What is the greatest SF game of all time

This is something I don’t understand. I agree with most of the critisism towards HDR and yes ST is definitely better. But has it changed THAT much to suddenly make it the worst SF? That’s just a silly knee jerk reaction. The engine that defines the gameplay is still the same, it’s just tactics that need adjusting. Sometimes for the better, sometimes for the worse.

  1. 3rd Strike
  2. Super Turbo

hahaha

His name

My guess is he is talking about the Arcadia magazine ratings, where 3rd strike is usually in the top 10 next to SFIV and VF5R (except this month, where it appears to have slipped). Those aren’t really 100% indicators of popularity anyway because they work like this:

VersusCity.net

Spoiler

Anyway, here is the Top 10 for this month! Before we get to that though, I thought Id try to clear up some confusion about how the rankings work. Basically, the top 10 each month is based on a questionnaire given to participating arcades about arcade revenues and overall arcade activity, which are then tallied up into the rankings that make it into the magazine. The questionnaire, however, is given only to 50 arcades across the country, and it seems none of them are corporate sponsored (aka a Club Sega or Taito Station), but rather privately owned arcades. People have been arguing about the placement of Tekken, Street Fighter and whatnot for a while, so I thought Id clear up the confusion about this. While Tekken and SF4 are very expensive machines, other games such as Melty Blood and Blazblue arent as expensive, which in turn makes them more attractive to operators who dont, or cant shell out the money for higher priced games. One of the things Tekken has over SF4 in this regard is that you can still buy just two boards and have the setup running just fine, but with SF4 you actually need four of them to properly set it up.

Anyway, I like to play all the games, but ST and CE (version I played most growing up) will always be in my heart.

SFA3 Max dammit.

my exact thoughts…

CvS2 and Alpha3 all day with a hint of alpha 2 mixed in every couple of weeks :slight_smile:

S
Super Turbo
Hyper Fighting
Alpha 2

A
3rd Strike
Champions Edition
Alpha 3

B
CvS2
HD Remix

C
Street Fighter 1

I think ST and A2 are more of the roots of SF.

I’ve played HF but not enough to comment on it.

super street fighter 4
hsfa
hsf2(ce dic vs st cammy is the best matchup ever)
sf3:ts (system direction mode)

Lots of hate for HD Remix. Haven’t seen too many compelling arguments why.

Dr. B says, “Let the Purge Begin!” :wow:

well for one, fake fireball is fuckin’ gay

I would say SFIV, but I’ll wait to check SSFIV. Right now, it is a tie for me between SSF2T and SFA2 (perferable Gold). With SFA3 in close second.

“Ryu, that fake fireball makes you a homosexual.”

“Ryu, that fake fireball makes you very happy.”

“Ryu, that fake fireball sucks despite the fact that it takes nothing away from you and gives you another tool to use without breaking or nerfing you.”

There is no context in which that statement makes sense.

Dr. B loves context.

easily alpha 2.

ST comes close tho.

greatest of all time?

too opinion heavy

ST
A2
3rd Strike
SF4

My heart belongs to 3S, but my soul belongs to ST. Allow me to clarify.

My heart belongs to 3S.
I cannot quite put into words the feelings that washed over me when I first booted up SFIII. The graphics were, to say the least, incredible. I never thought that the level of detail and smoothness of animation found in the game was possible in a 2D fighter. The new characters were all unique and interesting to me. It felt fresh to have an almost entirely new cast to play with. Yes, I love the World Warriors, but the new guys were unique and awesome in their own right. Hell, to this day, Dudley is one of my favorite fighting game characters ever. 3S is, simply put, the refinement of all of those elements that I loved about SFIII. But to say that my love of the game is purely aesthetic would not be the case. I really enjoy the gameplay as well. The flexible combo system due to super cancels went a long way towards helping me master the game, the EX attack system made meter management more important than ever, and selectable super arts gave each character multiple play styles to chose from. Then, of course, there is the parry system. Yes, parrying gives a huge reward for very little risk. This cannot be denied. But, more than any other gameplay system since the super combo, the parrying system changes the way SF is played. Suddenly, tactics and high-level strategies that would have once been no brainers are now very risky and punishable. You can’t play 3S like past SF games. Many players have a problem with this concept, but I think it’s rather cool. It really makes the game feel unique and interesting.

But my soul belongs to ST.
I actually had not played ST until later in my life. Sure I played WW, CE, and HF. They were readily available in arcades everywhere and almost every console. But for whatever reason, Super and ST passed me by. It really wasn’t until ST was released on DC that I actually sat down to play it. To be honest, I was unimpressed. Sure, I knew ST was a classic, and that everyone considered it the “most balanced” SF ever, but I just wasn’t all that into it. Maybe it was because I was too blinded by my fanatical love of 3S, or maybe it was because my friend always set the speed to the max setting (which on DC was 10, if I remember correctly). Whatever the reason, I had decided it wasn’t the game for me and moved on. It wasn’t until a couple years ago that I had the opportunity to sit down and give it a fair shake when I started using GGPO. For some reason, this time, everything clicked. I felt like every hit was a struggle, every victory something monumental. I had to work for every victory, and I had to think. REALLY THINK. No action could be taken blindly. Sure, it took a while to wrap my brain around it, but it never stopped being fun. Every fight felt fresh, and taught me something new about the game. When HDR was released, my love of ST grew even more. Sure, the characters had changed, but the basics remained the same, and overall, I think HD is an improvement on the original. But at the end of the day, as long as I’m playing ST in any form, I’m happy.

As for SF4, I think it’s good. Not the “best in the franchise”, but good. Maybe even great. Certainly not the “worst in the franchise” as some people here seem to believe. It’s far better than NG or Alpha 1 were, so as a first game in a series, it’s a marked improvement. It’s also significantly better than vanilla Super SF 2.

You got me. I have no response to that.

It’s all in the vertical ball, my man. That one property on that one move (hitting on the way down) alone gives him so much pressure and so many tricks that he’s never had before or since. I haven’t played him very much myself, but I can link you to a couple tutorial vids from someone who has:

[media=youtube]A0wCzcs32lw[/media] (relatively basic stuff)
[media=youtube]DAXCxVF2EjE[/media] (THIS. THIS IS WHY HF OWNS. GHETTOVISION)

TrueSephiroth:

I’ve heard different things about the recovery of Sagat’s tiger shots across the series, so not sure what to say there. HDR Sagat is pretty much the definition of “solid upper-mid” and I actually like the tiger knee juggle, hence why I said that, but I can see where you’re coming from.

And yeah, my last post did make dizzies out to be more common than they are. That said, I know of at least 2 characters in HF who can kill you for throwing one fireball at the wrong time (Ken & Balrog) - Bison is the only one who can do that in ST/HDR. That’s more what I was getting at.

Glad to see some real discussion pop up here - this game was way before my time but I’ve appreciated it for awhile now. =)

Hmm.

SFA2 and
SF3 THIRDSTRIKE
also SuperGem Fighter Mini Mix/Pocket Fighter…you heard me.