What is the justification on making games more "casual friendly?"

Nowadays, people will whine and complain about how they can’t beat a game, and so others won’t buy it. Apparently now, how difficult games are can affect sales negatively, so the current trend in game design is to lower the difficulty. It doesn’t surprise me that we’re really starting to see it happen in our niche market.

Fuck making execution “easy” in FG for the casual fucktards to play and have “fun”.
Fuck that shit! …It’s a stupid idea and best way to get all the lazy morons who whine about a double half circle being “too hard” into fighting games while having the good players to quit, and turning the scene into shit worse than the smash “community”.

Fighting games ARE interesting BECAUSE lazy whining shitheads will NEVER EVER win a single round against someone who trained, spent time to learn the game, and knows what he’s doing and THAT is the whole beauty of it!

Besides, it’s supposed to be a fighting game. Figh-ting!
So if you don’t like the tennis example, take boxing! (that’s fighting right?! somebody check the dictionary please!)

You can learn, know and be able to use ALL the fucking “strategy” you want in a boxing match, if your “execution” at throwing a punch sucks, you will get ass-raped.

Hence, strategy is good, but not enough. You need training and execution too.
And it’s best the way it is.
(In Tennis, Boxing, Fighting Games, Licking tits, scratching your balls!)

Tic-Tac-Toe is a shitty stupid game that ends up by a draw or by the first “player” winning all the time BECAUSE it doesn’t require execution and training.

Why the holy fuck do you even compare tic-tac-toe with a Fighting Game?!

…and useless shit to “unlock”. The dudes love to unlock shit.
Give’em shit to unlock!

Unlockables are played out. It’s all about them acheivements.

Who knew something so insignificant would catch on so well.

Game gives me a trophy for beating the first level without losing a life. I’m suppose to be proud about that?

Where are my SRK achievements? I needs me my SRK points. We can have stuff like:

  • Make a friend
  • SRK is your blog
  • Step outside
  • Lurk more
  • I’m numba won
  • Throw a stick

Achievment unlocked:
Got flamed for the 100th time for asking “how to get used to Arcade Stick” in FGD.

Achievment unlocked:
Posted about his dumbass girlfriend blowing his room mate without Pics.

:bgrin:

It’s all about that money and making these kids of today feel good about learning a simple combo.

catering to the already dumb down minds of kids of today. Companies really know their shit.

I was just talking the other day about how easy games in general are now compared to 10 or 15 years ago. I can’t remember having as hard of a time beating a game in the last 8 years (that was popular by any means) than I did X men mutant apocalypse or much else from that time. Kids today really do just get frustrated and quit things with high execution barriers

There are a lotta reasons we could discuss on SRK – but to capcom, the only one is that casual friendly games sell better.

We could talk about how casual friendly affects srk and what not – but capcom is a gaming company in the gaming indstury. They don’t care about SRK forums or our beloved 09ers. THey’re just happy to be selling more games

Simple

Make the game unfair to play so that in the end no one wins and its more about talking and chating online with more experienced players getting mad while beginners get to trash talk.

That or make games that casual players enjoy because a casual game is different from a competitive game and a competitive game is different from a very difficult game. A truly good competitive game allows the players to set the difficulty among one another.

Any dev talking about making things “casual friendly” is a huge red flag for any type of game because it basically translates to “We’d like to refine the concepts and mechanics of a genre, but we don’t actually know anything about making videogames”. When a company that knows their genre moves forward, they can take a hardcore genre and make it better by stripping out the bullshit like Toaplan did with their shooting games throughout the company’s life. When a company that doesn’t know what it’s doing tries to be clever, you get garbage like Assassin’s Creed.

The entire thing’s a wash from the start because the concept of “casual” gamer is automatically corrupt. Based on the industry’s past and current understanding of the term, it basically meant “stupid shit that’s easy to churn out for a buck” rather than stripping out arbitrary mechanics that are needlessly convoluted. See: the whole “casual” movement that happened with the DS and really just led to a bunch of lazy shovelware.

This isn’t necessarily true. Gran Turismo had a huge learning curve, and early FPSes were really rough to learn. Quake 1 was a beginner’s nightmare. FPSes didn’t start to be random luckfests until the WW2 games started picking up and the dev of Counter-Strike stopped giving a shit.

I don’t think this is true either. For one it automatically assumes that difficulty is a metric for quality – it isn’t. If you think it is, have fun in the pit of moronic conversation and rabid fanboyism that is shmups.com.

Second, we went through a long period where devs were stupid enough to try and counter the huge (non)threat of rentals by ramping up the difficulty of US releases to a stupid degree. Didn’t stop us. Seriously, do you not rememeber how much bullshit Ninja Gaiden pulled? Talking about “gamers these days” is akin to “GET OFF MY LAWWWWWWWN!”.

As far as what affects sales negatively, difficulty has little to do with it. In fact, the entire industry has gone out of their way to make it so that the game itself has little to do with its sales, from screwing with reviews in the form of strongarming ad revenue and embargoes, to whining about tradeins etc. They’ve done everything possible to make it very difficult to get a handle on a game without plopping down your $60, after which you either luck out and end up with a game you like or you take a bath and get to trade it in for a fraction of what you paid.

Difficulty is a red herring. Replayability is what matters. OutRun Coast 2 Coast is easy as hell. It’s also incredibly fun to play. Making things “easier” or more “casual friendly” is just another way for devs to avoid admitting they can’t design a game to save their lives.

So you’re saying you can’t play a game of tennis? GTFO

Do they need justification? I dont think so. If its too easy for you play something else.

The stupidity of this statement is mind boggling.

Fighting games have been getting dumber and more casual friendly as the years have gone by.

What do you people actually believe that FG companies just flicked a switch and started shitting out “casual” fighters?

Just compare whatever fighter you think is for pros with the game before it, its beeen a downhill slope since Hyper Fighting.

P.S- Fuck I bet in the future there’s gonna be games that make Smash Bros look like chess.

well in my view, i think sf4 easier inputs hurts someone trying to improve their execution on a arcade stick.

that why im trying to play more hdr, super turbo and 3rd strike.

to be fair, good strategy games require high execution as well.

look at star craft, you can have the best strategy in the world, but if you can’t execute all the micro management and microing and have good coordination you are fucked.

execution plays a big part imo. If you are under stress, you’re execution drops and it shows. but if you’re moves become one buttons it will be much easier to comeback from a frustrating missed oppurtunity.

I mean would you play street fighter if it was 1 button shoryuken?

Why is that? Do you think these companies that make games should only cater to the “hardcore” gamers? They wouldnt make any money that way. A lot of us have been playing these fighting games since the early 90’s so a lot of what is involved with the game comes as second nature to us. Most people here seem to think that that should be how it is with everyone. But not everyone is the same. And not everyone has been playing fighting games for 20 years. Some just started playing this year and its daunting to them. And not everyone is super competetive tourny mode players, a lot of people just want to have fun. And you cant have fun if you’re constantly getting crushed by people that have been playing these games for so long.

So how do you balance that out? You try to make it a bit easier for the new people but try to keep it deep for the vets. It doesnt ever seem to work out right but they have to do something to attract new people.

I guess I just dont understand people. If its not deep enough or hard enough for you play something that is.

We’d get more Smashers converting to SF4…

No. This is why I dropped online TVC.

when something being done by a company (like capcom) doesnt make sense to you… just follow the money and you’ll find your answer