What is the greatest SF game of all time

Yes, it does happen. But it also gets punished. As I’ve said, and you could probably find at least one example, Daigo has been punished for it. It’s a risk.

Stop bullshitting.

when you have the option to visually react, its no longer a risk. Like when you see ryu wiff c.rh and you can punish him on REACTION. Those are free. Thats how you play SF.

When you say punish, it means that there’s a counter for this. Like when ryu does c.mp, c.mk as a block string. You can PUNISH that string because its not safe. When it comes down to countering a FB with an ultra, there’s no risk** @ certain ranges**. Its free with no counter to the opponent available. Given its not guile’s EX sonic boom because of the recovery.

When you see daigo miss this sometimes, you or I don’t know what hes thinking. Sometimes he throws it out with no FB on the screen @ all. IMO, its times like this that he’s trying to counter a normal with an ultra. You have to be retarded fast on that counter and thats why it looks random. Its a totally different situation than countering a projectile with an ultra.

When Ryu and Boxer players Ultra through fireballs it’s not entirely reaction. They buffer the motion and tap 3P when they see an opening. You’ll often see Daigo change stances really quickly at a certain distance after throwing two fireballs because he’s buffering ultra ([media=youtube]nVaGlF3R4tc#t=56s[/media]). Boxers like Maeda Taison also buffer then dash with their fingers over 3P.

Reaction is very important, but top players have an arsenal of tricks up their sleeve (like option selects) to make things easier for them.

Here’s another trick that shoto players use: c.mk xx d, df, f, p, df [p] (don’t remember the exact motion)

If the c.mk whiffs, the fireball won’t come out. Then all they have to do is press p if the opponent jumps for a DP. It makes them look like they’re psychic or have godlike reactions, but it’s just a buffering trick.

K-Groove is a good groove, no doubt about that, but it’s no way behind A in terms of dominance, that title belongs to C-Groove. If anything C has taken over in the last couple of years because C groove players started figuring out how to take out A. And you’re forgetting about N as well, which has all the subsystems and RC. The game is not imbalanced at all, one of the only reasons why you see a lot of A groove dominance is because generally most of the A groove players are top players in their own right. The rest are just top tier users.

cvs2

World Heroes.

Totally agree. With all the grooves, if anything, it balances the game out. Different grooves can completely change your playstyle. You can pick C-groove and be real defensive/turtling or rush down nasty with N-groove.

Its not like SF4 where you see one Rufus or Sagat and you’ve seen them all. That game has no depth whatsoever.

TOP: HF ST HDR

UPPER: CVS2 3S

MID: Alpha 2, 3

LOW: SF THE MOVIE THE GAME

SHIT: SF4

CvS2 is probably my favorite, with HDR/ST right below.

Runner ups are SFIV, Alpha 2, and possibly Alpha 3. V-ism is bullshit but even with it, i admit its fun to play this game.

The only problem with Super SF2 is that it’s kind of butchered. They rushed the release, so the game was slowed down way too much (which was huge because it made it much easier for people to react to moves), and the players weren’t balanced as well as they should have been. Another “problem” is that aside from Cammy (and possibly Fei Long), many people thought the new characters were kind of forgettable.

As for me, I like the game and enjoyed it on the SNES, which was a great version of a game designed on superior hardware. However thanks to the slower speed I enjoy Hyper Fighting and Super Turbo more.

Growing up playing SF all my life and owning most of all the arcade versions (No Ex and No Movie and sadly no SF4 (I want arcade SF4 so bad though)), I want to say that throughout SF History Capcom has given us players three great Street Fighters of all time that are not comparable.

Super Turbo: While I love love Hyper Fighting Super Turbo is far superior. In the mid 2000’s I played the old Hyper Fighting again in my college arcade. Surprisingly it got competitive. I was beating everyone with Ryu and there was a big crowd forming. These competitive Hyper Fighting sessions were happening throughout the semester (Turning back the clock). I was always dominating people with Ryu constantly doing the crossover roundhouse, standing fierce, jab shoryuken combo. Every time I did it they always got dizzy. Sometimes people got dizzy three times a round. A lot of people were frustrated because they thought this game was too cheap because you got dizzy so easy.

When you play super turbo getting dizzy doesn’t happen that easy. The game is more balanced this way. I believe it takes more skill to land a super and kill someone then do this Ryu combo in Hyper Fighting and win. Capcom did a great job in perfecting the SF2 formula in Super Turbo. In Hyper Fighting it’s much easier to get 20 wins in a row due to the cheesiness. In Super Turbo, it’s much harder to string an 8 game winning streak. Too many strong characters in Super Turbo and it’s not that easy to win. The Super also gives the losing player a chance to come back or win. ST is perfectly balanced. Yes Hyper Fighting was enjoyable and it gave the SF2 series a great spark but it’s not a mature game. It’s too cheesy to be taken seriously.

Alpha 3/Street Fighter Zero 3 Upper

While Alpha 2 was fun and I love the art. To me it just feels like a redrawn version of Super Turbo. Gameplay wise it doesn’t separate itself from Super Turbo that much. You could win by playing Ryu, Ken, Zangief the same way you do in Super Turbo. Now Alpha 3/Street Fighter Zero 3 Upper takes a giant step away from Super Turbo when it comes to gameplay. Alpha 3 takes SF players into a new world. The different ISM’s dramatically change the whole street fighter system. Also the guard meter made the game more urgent and not like the turtlefest of alpha 2. I bunch Alpha 3 and Street Fighter Zero 3 Upper in the same category because to me they really represent the same game. When Alpha 3 first came out it was immediately embraced. Players just loved it because it felt like something new. Yes there were balance issues but I think Upper took care of that and Upper was the same as or a lot like most of the console Alpha 3 versions. It’s ashamed that Zero 3 Upper never came to arcade US for the Sega Naomi system because that game I believed would give Alpha 3 a better legacy then it has today. Capcom should release Alpha 3 Upper online so that players can truly appreciate this forgotten classic.

