What is the greatest SF game of all time

Another hype 3s match https://youtu.be/Ttwe5OzLb3U?t=35m43s

GG, MVC2, KOF, HNK, Jojo, SF2, CVS2 (sometimes), LB2, Samsho, BB, SF4, and the list goes and goes :razz:
also i always found moronic that you can get super bar by throwing attacks to the air on 3s, thats plain stupid

wakeup parry
counter
wakeup parry
counter
wakeup parry
counter
wakeup parry
counter
KO

dear god my feeble american mind cannot grasp this deep engine, such poetry in motion

Bear in mind that whiffing normals for meter is a big part of VS and JBA as well. Same concept.
Not to say that it isn’t yet another imbecilic mechanic that 3s implemented, with meter-management and the power of EX/ES/Super/Whatever not being remotely the same as the former 2 games (AKA not properly executed), and therefore causing severe imbalance in certain characters.

3s. fuck all the haters

Yeah, seriously

To some people that’s just beautiful though. Others see something totally different in that.

Like some people see fireball battles and spacing/zoning in ST or HF and think it’s boring. Others see the mindgames and think its amazing.

It’s all relative to people but scrubby threads like these always bring out the worst.

I was gonna say, I enjoy watching 3s but that match is a terrible example.

Yeah SF4 ultras are super scrubby, especially since the focus cancel system gives them away basically for free to almost anyone with a DP, while dudes like Honda just never get to land them. All in all SF4 is a totally sweet game.

SF2 is about mind games but 3s is revolves around mind games, combos, predicting, punishing much more. 3s is deeper game than other SF games.

3s characters are awesome. Urien with that Aegis reflector shit. There are so many ways to use it so you can be very creative with it. Shotos are not just about fireballs anymore. New characters are amazing too. 3s is the best SF game!

As for parry, every time you want to parry low/high you take a risk. Opponent can cancel the attack you parried into Super or high priority special and punish your counter. And when you know that you don’t have to block on your every wakeup, it’s a relief, and it makes the game more fun. I don’t see anyone in this thread complaining about SFA Alpha Counters or worse, using V-ISM to counter attacks.

god you are so fucking stupid

The same thing goes for SF2 as well.

I agree with you on this one though.

'Cause you can’t use them whenever you want, unlike Parries.

If you love 3S, please, STFU. You talking out of your ass isn’t helping the community.

let me ask myself, what sf game could i play all day and has the most potential for a nice experience all around. eh, i dont know. top 3, hf, 3s, st. cvs2 is a crossover, so i wont include that in this thread, although that would be another contender, but ill just leave it as number 1 in the crossover list. 3s just has that hype. its like the marvel of the street fighter series. so many dynamic things that can happen, people chanting for every hit of a combo. just a lot going on that i like.

in reference to that 3s video. see, when i watch that, im like, thats straight skill. excellent execution back and forth the entire match, and excellent usage of the parry system. scrubs say it looks shitty, but they still know full well they dont have the instinct, execution, or reaction time to even recreate such a moment. one of the biggest things i like about 3s is the execution level it takes to be a top player that can battle it out with other top players. not a good player who just beats up on his scrub friend with yun. let me see anyone here full parry chuns super like umezono did years back into gigas before the super even ended. that shit was sexy.

that first round is them fucking around, in a non-serious tournament. possibly drunk, and definitely not giving a fuck.

there is a difference between guessing, and not giving a fuck. 3s players know the difference.

also, i dont think there can be an event as sick as a 10 vs 10 dudryu in any other game, from a spectator point of view.

Guys here look at this one match video of my game, it’s proof that the entire thing is a better game than yours

That’s RX and KO in Ryu vs Dudley Gamers Vision tournament. They didn’t fuck around, they cared about winning.

I don’t think scrubs will say the first round looks shitty, but the first round is basically the same exchange repeated 2 or 3 times. Not very exciting but pretty cool/funny in it’s own way.

If I were to choose a video to convince people of the cool stuff that happens in 3S I would post that video that was linked last week in this thread http://forums.shoryuken.com/showthread.php?t=211322

Why should stop humoring this scrub though and continue the discussion ON TOPIC or let the thread die.

No doubt.

Quiffed meter ftl.

Amen.

That round great. How can you not love 3s after what you saw in that video? People quit this game way too fast and declare it bad to justify their losses.

I don’t think it makes sense to post vids when trying to decide what the “best” game was.

The SF2 series wasn’t as spectator-friendly as the later games, but that doesn’t take away from the gameplay. Visual feedback is one of the biggest ways SF (and fighting games in general) have evolved over the years. eg. Supers became flashier, messages popped when you performed a first attack, combo, or reversal; colours indicated different parry/block styles; win indicators became more dynamic etc etc. Most of these things don’t even have an effect on gameplay, but they make the game more interesting to watch.

In pre-ST SF2, it’s very hard for a casual spectator to recognize really good play. Firstly because there’s no visual indicator, and secondly, because SF’s metagame emphasised a holistic approach, rather than the individual moves. In other words, it’s rare that you see one particular move in SF and go “wow”. The overall strategy is what counted. Of course, the game engine was largely responsible for that. It wasn’t often that one mistake could swing a match, unlike ST where a mistake cost you 60% of your life, even if you dominated the round.

It’s much harder to even comment on a SF2 match because the players are usually thinking much further ahead than their current moves. This does of course happen in other games, but this idea was central to SF2. As many people have stated before, it was a game that focused almost entirely on the fundamentals. The problem is that fundamentals don’t really translate well into visuals.

In terms of visual appeal, SF2 was a very dry game. The gameplay on the other hand was incredibly deep.

Yeah, you can’t. For one thing, alpha counters REQUIRE METER. They also have a preset counter attack instead of allowing you to do whatever you want. You also have to block first, unlike parries that can be done anytime and even in blockstun (red parries).

Not hating on 3S mind you, just saying.