Exactly! This, this hypocrisy towards gender and sex in US society bugs me to no end.
Yeah, it’s quite a shame he can’t enter a lot of tournaments.
I think we just need some time to set stuff like that up.
Like personally I think the NYC crew can wipe most of WC clean off the map.
i was joking about this game needing fabricated hype… sarcasm on the internet blah blah blah
The game isn’t aesthetically pleasing to most folks…basically the same reason peeps don’t play Animu games. Doesn’t matter if its good or not, if the player doesn’t like the art style or the characters they aren’t gonna pick it up, casual or hardcore.
I picked it up.
… sigh. fuck it. ill list the things that this game REALLY needs in order to be a contender, true things that DO influence player count:
-
more diverse roster (i only like painwheel… were it not for her i doubt i’d play this game) unfortunately we as players have no real ability to diversify the roster… or do we? one way of diversifying the roster is making it seem that every character has a winning chance… and have winning chances is all about tech. the more tech we write up, the more videos we make that “spoonfeed” knowledge of how to play characters and teams, the more we will have outsiders look at the game and think “maybe i could get into that” and some of them will. but it wont be easy we have to create the tech and then dish it out in the most concise and entertaining way possible… can we do it? i dont know.
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meetups at YOUR HOUSE.
yes, you have to be willing to put up YOUR PLACE or at least a venue that you can come up with where everyone can come and play. is this asking to much? it might be… but if it is then growing a scene is going to ridiculously hard simply cause you guys have no place to play at. valle opened up his house to wednesday night fights before wnf was wnf… i was there from the get go, we transferred to shgls garage for a few months, there were about 5 stations going at all times and about 30-40 players at all times… in a tiny ass garage.
- the meetups HAVE TO BE CONSISTENT.
don, who runs dons arcade in torrance… a garage with a bunch of arcade machines and consoles to boot once asked me how he could get more people to come to his arcade (which no one besides myself, don and 2 other guys were going to)… my answer:
“just make sure you’re consistent with opening times and opening days, that way people can plan ahead of time to be there” and “having top players there to play against is also a plus” (shizza was a homie and so i got him to come and play there pretty consistently)
he did what i suggested and instead of randomly announcing on the day of the meet that he would be open, he announced that it was a weekly ongoing thing. low and behold that and the power of shizza got the place packed with around 25 people or more a week and only took 3 weeks to happen, it would have gotten bigger but his arcade could barely hold 15 people comfortably so space weeded out those that had come from further away. he also bought 4 xboxs and 8 te’s iirc so he had it tricked out… dons is still going on strong after like 3 years afaik. the most important thing was consistency in opening times and being once a week. once a week allows people to play each other and then t-mode the rest of the week to the stuff they had lost to previously, and gave actual incentive to come back the next week even stronger.
- monthly tournaments funded primarily OUT OF YOUR OWN POCKET. (though small entry fees can help)
a simple pot of $100 could probably suffice with a 75-15-10 payout for first second and third. weekly tournies arent good cause they stagnate and start to seem like casuals plus they interfere with “casual” play. a monthly or bi monthly tourament is best as it makes the losses sting more since you have to wait an entire month for a chance at “revenge” it makes people work harder and makes the casual sessions between the tournies seem more like practice and more intense. tournies are simply a way to FORCE players to play there best, bring there cheapest shit and and best tricks to the table and force technology advances… money tends to do that.
if you can do all these things you can probably grow a scene… but its a lot work and hey, that kind of work isnt everyones cup of tea.
but seriously if sg is going to have a chance of making it to evo it has to start at the grassroots level which is at the weekly offline meetups. of course if the players are interested in metting more than that… hey ALL GOOD. just make sure that the weeklies dont get interrupted for anything. its that exact reason why arcades were good… you might not be able t have people over your place much… but the arcade accomodated you by providing a place for everyone to meet at. you will have to find someones place or your own, to provide that… venue is THE MOST IMPORTANT THING when it comes to building a scene…
once there is a CONSISTENT venue, bored people will start to make it there for reasons of sheer boredom and then come more cause of the gameplay. any day of the week will do, dons has made fridays work, though i wouldnt suggest party nights… cause you are competing with… partying. tuesdays,wednesdays and thrusdays are the best nights to use as they are mid week and least work stressed yet dont have to compete with weekend activities.
-dime
If Melty Blood and Blazblue were able to get into Evo then the art direction shouldn’t be much of an issue.
Anybody that claims the art of SG to be an issue are using it as a statement to boast their masculine, socially accepted moral tastes and values. Just about every fighting game has an anime inspired presentation, including your precious SF4 and MVC3. The only exceptions are series like Mortal Kombat, which don’t even have a big scene going on despite their mass appeal.
