as far as is umvc3 an anime or not, for me it looks like an anime, it moves like an anime, it’s crazy like an anime, walks talks and acts like an anime, but it’s american. to put it into perspective, is that cartoon network show Ben10 an anime? cuz that’s an american version of anime.
Don’t discriminate. Since the WWE games are developed in Japan and feature big finishers in slow-motion does that make them “anime” games too?
Also UMVC3 is deliberately comic-book styled, they de-mangafied some of the capcoms to balance the style out with the marvels (some of them looking REALLY ugly as a result, see Hsien-Ko and Ryu). The only ones that didn’t seem to get hit with that stick were the Megaman characters, and Phoenix.
This comment is old but I feel like I need to correct it:
I live in Japan, and I can tell you that this 100% depends on what crowd you hang out with. There’s a generational gap. Younger people (up to early 30s) see anime as just another medium. Can be for kids or adults. Older people retain the notion that it is for kids. That’s in the bigger cities like Tokyo. I do understand that in the provinces it’s different. They still retain a lot of old beliefs (ie. anime is for kids, eating while walking is rude, seating arrangements in meetings have a complicated set of unspoken rules on who can sit where, etc).
On Topic: This is the best thread ever. It’s like not_Anime spent years in a secluded mountain basement preparing for this one debate and now he’s owning fools left and right. I wish he was still posting here.
It has to do with the air dashes and the way spacing and footsies involves more of the vertical space than in traditional 2d fighters do to the strength of air blocking and movement in those games. Hitboxes also tend to extend farther beyond hurtboxes than in SF’s, and have more range in general. Marvel 3 in a way is the most extreme example of this style, hitboxes extend super far, hurt boxes are sometimes nearly non-existant, vertical space control is extremely important. The caveat for that game is assists. That’s what makes MvC2 and 3 the games they are.
Yipes played Sailor Moon with me. He liked it. Sailor Moon is anime. Therefore, Yipes likes anime. Yipes is anime. Everyone likes Yipes, therefore everyone likes anime. Since anime is for weeaboo faggots, everyone in the FGC is a weeaboo faggot.
Air blocking is not that powerful on many games, take GG for example, where every grounded attack is air unblockable if you don’t use you the faultless defense, this makes the ground spacing game as important as the air one, some games try to maintain a balance between ground and air spacing game you know.