I’m trying to figure out the best button layout for MK on a Madcatz TE. Right now I have the buttons arranged like this:
FP Bl BP
FK BK Stance Change
It seems awkward to have a block button in between the two punch buttons, but I don’t want the block button to be any further away than one button from anywhere else. I don’t want to get a MK fight stick because I don’t think it will be good for any game BUT MK and I already have two arcade sticks, so I want to use what I already have. Any suggestions or should I just try to get used to the set up I have now?
I’m messing around with this too right now. I tried doing something similar the standard MvC3 layout with block being “tag 1” but that will get really cumbersome for the x-ray moves. Having a tough time finding a good spot for the block button to be accessible but also good for the x-rays.
I believe that FK and BK together can tag as well, but I’m at work so I can’t confirm. The only reason why I put flip on my stick is to make it easier to X-Ray, since I’d rather hit Flip + Block over BP + BK + Block. It’s all personal preference, though.
I switched back to a controller for the game. Sticks are very poorly supported in MK. First you have the very annoying button checks. Then you have the fact that some of the challenges tell you to push one button but because you have reconfigured your stick it is a different button. And there is no advantage at all due to the way the combos in the game work to using a stick over a pad. You can tell the game was designed for a basic controller.
However, when I used started playing I set it so that my controls were like this
BP-Throw-Assist- I don’t think the 8th button did anything. However with a controller since the most difficult 2 button presses are a trigger+normal button your hand is always resting on those making even the most difficult button presses(the game has) incredibly easy on pad.