The difference is that in sf4’s case, it is a rare occasion that the game isn’t faulted because of balance, but because of the core mechanics. I mean sure, NG had really fucked up parries, Alpha 1 had the chain system+redizzzies, ww had no reversals and sf2 speed changed and throw techs and supers got added in st…but I mean you can list the major mechanics changes in a single sentence. Usually the main thing faulted with specific fgs is a balance thing, and mechanics are only a small part of a game’s faults. In sf4 it’s basically the entire story. Every single thing they changed in it that had always been roughly the same in past sf games also happened to be changed to favor making defense easier, and by comparison, offense more difficult.
I love all the Street Fighters (even have a little fondness for Street Fighter: The Move: The Game: Console Edition), and I sometimes boot up the original SF1 just hear the incredibly mangled voice clips at the end of each match. Ryu really was in his prime during his teen years, with inconsistent two-hit kill hadokens. Seriously, forget Satsui no Hado or Killing Intent or whatever, when Ryu hits the next level, his hair should turn red again, put on some slippers, and get back his SF1 brokeness.
My favorite is SFA2, followed closely by Hyper Fighting. Alpha 2 did just about everything right - tight gameplay, great music arrangements, and is generally pretty balanced. Alpha 3 has a better roster, but Alpha 2 is where it’s at.
I dunno why people have to hate on SF4 love. It may not be everyone’s game, but it’s built solid and is genuinely really fun. I don’t like it as much as most of the older games, but in time, after the dust settles and I can look back on it from a more objective stance, I might learn to like it more. I really do like the Honda in that one - feels so much more responsive than the Alpha version.
sf4 will ALWAYS be bad because its catered to scrubs. Dumbing the game down to increase profit means it will be a worse game overall. Ono doesn’t give 2 shits weather or not sf4 is good enough to be a tournament game. He wants to increase his profit by maximizing sales. I don’t see anything thats going to make SSF4 any better. That god damn ultra is still there. @ this point, it will never be gone so the game will always have this random scrub factor to it. We still don’t know anything about the mechanics yet so I can’t get to far into that argument. However, the fact that the ultra is still present is retarded.
you can’t blur the lines between pro\scrub levels, its just not feasible. Does the NBA lower the goal so more people can dunk?? FUCK NO. If you can’t dunk then work on other aspects of your game if you want to make it to the pro level. Thats the way its supposed to be. You have to put hard work into your game to see results. If your execution isn’t on par with pro’s, go work on your mind games, go work on your defense, go work on your strategy. You shouldn’t be a scrub and try to ask for alternate methods to side step practicing so you can achieve the same level nor should capcom listen to scrubs and help them out.
Its still a business @ the end of the day and they have to make money some how. It just really sucks that this is there approach. Its not about making a good game. Its about making a game that will sell as many copies as possible and to do that, they have to sell to the casual market. Casual players won’t play an overly technical game, so capcom has to balance it out and the end result is never pretty.
This is exactly how I feel. Well, part of how I feel. I don’t mind supers in ST, I’m used to high damage and everything but you gotta EARN that meter and EARN those wins in ST.
Even in 3s, everyone’s like “oh you can just parry everything” but it’s still not that simple to just “parry everything” you actually have to do something that takes practice.
SF4 takes the practice from other fighters and everything and just throws it out the fuckin window like “Here, all those years you spent playing the game don’t mean shit in this one so that guy playing insert game here that isn’t a fighter over there can do just as good as you on the control front. If you can’t tone your game down I’m sorry that you’ll just have to get used to a less complicated control scheme. Oh and if you beat him up too bad we gave him a little trick to bring him back into the game so he doesn’t feel completely bad.”
It’s sad but true - Street Fighter, just like games in general, are moving more towards the casual end of spectrum, but if you look at the mild reception of SF3, can you really blame them? How many of the hundreds of thousands of people playing SF4 actually played SF3? Or Street Fighter EX? Or even the Alphas? Fighters occupied a niche sector of the gaming world for the entirety of the late 90’s and early 2000s, and Capcom needed a hook to bring people back. I’m not defending what they did to SF4 - I’d love another game like the originals where dedication was directly proportional to skill - but in today’s environment you just can’t market a game like that. It probably has a lot to do with the median age of gamers increasing every year. People with jobs and families can’t put forth the time and effort they could when they were still in high school, so fighting games would be completely off limits to someone like that. This kind of mass-appeal market didn’t exist ten years ago, but it makes up a huge portion of the gaming public now, and for Capcom or any other game company to not try and exploit it would just be bad business sense, especially in this economy. SF4 is easy mode, no doubt about it, but so were games like Pocket Fighter that only had two buttons yet still managed to be fun.
SF4 wasn’t made for everyone, it was made for most people, and to the hardcore fans, that’s exactly the problem. It’s a fun game, but it just might not be your perfect idea of Street Fighter.
top 5 IMHO
- SF4
- 3S
- SA3
- ST
and teh best SF EVER…
- EX FUCKING 2 PLUS (+)!!! :rock::rock::rock::rock:
fuck da haters…
top 5 SF of all time IMO
5.SF2 Turbo
4.SF aniversery edition
3.SFA2
2.SF2 CE
1.SF2
peeks in
A1 may have flaws but how redizzys are a part of them I dont know. I dont even think I can count on 2 hands how many times I have seen somehow hit a redizzy in the game. Its extremely unlikely.
sneaks out
lol guy redizzys like stupid on that game.
-dime
Ive played the game quite a bit on and off sir. If you want go on to GGPO or 2df and show me guy hitting redizzys like stupid. Id love to see it. Or any match video period. I guess ill use online since well its only the real way to compare now a days the 2 best players in the game online that ive ever seen sirika and teishisei I have never… EVER seen once hit guys redizzy. So I dont think redizzys are a problem with the game.
Hate of SF4 all you want…
But, no other SF game has Viper or Abel in it, and they have two of the most enjoyable playstyles in years. They’re fun as heck.
Game still sucks though.
They wouldnt say that if they ever reached Kuroda’s level
SF4 is probably the best just because it combines new and old, has a lot of depth even if it is partially catered to newcomers, and is better balanced than ST and 3s. IMO. SSF4 will probably be the best SF ever made if they can keep it balanced and promote offense.
SF4 imo.
The only correct answer is Hyper Fighting.
take out the CCs and VCs and all that crap and theyre all good.
but seriously alpha 2 without the ccs would be the best. other than that sf4
3S for me, was my first SF game and I never really played much SF2. Second would have to be SFA2 though because it was awesome on GGPO. Don’t care much for SFA3.
SFII Rainbow Edition, so damn good.
cough Twelve cough Sean
Need I say Oro?