What is the greatest SF game of all time

well the reasons people dislike it has very little to do with character balance and a lot to do with the core mechanics of the game. Yet in SSF4 it seems like everything they’re changing has to do with character balance and adding new characters in.

None of that will actually change how the game is played. So personally I have little hope.

Throughout the iteration of SFII they added stuff like reversals and throw teching that drastically changed the core game-play aside from tweaking move properties. I have 0 experience with the sf3 series but from reading they changed a bunch of mechanics together with changing character balance.

I might be proven wrong but as it goes now I don’t think the “SF4 is only the first iteration” argument works because it doesn’t seem like the core game play will change.

WW, CE, HF and NC’s core gameplay is exactly the same.

SF2:HF with ST right behind it. Especially if you take into account how great the games were during their first release. When HF came out, competition in arcades was HUGE. It really was like a second golden age of arcades back then. I don’t think any other SF game was as played in its early days.

PS: More people should be playing it on GGPO since nFBA runs the game at the correct speed (unlike mame). However, constant de-syncing midmatch from your opponent takes a lot of fun out of it. There’s something about HF that GGPO code needs to be updated for or something.

Sf3s
st
sfa2

NC?

iirc WW had no reversals, adding them changed the game.
Speed changes from CE to HF changed the game.
Techable throws changed the game.
Supers changed the game.

Every single iteration wasn’t going to change everything but those mechanics and speed changes were significant to how the game evolved. It wasn’t just about adding the bosses and new challengers.

New Challengers, the game that might as well not have existed.

What I’m saying is that most of the changes in those games had to do with balance, but each consecutive version (bar NC) was better. The speed did have a slight impact on some aspects but they were mostly char specific (eg. punishing normals with DPs became harder). The core mechanics and gameplay were exactly the same.

The biggest change to the game was the introduction of Super Moves, and that only came in the 5th iteration of the game. Meter management was a completely new strategic element and it’s basically stayed with the series since then. ST was the first title where players would do moves for purposes other than offense or defense (not talking about the psychological stuff). You also had to change your strategy mid-round against certains chars once they had a Super stored.

Ah I’ve never seen super street fighter II referred to as NC.

And yes most changes had to do with (character) balance, they constantly tweaked the characters. But that was not the only thing they did, developing the game system received equal attention. Reversals, speed changes, techable throws, supers, if you really do not believe that each of those things significantly changed the game then youre just being silly.

I sincerely hope SSF4 will evolve into a better game at its core, I couldnt care less about character balance if its still the same old snorefest.

I’d honestly give it to HD Remix.

After that, most likely Street Fighter EX 3

I don’t think SSFIV needs new core features. It’s already a very complex game. The things that need to change IMO have more to do with character balance than anything else. Some of it seems universal, but most of it’s just char specific frame data. eg. Block stun and hit stun are properties on individual moves. Input leniency and delay is set on individual motions. Throw ranges, speed and teching are character specific. Even the wakeup rules and timing varies between characters (it shouldn’t, IMO).

Game speed and things like the reversal window are engine changes, but that’s only two major engine features I can think of that people have problems with. I’m not a huge fan of the Revenge system, but it’s something I can live with.

Anyway, I think at the moment most of this is speculation, but given the series’ history, it’s reasonable to expect that the next version will be better. That doesn’t mean it’s going to be the best version of SF, but I wouldn’t write it off just yet.

SF2 Hyper Fighting is the best. It all went downhill after that.

Maybe it was due to all of the political heat that Mortal Kombat was taking at the time, but the style went downhill. The character voices and the announcer became higher pitched. The alpha series came in and took on a cartoony look.

The gameplay in SSF2 regressed due to the slower speed (it was like moving back in time), also the new characters (DJ, TH, Cammy, FL) just weren’t as interesting as the original 12.

The super meter in Super Turbo broke the old-school style of gameplay and the character voices got ridiculously bad.

Peeps be bashing too much on SF4 to be honest. It’s really good. I partly agree with most of the complaints actually but what ya gonna do? I’m not gonna stress over the bullshit, I’m just gonna enjoy the many good facets of it and level up and have fun with the mostly great community it has.

Of course, the longer you dwell on the imperfections the bigger a deal it’s going to appear.

Hopefully SSF4 will go some way to making amends for some of the downsides of SF4, but if not I’m not going to be too down on it. After all it’s fun, addictive, and pretty well balanced to boot. I like it.

This is what people that got into fighters with SF4 actually believe

My execution is pretty average, yet by your standards, I’d be a “machine”. :arazz:

Funny because I remember reppin’ T. Hawk when ST came out. And Sagat before that.

I stand by my position in that, if you are able to ultra through a fireball, you deserve the payoff.

You mean to tell me you were maining T.Hawk (on ST no less) back in 1994? Yet ultraing through a fireball on reaction is “machine-like” to you?

Dude, let’s hit ST on GGPO/2DF this instant (my username is the same as this forum’s on both), I long for the chance to face someone with nearly 20 years of SF exp! :rolleyes:

cvs2

I love me sum Alpha 2 & 3. Then 2nd Impact and 3rd Strike with St in tha mix

You are not Jeff Schaeffer.

3rd Strike by far is the best. Cool characters and smooth controls makes this game at least in the top 3 SF games of all time. Very under rated IMO.

What the fuck is this?

09 here. SF4 was the first to capture my attention, it’s the first one I got really into. I have since gone back and played through the SF games that were easy to find. Thoughts:

3s: It’s super fluid, the art is nice, but the characters are entirely too kooky for my taste. One armed guy, giant robot, whatever the fuck 12 is. Not nuts about parries, but I also haven’t played it long enough to get proficient with them.

Any iteration of 2: Show these to anybody that’s fresh and they’ll wonder why they play like total garbage. Shitty framerates, slowdown, barf. I realize the restrictions of the hardware at the time, but outside of nostalgia I don’t understand why anybody would put this shit on top.