What is the justification on making games more "casual friendly?"

mo money

less gameplay

That’s because the rest of the genre got sequels and these games didn’t.(HDR doesn’t “exist” in japan as long as it doesn’t get an arcade release)
It has nothing to do with execution…

So what is the justification of making games more “nerd friendly”?

Here i designed a control scheme that will please 599% of you know who and will appeal to all sorts of you know which audiences, to make more money:

2D movement
Buttons: A = weak attack, B = strong attack, C = unblockable attack. D = special move button. f+C is grab.
Blocking: automatic
Combos: like AAAAA and BBBBBB, and same +direction will result in different combo. All hits are cancellable.
Unblockables can be charged to deal more damage.
Special moves: D, f+D, b+D, and d+D
Gauges: Super Gauge and Revenge Gauge
Super Gauge fills as you damage your opponent, and super can be used via dd+D. Super Gauge will empty if you connect the super or if you miss with it 10 times in a row.
Revenge Gauge fills as you take damage, which increases the range and power of unblockables; when full you can execute a Revenge Unblockable (either homing or having fullscreen range depending on character); the less life you have left, the more damage it deals.
If Revenge Unblockable has enough attack power to kill opponent, it will be executed automatically.
You can use 50% of Revenge Gauge on Breaker to break from opponent’s combos. All Breakers launch oppone tinto the air to start juggles. There will be no air escapes. You cannot Break an Unblockable attack.

Cast: females w/ latex, b00bs, and of course innovative boob physics; males on steroids, part of them specializes in all possible eastern fighting styles. Including but not a capoeira character to attract South American audience, a hockey player to attract Canadian audience, various anime stamps and 4 underage lolis to cement the game on Japanese market and sell plastic dolls to otakus, and 1 black character to prevent racism. Said black character will be an NPC, again to prevent possible racism situations that may occur during gameplay. When you beat game with all characters you unlock playable Steve Wilkos for PS3 and playable Ed Boon for XBOX. Game will also have DLC top tiers and furries.

:rofl:

Wait, you weren’t talking about sales. /filler

@Hanzo Hasashi - I’d be a tad bit less cynical in regards to the mature content and character design as there are various counter examples that exists in the industry, such as madden, pokemon, and etc. Other than that, agreed.

I found this horse that has two heads. From this discovery I conclude that we can not say that horses characteristically have only one head.

third strike is not even hard execution wise. Why do people still say this?

lol

SF4 would be so much better if they had throws go back to Forward+HP/HK, throw softening instead of throw techs, smaller stages, and didn’t allow players to buffer inputs until they were out of block stun.

Hell just changing throws back to their old command and eliminating throw techs would make this game A LOT more playable.

Because their nostalgia goggles are cutting off circulation to their brains.

I hate throw softening, i dont see why you should take any damage from a throw if you saw it coming(unless its a command throw).

Then counterthrow or reversal out of it. ‘Seeing it coming’ isn’t enough to warrant an easy escape. Just don’t get put in a bad situation because if you do the odds are rightfully against you.

counterthrow/reversal special/throw softening keep the action going. Unlike a reset that just stops everything and players have to start over.

if you want to keep them as customers, then you do need to dumb it down. otherwise you’ll have dudes that buy SF4 then skip SSF4… which hurts Capcom cause making games like SF4 without making others (SSF4) is extremely unprofitable. besides, all of that would be totally changing what SF4 is, especially the blood

besides that’s a horrible change. that’d be like suggesting Mario smokes blunts and uses cuss words just to attract more fans. although I have to admit, hearing Mario go “Mama mia, Imma gonna fucka you up” would be the coolest fucking thing ever

there’s a difference between a game that’s hard to play and a game that has moves that’s hard to do. messing with one doesn’t necessarily affect the other. if it were easier to do shit in 3S, ST, or MvC2, the players of those games… would still play them cause it’d be the same damn game

and yes, as far as a tourney scene, they’re… alive. but if what that one guy in this thread said about 3S is right, then Capcom almost committed suicide trying to cater to hardcore gamers with 3S.

if Seth Killian said this and actually believes it, then he is an idiot

My reply will consist of a string of words:

Urien, Dudley, Necro, red parry, etc.

Why do people comment on games that they don’t even play? You think 3S has easy execution? So that means that stuff like SGGK Kara Demon (Jiro Demon), [media=youtube]6LCCVLWm4Ag&#t=2m17s"]built in anti-air demon, Keeper Jin, RX’s repeated shoulder tackles and partition setups, anti-chip parrying against various Super Arts, C&DB dash opposite dash, [URL=“http://www.youtube.com/watch?v=2qWRCJ89vgU&#t=1m30s”[/media], parrying Ryu’s SAIII?

You can do all of that right? You’ve never failed a kara demon right? You can perform any of Urien’s tackle combos and Aegis setups that require charge partitioning right? You can red parry to Gigas just like Kuroda right? And you can parry Chun’s SAII better than Daigo right? I mean all of this stuff is easy and if it’s not it’s completely pointless at high levels right? People clap when someone parries Chun’s SAII because it’s easy right?

3S has easy execution? :confused: LOL! Watch these below and see just how ‘easy’ 3S really is.

