I think some people forget we are all human, and humans make flaws. Top players are still humans, they are not some mystical being that came out of no were and pwnd some noobs.
Wut?
You quite explicitly said you thought a direction shouldn’t count as either of the directions adjacent to it ( presumably mad at :df::d::df: dps ), i.e. down back wouldn’t count as either down or back, hence my comment.
Mind, SF4’s problems have very little to do with making the game more new player friendly ( other than the laughable reversal window ) and more to do with poorly thought out mechanics… I mean, if they had actually intended to make the game more friendly to new players trying to learn you’d think ( not advocating for any of this, just examples ) they would have addressed things they actually have trouble with , like shrinking the input window ( because trying to overcome it or make it advantageous is a serious execution barrier, adjusting the inputs for moves they have trouble with ( basically hooligan and cw and triangle charges ) and reducing reliance on ultra tight links.
Again, not necessarily advocating any of that, just listing examples of things that would actually make the game easier for new players, rather than whatever the heck they wanted to do with the input window in SSF4
What i was getting at is that it should be a specific exception that you could maintain charge by doing either, instead of the blanket non-solution that all directional inputs count as two others. I don’t really care that :df::d::df: gets an SRK, i just don’t like that the method used to implement it screws with so much else.
this is all what it boils down to
Alright, I can see that, although I still think most of those problems would go away if the insane input leniency was fixed, and there’s really no reason for the window to be that large anyways.
Pretty much. Keeping the leniency but making the window not retarded is probably a wonky way around it, but might still work fine. The entire problem is getting weird shit for, basically, doing proper moves too fast in SF4, so if the window were reasonable enough that you’d have to be a total tweaker to still trip shortcuts unintentionally it might be the same difference.
Honestly, a bit off topic but this was really bugging me today, the DP over FB priority isn’t that much of an issue to me as anybody decent will almost never fuck up a simple QCF that much, maybe 1/100 at most. The fuck up in input leniency that irks me is when you go to do a QCF from down block and it registers as a fucking 360… Like really? That’s not even 180 degrees let alone 360… It isn’t an issue on most characters, I was just playing Hakan messing around today though and MAN was it a pain, almost makes him unplayable.
It’s good to know that’s why that happens. My brother plays hakan and has that happen occasionally and I wasn’t exactly sure what he was doing to help him fix it. What I find especially odd about such an input is how it really effects a grapplers game to throw out standing 360’s.
Yeah, unfortunately in Hakan’s case where he really needs both 360 and QCF in specific situations, it can completely screw up his game. It essentially eliminates his ability to slide after blocking or if blocking fireballs to slide on impulse. You literally have to reset to neutral and then input the QCF, wasting precious frames.
“Most people only use 10% of their brains”- Brain Challenge. LMAO!!!
No seriously I dont even mind people want the easy way out. People choose to do things differently. Some people want the silver spoon, and some folks want to be go-getters. This is the way I have begun to look at it. As long as the go-getter learns to handle his time, and keep his priorities straight in real life. I think being a go-getter at video games actually has benefits in reality. They can train your reaction, dexterity, and focus as well. Thats real talk in the truest form. So for me, personally, I like difficult goals in difficult games…it’s a stress reliever for me.
As much as I would like to shit on the road certain companies took with a few select franchises…I still give shoutouts to SF4, and other games still doing it big because we as a whole overall are still bashing the "SAME DEAD HORSE". If you dont like the games dont buy them, or get your money back so you could be complaining about something else that matters. At the end of the day…the silver spooners (nothing wrong with being one) will spend that $65 or more because they want to do that as long as they are able to win or mash buttons easily. To me nowadays that’s a terrible way to spend money just so you can “have fun”. Especially if such games turnout to be very fun but are like 4-5 hour games so you wasted that money on some BS that developers did not even spend a lot of time on. The only legit reasons someone could give me for buying “silver spoon” games and not look at them like they are stupid are : Friends, Family, and folks new to video games in general.
The tactic is genius, however, that the VG companies of this era are doing. I can only wish I even have the 4 leaf clover to be able to get a high level job at a gaming company. Corps. are getting over on people…it’s brilliant and I need to be part of the money-making lolol. So as far as **Justification *goes there is nothing wrong with catering to people. Nothing at all.
But even the so-called "catering" is being half-assed in itself. And half-assery shouldn’t get money imo.
In case any of you want to hear the same discussion that’s already happened, coming from someone you don’t want to listen to (And I know you do), Boon discussed Casual/Hardcore in a recent interview.
http://img291.imageshack.us/img291/4512/page9a.jpg
http://img685.imageshack.us/img685/8617/page10c.jpg
^ tbh, he’s got a point really. Back in the days games were hard but they sold very well, this can be explained by his point that everyone went to arcades, whenever they were casuals or hardcore. And there was always at least one guy who could’ve beat anyone and did amazing things, which gave motivation to everyone to be like him/beat him. Today, we don’t have this. I can easily find high level matches, but I need to SEARCH for them. I don’t see them in places where everyone goes. Maybe it’s one of the reasons that hardcore FGs go well in Japan where the Arcade scene is still big?
Truth. Never did I ever stop playing SF2 back in the day when I couldn’t do any special moves and I kept getting my ass kicked by Blanka. I would get my ass kicked by the CPU at home and then I would go out to my local pizza parlor and get my ass kicked again using one of the boss characters. Loved every minute of it.
American culture has changed. People are playing to lose nowadays. “Playing to win” isn’t common sense everyone follows anymore, it’s just some elitist saying.
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Heh…
why we don’t have guides for these games
if there’s a genre that needs guides is this one
dude who the fuck needs a guide for MGS4 or devil may cry, unless you want to unlock everything?!.
I wish some publisher will take the time and translate all the Japanese fighting game guides, “lol, keep dreaming”!
I know everything is already on the internet but a lot of us and specially the casual players don’t like to read and decipher codes for movements you know the saying a picture is worth a thousand words.
never change, america. never change