You’re a terrible dude. What you’re saying is that this game isn’t going to have a bright future because the fighting game community, of all people, are too ashamed to go near the risque characters. Seriously?
Errr…why not? Is it because she is the only one that strikes you as unique as compared to the rest of the “overly feminine” cast? smh
Grow the tourney scene. If people that are going to tourneys ask if Skullgirls is being played for a prize there the organizers will get the idea. The game is solid enough for tourneys to run it and the organizers just need to see the interest is strong. If Skullgirls is played consistently at major tourneys EVO is sure to follow. This is how it has always worked (neglecting some sponsored games) and is the way Skullgirls will get a spot.
i have no problem with the femininity of the cast, it has to do with me not liking or not GETTING how to play the rest of the cast. PW was one of 3 characters i wanted to play at start, the other 2 were val and parasoul. i didnt like either for various reasons. i hate bella, only play double for her support benefits, cant play fortune for shit, cant play peacock for shit, filia is meh but ive been trying to pick her up a bit… for instance pw gives me these benefits that most of the other cast doesnt or have a harder time with:
pw has a one size fits all combo that works the exact same against the rest of the cast since its grounded i dont have to learn different timings for juggle combos. pw has easymode resets that kill shit and are extremely varied to boot, pw has high damage to go with those resets, pw doesnt have to use meter to do damage making her a perfect battery. i LOVE to throw and pw has probably the easiest throws to convert into high damage, pw has a mostly safe on block hitconfirm when she flight cancels it meaning that i can autopilot confirms, pw has flight for fine positioning, pw can dash plus assist then block yet still be able to move forward, run characters cant do that… she does have alot of weaknesses as well but with so many strengths ive found workarounds for her weaknesses… the character is made for me.
compare that to oh say val… takes meter to convert airthrow… combos are much harder (for me) since they are all juggle and characters have different juggle weights… her hitconfirm isnt nearly as safe as painwheels nor are they nearly as varied from what i can tell
those are all things i like that most of the other characters dont have as good as pw does. my choosing pw as a character has everything to do with how she plays and little to do with what she represents as a character in the story… personally i’d like it more if she were all boobalicious… i mean … why not?
sorry for being ot guys. but seriously, sg needs smaller hometown scenes to grow if it wants to make it to evo, and venue is THE MOST IMPORTANT thing.
-dime
Good for you, sad that the majority of other players don’t think like you.
Pretty much. Lol at the “Precious SF4 and MVC3” line. I don’t even play those games. MK9 has a mass appeal and its been at EVO for two years. Not seeing your point there. SG could make it if the community goes to events…but the community has to realize that it doesn’t have mass appeal like the other fighters despite its competitive merit.
As far as I, and Wizard (going by his past statements), are concerned, the only reason Skullgirls didn’t make it into EVO was because of the release date issue. It otherwise was a shoo-in. If you just keep up the momentum it currently has, it’ll no doubt get in there.
this is funny, I was looking at the forums.
Discussions:
1,252
Messages:
99,508
Skullgirls
Discussions:
285
Messages:
70,497
Amazing, we got almost 70.500 messages from a new game indie franchise which is not even out for 4 months! Skullgirls community its the most active one after SF X Tekken.
it’s 'cause we care and we’re not a bandwagon game
though we have a…bandwagon move…
IGNORE ME
Simply put- to get at Evo, you guys would have to be the 4th or 5th highest populated game at major regionals, behind SF/Marvel/TTT2.
Same challenge all other fighters face. Simple as that.
Sadly I don’t see it being on the main stage anytime soon. The players and skill level simply isn’t there. My buddy Dino and I are the only people in Guadalajara who know how to play the game. We honestly haven’t put much time into it at all though and only play against each other every now and then. We don’t consider ourselves to be very good at the game but we destroy everybody whenever we play online… not because we’re good but because everybody online is horrible.
While I was stuck back here in GDL, Dino had the opportunity to go to EVO… he missed the Skullgirls tournament signups as he was cheering for our boy Frutsy in Marvel but he passed by later on and apparently completely bodied most of the Skullgirls top 16 in casuals with the exception of one Painwheel player who took him out convincingly. This is in a game he doesn’t even play. He shouldn’t be doing anywhere near that well in a game he doesn’t practice… but that’s the skill level we’re currently dealing with when it comes to Skullgirls right now. Sad but true…
A real shame your friend didn’t enter the tourney so we could see him do well instead of reading about him dominating in a forum post. As for this game making it to the EVO stage, I think it’s too soon to start worrying about that. The focus should be primarily on building a strong community. The EVO spotlight will come after that is in place.