[media=youtube]A6ZR4LuDgjY[/media]
[media=youtube]KSOrw2–CS4[/media]
[media=youtube]hosNGAcGPd0[/media]
[media=youtube]RIRYAgTkDaU[/media]

What the fuck are you talking about? Please stop posting if you don’t know anything about the FG scene please. You are a whining idiot who can’t even handle playing ST, 3S, or MvC2. You can’t practice for those games to get good. But you think that SSFIV because it has a lower execution barrier will make you a good player? With your attitude you will suck at every fighting game you will ever play. Why not stick to playing the games you play and not criticizing the games that you don’t even play nor know nothing about?

People don’t play MvC2? That games is at EVO this year you dimwit. It’s survived every year at EVO because people still play it. MvC2 is a decade old and still gets tons of tournaments play. Not only that but look how many copies it sold on the PSN and XBL. But if it was easier people ‘would still play it’? Shut the fuck up please. And ST and 3S? You ever heard of Super Battle Opera? X-Mania? Star Cup? Cooperation Cup? GGPO? HDRemix? Those games are going strong as well. And you would know if you actually played those games or followed those scenes at all. The best part about the ST, 3S, and MvC2 scenes is that the average player is much better than the average SSFIV player. Wow so more people are playing SSFIV. Who cares? Who cares other than whining scrubs like you who can’t handle ST or MvC2 so they complain about them in an unsuccessful attempt to validate their inability to practice? That’s all you are doing. You are unwilling to practice so you spend your time on SRK bitching and moaning instead.

When is the last time you actually played MvC2 or 3S or ST? If you actually played and practiced you might get enjoyment out of those games. Instead you come here and complain like an idiot about games that you really know nothing about.

So you want perfect defense because, while you are blocking your opponents attack, you know the only way he can deal damage is by throwing you?

can someone call this guy an idiot for me?

first of all, the little “tricks” in those vids you’ve shown are ridiculously easy. the difficulty of those things becomes NON-EXISTANT with practice, especially that genei jin shit. you can find some scrubs on kaillera or ggpo right now that are doing that. the only notable thing you spoke of is the red parry. anyway, those things aren’t amazing because they’re hard to do; they’re amazing because the player knew what the opponent was gonna do in advance, so he had plenty of time to mentally prepare. that anti air demon for instance would be made significantly easier if it was 1 button.

second of all… you’ve made way too many assumptions, lemme help you out. i’ve been a FG player for at least 10 years. I like having the burden placed on me when I play (ex. going up against much better players & players that use autofire), so I do not look for an easy way out, on the contrary i look for a hard way in. MvC2 and 3S (i THINK 3S?) have been steadily losing players, but that wasn’t what I meant when I said “those players would still play”; what I meant is that no matter how many execution changes you make in the games, the players that play them TODAY, the tournament OGs or whatever the fuck you want to call them, will still play it because it’s the exact same game… I wasn’t saying that people that casuals who dropped the game would pick it up again. When’s the last time I played ST, I played it an hour ago. I practice my FG skill so much that I basically became a FG scientist; I’ve developed some philosophies, techniques, skills, abilities, etc. that should help anyone play better & that I hope to use in a tournament and share with the community someday, I practice so much that I practice playing FGs even when I’m not playing them, I’ve practiced in my dreams (yes, you can seriously better yourself by practicing in your dreams).

:wow:

3rd strike does have easy exaction in the way people are GENERALLY talking about I.E. it’s easy to get out the moves you want. Getting an SRK out in 3rd Strike is piss easy. Not even in the same league as trying to get one out in SFII and you know it. High level combos are hard to pull off in any game despite how easy it is to get moves out, weather that game is SF3, MVC2 or SFII, KOF, Sam Sho, SF4, VF whatever. High level combos are always hard don’t matter the game. Doing Keeper Jin is hard but so is doing Juri’s higher level custom combos to despite the huge input window.

I think easier controls in fighters are a good thing but there is most definitely a point where you go to far. There’s a balance to be met. i personally think 3rd Strikes execution barrier is spot on.

But I also think the world can exist with both hard and easy tp play games because people like different stuff. I see no reason for Guilty gear or VF to suddenly get easy controls the games are fine the way they are and people like em that way while SF has been softening the input windows for years. SF4 does indeed take it too far but now that line has been crossed and they can real it back in to 3rd Strike level for SF5 (If their smart…not saying they are).

Parrying Is Hard

Because most of the non-execution stuff you’re bringing up is just silly and not really an issue.

Implying that giving everyone that kind of oki would be good for the game in terms of playability, balance, and keeping characters unique.

Implying that this is unique to the 4th street fighter game only.

So Keeper-Jin’s difficulty will become non-existent with practice? :confused:

When you go on GGPO, do you see random scrubs doing Keeper-Jin whenever they want?

:confused: :wtf: Seriously? Difficulty of execution IS part of the reason why they are amazing. If there was no difficulty then where is the excitement? Where is the craziness?

[media=youtube]KS7hkwbKmBM[/media]

I know, an overused example but w/e.

So are you telling me that the excitement/craziness comes from the fact that Daigo knew what Justin was going to do in advance and not because of the difficulty that comes with parrying Chun’s SA2, in a world tournament setting, with next to no life?

No shit, Sherlock. Of course it would be easier if Raging Demon was 1-button. If you made Raging Demon 1-button, do you REALLY think that the level of craziness would still be the same, as opposed to doing an anti-air Demon manually?

[media=youtube]072k_vdclPE&#t=1m37s[/media]

If Hawk had a 1-button 720, do you think the level of excitement and craziness would still be the same, as opposed to doing walk-up kara 720s manually, especially since ST has the highest execution requirement out of every SF game thus far?

Haha oh wow.

Yeah, because its the fourth SF game that makes it special. Oh please.