What is the greatest SF game of all time

Oro, I’ll give you. But Twelve and Sean (3s version) suck and in no way should be compared to the more fun characters in 3s or 4. I realize fun is in the eye of the beholder. I also can find one or two fun things about Sean and Twelve. Still, I don’t find it fun to play a character who can’t attack anyone and even when they have openings they can’t capitalize at all. There’s no joy in playing twelve or sean except saying “look at me, I’m cool, I’m using a shitty character.”

good shit thats sf4’s direction in a nutshell

Eh straight up SF game I would say Hyper or ST, but CvS2 is my favorite game with SF mechanics and playstyle.

Blaming SF4’s shittiness on Capcom catering to casual players is not correct. While it’s true that it’s all about the money, that is also not the reason SF4 really sucks. The reason it really sucks is cuz Capcom waited over 5 years to make a sequel to SF3 3rd Strike and over 15 years to follow up the last version of SF2, ST. If you compare that to Tekken 6 or Soul Calibur, which does not suck, and which does not cater to casual players, you will see my point.

Tekken has been coming out with sequels almost every 2 years, and as a result their gameplay is much more refined and well thought out. And that’s because Namco has been tuning the game based on gamer feedback and demands from the players. Which in turn makes their player base much more experienced and overall less scrubby/casual. If Capcom hadn’t been sitting on their asses the last 5 years, then maybe SF4 would be a much tighter, more evolved version of SF2 and SF3.

Just imagine if SF4 came out 2 years after 3rd Strike, or 2 years after ST, we’d already have been through the upcoming SSF4 and all its changes, and we’d probably be well into the evolution cycle of SF5 already, if not SF6. Capcom is pretty much shooting themselves in the foot.

Best game after ST/HDR would be A2. = )

Only way SF4 would have happened is if 3S actually sold and did well in American arcades. It didn’t. Thus, SF4 did not happen for 10 years.

Also, SC4 sucks. SC hasn’t been good since 1. That series went downhill mighty hard.

P.S.: SF4 hardly sucks. It’s fun at high level, but the same can be said for any game.

EDIT - Best fighter of all time is ST. HDR is shit and should have never happened. It was basically SF4 before SF4 in terms of attracting the casual crowd.

World warrior,Super turbo or HDR there personal favs but 3S for character design i think.

So its ST i think that is my very fav

Took part in an HF tourney today. So damn good.

This.

This right here.

And no-one seems to get it.

While I agree with you that ST is the best fighter of all time, I don’t see much of a difference when compared to HDR. They are 95% the same game. And if HDR hadn’t “happened”, 2009 EVO would have been the first EVO ever without an old school SF2 fighter. Not to mention other majors like Norcal Regionals and NEC.

Mr.Wizard himself said it: if HDR is not good enough, then no more ST for EVO. Not only was it good enough, but it was 2nd in attendance numbers only to SF4. And it is coming back for 2010 EVO (according to Wiz), as well as continuing to feature in all the major tourneys, as well as bringing in new blood.

Say what you will about HDR, but it is keeping the ST scene alive, with respect to major tourneys.

the 3 best sf games would have to be

sf2:ce
sf2:ww
sf2:hf

and imo, they would be in that order.

SF2:CE # 1
when i used to play in the arcades and local laundry mats, the anticipation for sf2:ce was very high. the boss characters were finally playable, and mirror matches were finally implemented. the main weakness in sf2:ww was that it was impossible to know who the best guile player or best sim players were for example, since they couldn’t fight each other in mirror matches. you play a match in sf2:ww, automatically 1st player had advantage since he could move his cursor to guile the fastest, choose guile and pretty much dominate until people let him finish the game (and if he knew invisible throw, even more domination). the only other possible counters if they chose guile was maybe you choosing sim, or you choosing gief if you were good enough to get them into the corner and abuse the jumping knees into spd. but when sf2:ce came out, all things were “finally settled” and people could see who was best among individual players of the same character. the competition in my area increased, and people were always challenging instead of “letting the guile player just finish his game” etc. the balance wasn’t there yet among the different characters (guile, ryu, sim, and bison were super strong i recall), but people had no excuses when a challenge was presented. and at the time, sf2:ce was still the most dominant fighting game as far as arcade presence i believe (snk was just barely rolling out fatal fury i think). to get a better understanding of the thing, imagine if there was only 1 fighting game at the moment, and every1 played it. like say, if there was only sf4 right now, and no tekken, kof, mvc2, etc. but the players from all those other series were playing sf4 hardcore since it was the ONLY thing out. i’d say this was the peak of arcade competition in usa… and from champion edition, all those other bootleg sf2 games came out. this game was also ryu at his best incarnation - no weaknesses vs any of the other characters if i recall.

