krazykone123 This message is hidden because krazykone123 is on your ignore list.
For being too damn stupid to entertain me.
u mad? hahaha
krazykone123 This message is hidden because krazykone123 is on your ignore list.
For being too damn stupid to entertain me.
u mad? hahaha
He’s such a trooper…
This^
Also, snake and Mihai should keep going at it.
I unironically liked this post a lot.
Again, I still see no reasoning. You’re still ignoring the question. And no, snake didn’t ask me to do shit, I just like showing scrubs their place.
He won’t give a reason, he’ll just go “ulovemikeroch is on ignore, even though I’m responding to his post.”
This guy is obviously a SF4 scrub who likes the game because, any person with two hands can play it.
Why would I ignore him? I only ignored the other guy cause he was getting really repetitive and was just not contributing to this thread.
Guys, I’m not gonna lie. This thread is getting boring. Yeah, it’s fun getting people mad. Yeah, CVS2 is a really bad game (no joke). And yeah, SF4 is really good.
Why is SF4 as good as the old SF games, and a lot better than Alpha, CVS, and SF3? It’s really simple:
SF4 is about as fundamental as you can get (for this day and age).
Combo -> ultra is a gimmick. It determines tiers. In a really major way. Let’s not even go into character specific gimmicks to win.
Also, the shortcuts teach you to be sloppy. They teach nothing about execution in other fighters. They also fuck up people who play games that require execution like EVERY OTHER FIGHTER.
SF4 is definitely down there with the EX+@ games.
You can punish jump-ins in SF2 along with other shit and SF4 doesn’t even touch it, let alone any other SF’s besides EX series. SF2 has its gimmicks as well along with every other one.
Um comboing into an Ultra is not a gimmick. You have to get that initial hit, and it’s not going to be easy vs competent players.
And what shortcuts do YOU use exactly cause I don’t use any? Are you talking out of your ass, or do you play the game?
Let’s look at:
ST: The entire SF2 series is SF at its finest. Very few gimmicks. Game revolves around superior zoning, which is what SF is about, but without anything stupid getting in the way.
Alpha2: ridiculous CC’s and AC’s. Gimmick since that’s what the game revolved around.
Alpha3: VC’s make V-ism the only groove that matters. Now add infinites, and the game becomes LOL.
CVS1: This game is pretty solid, I don’t have beef with it.
CVS2: Roll cancelling, ridiculous A-groove
3S: Not a very gimmicky game, but parrying doesn’t belong in SF. Game boils down to the “best supers” aka Yun/Chun/Ken/Dudley/Makoto/Urien
All in all, ALL SF games after SF2 series boil down to meter, and using characters that can best abuse the broken system. Of all of these, SF4 is least gimmicky with its Ultra.
you can also add in, auto correct DP’s which is a fucking gimmick. You don’t even have to recognize what side your opponent will land on, all you have to do is see if they still be in the air by the time your reversal comes out.
Reversal timing is super huge so scrubs can compete. The reversal timing is the biggest its EVER been.
None of the stuff you said matters. Let me address a few points:
Tech throwing. It’s easy in all SF games if you know it’s coming. 3S is the KING of tech throws. I don’t think I’ve seen so many tech throws in my life. Empty jump (cause jumping isn’t a big risk), tech throw. Dash in, tech throw. Walk up, tech throw. x INFINITY
LOL @ people still complaining about shortcut inputs like they matter at a high level of play. I’m very touched that you care about the “scrub” and that you want him to have proper execution, but guess what? It doesn’t fucking matter…at ALL. As for you? If you’re having problems executing, it’s YOUR OWN FAULT. If anything, SF4’s input system makes it so you have to be MORE precise with you motions and button presses.
LOL @ auto correcting. If it was so easy and dominating, you wouldn’t see Viper/Akuma/Ryu/Zangief and lots of other characters crossing people up in HIGH LEVEL PLAY. Again, you’re just regurgitating what you read on SRK or what you’ve experienced once or twice during your shitty online sessions.
Reversal windows. Wow, like it matters buddy. Are you sad because you’re losing to wakeup uppercut? Let me give you a tip: BLOCK. Reversal timing has almost no effect on high level play. NONE. You know why? Because good players don’t mash SRK on wakeup.
Jump arc. Again you’re talking out of your ass. If the jumps were so huge and obvious, you would never see anyone jumping, but you obviously do.
Walk speed and tempo. Again, you’re talking out of your ass. You’re not giving any concrete examples as to why these things “ruin” SF4. It’s just your shitty and scrubby preferences put into text. If walk speed was so shit, you wouldn’t be seeing footsies, but Daigo obviously does this, and does it as well as in ANY past SF game.
And an extra big LOL goes out to players crying about Ultras, but not about K-GROOVE, where you get raged twice as fast, twice as often, and do SHIT LOADS MORE DAMAGE ALLLLLLLL THE TIME. Not even mentioning JD’ing. CVS2 is a joke.
Kapser
I don’t know so much about SF, but Sf4 seem like the most deep and balanced one.
ill give u the balanced part
So you’re telling me that SRK -> Ultra is not a fucking gimmick? It’s much easier to be able to land atleast one SRK than get a fucking low mid kick in, which then has to connect to the super. Whereas SRK-> ultra you can actually react into the ultra. And are you serious? You’re crying about K-Groove? K-Groove sounds good on paper, but how many tourney winners do you know that use K-Groove? Not saying it’s bad, but it’s not dominating either.
I’m not gonna BS, SRK FADC ULTRA is pretty gimmicky, but it just doesn’t compare to other gimmicks in previous SF’ers. And K-groove was probably the highest placing groove behind A throughout CVS2’s life. I think even Viscant said K would dominate the other grooves if it wasn’t for A.
Its all good.
…
So basically that means you didn’t play it. CvS1 was way more broken than CvS2 ever was (post RC and after).
Do yourself a favor and research.
I said it before and I’ll say it again.
SF4 just needs polish. It just needs a little attention, especially with regards to the ultra mechanic and how it factors into decision making, and here we are, great fucking game.
Making ultras all around a lot weaker is a step in that direction. Honestly, fuck, some of you are bitching so hard about ultras, and it’s completely unwarranted. Yeah sure it could be done better but seriously, stop overreacting.
I heard a point about how ultras basically require 1 mindgame rotation and the reward is equal to what, 4 mindgame rotations? First of all, no. For most ultras, they do maybe 2x the damage of a BnB at MAXIMUM charge, with ZERO scaling, i.e. you fucked up bigtime and you ate a fat fucking ultra.
Second of all, Supers in older games did the exact same thing. They gave you the opportunity to cause damage equal to multiple mindgame rotations. Sure, you charged them differently, but the result is the same, in regards to getting a big damage potential boost.
Of course, you’ll go on and say that the difference in charge process is the big difference, but you’re forgetting that ultras are fundamentally different in other ways which seperates them from supers.
Most ultras at a decent level of play are not max charged and are not unscaled. 90% of the game is still about zoning, reactions, and knowing the matchup. Stop whining about that 10% which I’m sure Capcom will give some attention to in SSF4.
Capcom got almost everything else right with SF4. Do not go and fucking say this game is right down there with the EX games, because you are lying your goddamn ass off.
Just had to further stress that part about actually playing the game because this Mihai guy really doesn’t have a bloody clue…
This game is right down there with the EX games:rofl: