Don’t forget all the NES games that were basically “repeat forever after 3-5 stages”
haha really jealous that you got to hang out with pr quipster shills who “don’t know shit” about videogames. maybe someday you’ll get to puke out horrible stuff for the dregs of gaming to play too
Kid you honestly don’t have a clue what you’re talking about. Promise you you’ve never met a dev in your life, not one that’s worth anything anyways. No, devs don’t play games competitively or hardcore for the most part, but fuck yeah they play them. Why the fuck would you work in the gaming industry if you didn’t PLAY GAMES?
uh i dont know maybe because they have a programming degree and at one time enjoyed interactive pieces of fiction that were facilitated through buttons and computer monitors. but thats just a guess
And I guess directors just happen to have film degrees and at one time enjoyed telling people what to do in front of a camera. :wtf:
well, yeah
but really you dont see what i am trying to say
name these so called games. It sounds like you were playing atari not nintendo. Guess you didnt know that nintendo games were trying to make all there games have endings or a way to beat them, because video games almost died because people were sick of playing a game that never ended. Games like super mario, zelda, and metroid were you could beat the game were unheard of at that time, since all people cared about were getting a high score.
From top of my head
Yie Ar Kung Fu [Worst port ever]
Ninja Kun
Ikki
MUSCLE Tag [255 stages > stage 0 > stage 1 over again while every stage is the same lol]
Didn’t you know playing fighting games is all about reaction based flowcharts and never, ever thinking more than one move ahead?
I’ve come to not give a fuck about 2) as long as it to doesn’t come with 3). I had a riot laughing at all the stupid deaths playing Metal Slug XX co-op about a week back, and Demon’s Souls is usually the same. You just have to set the right atmosphere, rather than a lot of these modern games that are designed like you’re meant to never die then throw in something fucked.
never played any of those games, I was playing Megaman, super mario, Zelda, metroid, blaster master, adventure island, tiny toons, kirby, dragon warrior 1,2,3,4. Bucky O’Hare, metal storm, Felix the Cat, trog, Yo! Noid, Solomon’s Key. Which almost all those games can be beaten or dont repeat them self
You forgot the worst one of all:
- Stuck because the game gives you absolutely no clues/directions on where to go or what the fuck you should do next.
You must have a bad long-term memory, or otherwise forgot all about the 4 categories of BS above. Not saying that there still aren’t (very, very few) hard games still being made, but can’t pull a handful of games like XBox Ninja Gaiden or Viewtiful Joe to counter the mountain of cheap BULLSHIT that just about every NES game put you through back then.
Even hard games these days have save points, good weapons, and power-ups out the ass. Back in the day you wept for joy if a game allowed you to pick up a throwing star or health item on the final level.
Now see, not only do you have rose-tinted glasses, but you barely even scratched the surface of the NES.
There was a LOT of crappy games on the NES back then and 90% were repetitive as fuck or hard for no real reason other than to stretch the game out, giving the kids a reason to pour hours into a game that has like maybe 4-5 levels at the most.
i’m not talking about dumb sidescrollers from pre-2000 or dumb 3d beatemups from post-2000, but for the record i do like sidescrollers and “3d action games”.
[/thread derailed]
You say that like this was a decent thread in the first place
Yeah, I mean everybody knows SF4 and new fighting games suck already. Let’s talk about stuff in old-school games that was totally cheapsauce.
Why was every game with the X-Men on the SNES and Genesis FULL OF BULLSHIT?!
It’s like…every fucking company that got the X-Men license knew that their target demo would be slightly older because it was about the X-Men, and obviously that means that older kids want their games to be hard and unforgiving as hell, because God forbid 12-year old Mikey imagine that Wolverine is going to pop out of the screen and call him a pussy for not being able to beat his game with 3 lives and no continues.
Nah. I just like to up my post count by stating the obvious. :bluu:
I don’t know about the SNES game but I beat both X-Men games for Genesis as a kid, those weren’t hard. Unless you count Arcade’s Revenge which I do think is a pretty rough game but I still beat that one as a kid too.
All three have great soundtracks by the way.
Oh yeah. Wolverine: Adamantium Rage was tough in an ass controls kind of way. Also that fucking robot girl who is a bomb. I never beat it but the game sucked major balls anyhow.
You want to know the greatest most bullshit game in all history: Megaman 3… some of yall should try that and get back at me… SNES and Genesis wasn’t shit compared to the NES as far as being overly difficult… every other game for the NES was damn near impossible to beat…
P.S also thread not technically derailed… title says “games”, not “fighting games” damnit SRK yall slippin on that thread derailing…
Come on, there weren’t that many NES games that did that shit. My point is that most of the bitch hard NES games were so hard because they sucked so much. See point #1. Mega Man doesn’t even come close to the kind of hard people seem to be talking about.
Regular viewings of the Angry Video Game Nerd would show that some of the worst games were also the hardest for bullshit reasons. When people talk about “Nintendo hard” they’re talking about games like Mega Man, Ninja Gaiden, Castlevania, etc. The popular games. But if you take a good look at the popular NES games, you’ll find very few genuinely bitch hard games. Ghosts 'n Goblins is probably the hardest of all. It just gets easier from there if you only look at the games worth playing.
And things like save points became so ubiquitous not to make the game easier but to make it actually playable given games also got longer. If forcing people to beat Blaster Master in one sitting is pretty brazen then what would forcing people to beat Castlevania: Symphony of the Night in one sitting be?
My point wasn’t that there were so many stupid hard NES games. My point is actually that there were relatively few. It’s to counter the argument that gamers today are too weak and feeble to handle a challenge. Hence the relation to Street Fighter IV.
Well, gamers back then must have been pretty weak and feeble too because most players were busy with relatively easy games like Mario, Zelda, Metroid, Kirby, etc. The stupid hard games that were actually good like Ninja Gaiden and Ghosts 'n Goblins were rare. Is it really worth considering LJN trash like Silver Surfer as the pinnacle of NES challenge because it just happened to be hard because it was so full of suck? Nobody was playing that game even back then.
To bring it back to Street Fighter IV, the leniency isn’t necessary. Gamers today aren’t any worse than they were in the past. If SFIV had input requirements comparable to ST or Alpha I doubt it would make much of a difference as far as the game’s popularity is concerned. In other words, the input leniency is pandering to a constituency that doesn’t exist, or exists in such small numbers it doesn’t matter.