SF2:WW # 2
this was the game that started it all. tekken, vf, killer instinct, all snk games, etc owe this game a huge debt of gratitude. i’d say arcades in general survived at least an extra decade because of this game. it wasn’t like anything prior, and people were pumping mad money into this machine since you didn’t have to wait for you’re turn, you could challenge right away. prior to sf, alot of arcades had games like rastan, strider, shinobi, double dragon etc and usually people would spend maybe 10 - 20 mins to finish the whole game, before the next person got to play. the turn around for sf2:ww was obviously much faster. everything about the game was revolutionary - the music, the character designs, the graphics. and this game gave you AMBITION - to be the best at your arcade, the best on your block, the best in the city, the best where ever your car was able to take you to challenge some1 else who thought they were good. this game gave us secret bosses (sheng long) although he wasn’t in the actual game, it was the reason every other game that followed had a “secret” boss. and the rumors, skill, and secrecy people kept about guile’s invisible throw, freeze, handcuffs, and sim’s teleport etc… you automatically gave those people “more respect” and even “more hate” for possessing that knowledge and being able to do it (and keeping it for themselves). this was a primitive time, mind you. these days some1 gives you trouble, you can just youtube some strats or come on these forums and problem would be solved with some practice. the good players in this era, they had to earn ALL their stripes by practice, playing with like-minded players, and each crew or arcade held “secrets” that would surprise you until game day - definitely there was more effort and thinking if you wanted to be the best. this game introduced guile, and it was off of this game that i believe guile continued to be used and considered strong, since he was just so dominant vs the rest of the cast. every other game that featured guile after ww, he was just weakened and weakened further.

SF2: HF # 3
i put this game at 3 since it was the “last of the series” as far as pure SF. after this there was ssf2, but it felt sluggish, and then st had supers which changed everything. in HF and CE, i always felt that if people beat you, you were soundly beaten by a better player and in no way would you feel cheated or that luck played too much of a factor. you had to work for every bit of damage that you could muster and you definitely had to manage the clock as best as possible. in st and other games that followed, i can say that you could probably get lucky or randomly throw out a super and it could connect. when you were at the receiving end, you’d always swear that the enemy was “lucky” with that 1 sequence. in HF and CE, i didn’t feel this way, because the other player would have to work considerably for all the damage he got. i guess the best way to put it would be if you ran a marathon from start to finish, or if you took a taxi half way thru the marathon to cross the finish line. the 1 who finished from start to finish would definitely feel like he accomplished something while the taxi rider, got an “extra” boost to help him finish - ya he finished but in no way could he feel he did as good or better job as the the runner from start to finish. now sf2:hf, it wasn’t too different from CE, but the gameplay and balance was definitely tweaked. to a point where you felt that each character could definitely put up a decent fight.

st is quite balanced imo (relatively speaking), but in all honesty, i don’t think st even received as much gameplay time as the other 3 games (ww,ce,hf). but st is the link (if you will) for the old sf games to the new sf games.

Nothing more needs to be said

I like the Alpha series as my favorites, I find their gameplay engaging and I enjoy them very much. But in terms of the best “When you think of Street Fighter” game it’d have to be Super Turbo.

ST

When in doubt, max out.

This thread inspired me to try playing hyper fighting. It was too slow for me.

Either 3rd Strike or Alpha 3, soooo much fun. But I think Alpha 2 is probably the “best”…until Super SFIV comes out.

The best Street Fighter game of all time is the one I’m currently playing.

ST rules

I believe CVS2 is the best Street Fighter game. And yes it is a SF game. There is no other game that gave you so much to work with, that enforced so much creativity, so much strategy, and so much depth. CVS2 was all about fundamental SF, like footsies and spacing, but it game you a lot of newer stuff like more movements, short hops, parries, JD, you name it. It is also a game where you felt that you could make any character work if you put enough time into them. Top tier in the game felt totally beatable as well.

Most people can’t point out that many CVS 2 faults and have them stick. You want to talk about CCs, probably the least overpowered CCs of any game. Sure it benefited some characters very well, but unlike A3 and A2, it wasn’t the only thing that made the character good. Want to talk about hit confirms to supers, yeah, it benefited some characters in K groove, but you had all the right tools to get around it.

For me, it feels like such a complete and balanced game without sacrificing diversity and strategy. Every character feels like they have what they should have. Of course overpower techniques sneak in, but if you’re knowledgeable every matchup was winnable. CVS2 really deserves more respect than it gets. The game is technical, strategic, enforces thinking, and a lot of knowledge.

I like A2 and SFIV. WW always has a special place in my heart, though honestly it’s not a good game. HF is good to, but admittedly I never got a chance to play it at higher levels. Back in the days my HF competition in arcades were mid tier at best. Would love for the game to get more of a following, because I agree with Schaeffer about not like supers. Though I think he oversimplified it a bit, supers were powerful, but not as powerful as he is making them out to be.

A2 is up there with the best for sure.