Third Strike

One of the greatest fighting games ever. Yes it was a flop when it first came out but I think that’s because the learning curve for this game is so hard to grasp in the beginning even for seasoned Street Fighter II players. It’s like an art film. You may not understand it the first time but the more you watch it the more you appreciate it’s greatness. The more and more you play third strike and break it down, the more the game rewards the player and the game grows in depth. The underrated parry system (especially with the addition of the red parry) give players endless options and endless match ups. In addition to the great parry system, there are too many characters on the roster that can dominate the game. The myth is that this game is made up of only Ken, Yun, and Chun Li. This is far from the reality. Depending on the skill of the player Q, Hugo, Remy, Makoto, Urien, Dudley, Oro, Necro, and on and on can dominate the game. Third Strike is probably the most underappreciated game in fighting game history. It’s ashamed that players who love Super Turbo and love SF4 never really got into this game. A whole population of SF players skipped this masterpiece. We lost a lot of potential great players for this game. If you haven’t already, take a break from SF4 and play this game if you haven’t already. Third Strike will never die.

Super Street Fighter 4???

Now this game has a lot of potential and a lot of promise to be one of the great ones. First of all Capcom must make the arcade version (crossing fingers) and the console version the same. They dropped the ball and divided the SF4 community by making the arcade version and console version not exact. For SF4 to unleash it’s full potential, all the SF4 players have to be on the same page. Now to the game itself: The new focus cancel system in SF4 is extremely revolutionary. Capcom has again gave players another crafty way on how to play Street Fighter. With new characters and all the console characters included, in addition to each character having TWO ultras, and everyone more balanced and tweaked since the last SF4, this game can be bigger than life. Again like all the previous Street Fighters, Super SF4 can only truly be great if there is an arcade version that matches the console. We need everyone playing both in the arcade and the consoles to reach the highest level. The hard lesson for arcade vanilla SF4 is that we never got to see great Gen, Fei Long, Sakura, and Gouken players used in the arcade. At the same time we didn’t have the opportunity for console players to visit and compete against players in the arcade. I love playing SF4 in the arcade because that’s where a lot of the best, dedicated, and most intense players are. The game reaches a different dimension in the arcade because you invest money. To me it seems more personal. This time around, however, I felt that there was something missing because there are no console characters and I think the console characters are great. Arcade SF4 is castrated because there are no console character and console SF4 is castrated because there is no arcade version. Let’s hope that Super Street Fighter 4 is a game that everyone can play because it might be the next great SF game.

So for the past twenty or some odd years Street Fighter has become one of the greatest video game franchises with a storied history and a long dedicated tradition. Hopefully Capcom will continue to make innovative and revolutionary versions of Street Fighter in the future and hopefully the players will still be there to play them.

For me, it would be Super Turbo. I finally started playing SF4 last week, and man its just not pulling me in. I really do not care about being skilled in that game. Now with Super Turbo, I have a dilemma just from picking who to main cause I want to main em all. I love that roster, the pace of the game, the random shit, and the tiers. The game engine is relatively simple, but the way it brings forth fast-paced mind games makes it intense and sometimes complex. Easy to learn but difficult to master. I love it.

I agree on reversal timing (which is what causes the auto-correct DP’s)

However, your not thinking properly if you believe what your saying. As long as people can combo into their ultra hitting someone with an ultra will inherently generate an ultra FOR YOU! Now assuming you can’t be combo’d for 100% of your life with an Ultra (which no one can) your 4 mind games + 1 additional with Ultra should kill your opponent. So your opponent has to kill you using an 1 Ultra combo mindgame+3-4 other mindgames afterwards … you do 3-4 mindgames than 1 Ultra …you have to do the same to win.

The only broken aspect of SFIV is some characters can’t reliably hit their ultra’s everyone should have a situational and a comboable ultra … which hopefully is what SSFIV will do.

super street fighter ii x

Real concrete game, no fluff and w/o SC really showcases the fundementals of SFII. It’s the best of the classic SF. I gotta it to A3 for the later series because it’s just so different from your normal SF and I respect that. It really feels like a versus game with just SF characters.

I always thought they hated on it because of the anti 3s bandwagon. Why else would you have people repeat the tired arguments about the top tiers.

And the parrying. And the characters. I’m waiting for someone to hate on the art just because.

But yeah I think it’s mostly bandwagon bullshit.

3S is way imbalanced and suffers from tier syndrome but at least the game itself is a lot of fun. SF4 just sucks all sorts of dick.

imo.

Tier syndrome? What you mean it has tiers?

From my experience 3S is one of the most balanced fighting games in history. Almost 80-90% of the roster can be dominant. You can get 20 game winning streaks with almost everyone except Sean and 12 (But there are some people who can also dispell this). One good source on how great the whole roster can be is in the Kuroda videos. But also playing in FFA for a while also shows how great a lot of the characters can be.

I myself main Q and I have no problems competing against Ken, Yun, and Chun. IMO opinion Q dominates the Ken vs Q match up.

The point is that this game has endless possibilities. Yes it can be super technical at times but if you put a lot of time in, it always constantly rewards you.

Yeah and I like working for my comeback. It actually teaches you to never give up unlike SF4 where it’s like “DONT GIVE UP YOU STILL HAVE THE WIN BUTTON!” which is some stupid thing you get for losing.

At least 3s rewards you for being active and in the match. Whiffing for meter is dumb but getting beat up for meter is worse.