Growing up playing SF all my life and owning most of all the arcade versions (No Ex and No Movie and sadly no SF4 (I want arcade SF4 so bad though)), I want to say that throughout SF History Capcom has given us players three great Street Fighters of all time that are not comparable.
Super Turbo: While I love love Hyper Fighting Super Turbo is far superior. In the mid 2000’s I played the old Hyper Fighting again in my college arcade. Surprisingly it got competitive. I was beating everyone with Ryu and there was a big crowd forming. These competitive Hyper Fighting sessions were happening throughout the semester (Turning back the clock). I was always dominating people with Ryu constantly doing the crossover roundhouse, standing fierce, jab shoryuken combo. Every time I did it they always got dizzy. Sometimes people got dizzy three times a round. A lot of people were frustrated because they thought this game was too cheap because you got dizzy so easy.
When you play super turbo getting dizzy doesn’t happen that easy. The game is more balanced this way. I believe it takes more skill to land a super and kill someone then do this Ryu combo in Hyper Fighting and win. Capcom did a great job in perfecting the SF2 formula in Super Turbo. In Hyper Fighting it’s much easier to get 20 wins in a row due to the cheesiness. In Super Turbo, it’s much harder to string an 8 game winning streak. Too many strong characters in Super Turbo and it’s not that easy to win. The Super also gives the losing player a chance to come back or win. ST is perfectly balanced. Yes Hyper Fighting was enjoyable and it gave the SF2 series a great spark but it’s not a mature game. It’s too cheesy to be taken seriously.
Alpha 3/Street Fighter Zero 3 Upper
While Alpha 2 was fun and I love the art. To me it just feels like a redrawn version of Super Turbo. Gameplay wise it doesn’t separate itself from Super Turbo that much. You could win by playing Ryu, Ken, Zangief the same way you do in Super Turbo. Now Alpha 3/Street Fighter Zero 3 Upper takes a giant step away from Super Turbo when it comes to gameplay. Alpha 3 takes SF players into a new world. The different ISM’s dramatically change the whole street fighter system. Also the guard meter made the game more urgent and not like the turtlefest of alpha 2. I bunch Alpha 3 and Street Fighter Zero 3 Upper in the same category because to me they really represent the same game. When Alpha 3 first came out it was immediately embraced. Players just loved it because it felt like something new. Yes there were balance issues but I think Upper took care of that and Upper was the same as or a lot like most of the console Alpha 3 versions. It’s ashamed that Zero 3 Upper never came to arcade US for the Sega Naomi system because that game I believed would give Alpha 3 a better legacy then it has today. Capcom should release Alpha 3 Upper online so that players can truly appreciate this forgotten classic.
Third Strike
One of the greatest fighting games ever. Yes it was a flop when it first came out but I think that’s because the learning curve for this game is so hard to grasp in the beginning even for seasoned Street Fighter II players. It’s like an art film. You may not understand it the first time but the more you watch it the more you appreciate it’s greatness. The more and more you play third strike and break it down, the more the game rewards the player and the game grows in depth. The underrated parry system (especially with the addition of the red parry) give players endless options and endless match ups. In addition to the great parry system, there are too many characters on the roster that can dominate the game. The myth is that this game is made up of only Ken, Yun, and Chun Li. This is far from the reality. Depending on the skill of the player Q, Hugo, Remy, Makoto, Urien, Dudley, Oro, Necro, and on and on can dominate the game. Third Strike is probably the most underappreciated game in fighting game history. It’s ashamed that players who love Super Turbo and love SF4 never really got into this game. A whole population of SF players skipped this masterpiece. We lost a lot of potential great players for this game. If you haven’t already, take a break from SF4 and play this game if you haven’t already. Third Strike will never die.
Super Street Fighter 4???
Now this game has a lot of potential and a lot of promise to be one of the great ones. First of all Capcom must make the arcade version (crossing fingers) and the console version the same. They dropped the ball and divided the SF4 community by making the arcade version and console version not exact. For SF4 to unleash it’s full potential, all the SF4 players have to be on the same page. Now to the game itself: The new focus cancel system in SF4 is extremely revolutionary. Capcom has again gave players another crafty way on how to play Street Fighter. With new characters and all the console characters included, in addition to each character having TWO ultras, and everyone more balanced and tweaked since the last SF4, this game can be bigger than life. Again like all the previous Street Fighters, Super SF4 can only truly be great if there is an arcade version that matches the console. We need everyone playing both in the arcade and the consoles to reach the highest level. The hard lesson for arcade vanilla SF4 is that we never got to see great Gen, Fei Long, Sakura, and Gouken players used in the arcade. At the same time we didn’t have the opportunity for console players to visit and compete against players in the arcade. I love playing SF4 in the arcade because that’s where a lot of the best, dedicated, and most intense players are. The game reaches a different dimension in the arcade because you invest money. To me it seems more personal. This time around, however, I felt that there was something missing because there are no console characters and I think the console characters are great. Arcade SF4 is castrated because there are no console character and console SF4 is castrated because there is no arcade version. Let’s hope that Super Street Fighter 4 is a game that everyone can play because it might be the next great SF game.
So for the past twenty or some odd years Street Fighter has become one of the greatest video game franchises with a storied history and a long dedicated tradition. Hopefully Capcom will continue to make innovative and revolutionary versions of Street Fighter in the future and hopefully the players will still be there to play them.