon is anime. Therefore, Yipes likes anime. Yipes is anime. Everyone likes Yipes, therefore everyone likes anime. Since anime is for weeaboo faggots, everyone in the FGC is a weeaboo faggot.

Air blocking is not that powerful on many games, take GG for example, where every grounded attack is air unblockable if you don’t use you the faultless defense, this makes the ground spacing game as important as the air one, some games try to maintain a balance between ground and air spacing game you know.