What is the difference between meaties on wake up and mid combo meaties and also

fuck off u a idiot u can hit a meaty on a non wakeup as proven on millions of videos on youtube.

Mobbdeep is right, basic example here:
https://www.youtube.com/watch?v=-b5sVGUs9VI

As far as I know, it all depends on character specific things (hitreel animation, crouching/standing) and hitbox properties of the move you’re trying to do ‘meaty’.

For example in the video I posted, the combo is:

cl.HP (+6) > st.LP (normally +6) > cr.HK (or other 7 frame moves, like U2)

Cody’s cl.HP is +6 on hit, and *makes Poison reel back in such a way that the 2nd active frame of Cody’s 3 Frame far LP hits instead of the 1st, giving +7 hit advantage.

*Or Cody’s far LP has different hitboxes on each active frame (longer on 2nd frame).

Either way, its a case by case thing. Not sure if your combo will work on Balrog! But it might work on someone.

Not really, this is some weird SFIV terminology. Like d3v said above meaties are traditionally on wakeup.
From the SRK wiki:
“Meaty: An attack that hits an opponent as soon as they wake up to they are forced to block it in its later active frames. This is often an attack with high active frames such as SF4 M.Bison’s crouch short. When executed correctly, gives more frame advantage due to hitting later: there are less active frames to wait through.”

For some reason people insisted on calling these meaties, but they’re really just delayed attacks mid-combo.

@mobbdeep This combo really doesn’t look like it will work. Crouch Fierce doesn’t look like it will connect because of range and pushback. I can’t test because I don’t own USFIV.

It’s one definition and the traditional one. But I’ve seen it simply mean timing an attack to hit on the later active frames. You can do that mid-combo sometimes, even if it’s not common.

That may be the intent, and the effect is similar but that’s a misuse of the term. It’s supposed to mean using an attack to start a sequence where you gain additional frame advantage reducing the opponents ability to act, or prevent them from using things that aren’t perfect reversals. If the opponent is already in a combo, their ability to act has already been removed.

More sources that only refer to it on wake up.

https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Meaty

http://iplaywinner.com/glossary/general-terms/meaty.html

can u space normals moves to hit on a frame other then the first one like hit it at max distance.

Can I ask why you’re so obsessed with mid-combo meaties?

Sorry for being blunt, but you look like you’re struggling with pulling off even basic BnBs consistently, so why are you focusing on really impractical, character specific stuff that will more or less never be useful in a real match? Especially when you’re not steady on the basics yet. That’s like trying to solve differential equations when you haven’t learned the multiplication table yet.

I’m sure you can, but the utility of this is probably very limited and you’d have to test it out case by case. Corner vs. midscreen vs. cross-up could also play a significant factor. Personally I wouldn’t bother, if you want to know these things, you’ll probably have to figure them out yourself because it seems like you’re the only one that cares enough to want to find out. Maybe you could look at some of Eternal’s threads since he really broke the game down and you might find something that helps. You’re probably not going to get anymore help asking people on this thread because whatever you’re trying to do seems inefficient, risky and like a waste of time.

I’m with you on this one.

I’d probably just call a “mid-combo meaty” a link, albeit an exotic, character/situation specific one.

Yes. See Dhalsim’s limbs. There are a lot of examples of this sort of thing. Whether it’s useful or not depends a lot on the character/game. More often than not, not so much.

Let’s call them “juicies” and get over this terminology debate.

can u link me to one of eternals threads.

also if the training dummy blocks the second hit if a mid combo meatie when trying to test it out it does it mean i need to throw it out faster ?

No, that’s called a mid-combo intermission.

u trying to be funny ?

Wow, never heard of that site before. Thank you!!

Yes. It means you dropped the combo and the attack did not link.

The reason he’s mocking you is that you’re asking about highly advanced, game and character specific things that will become irrelevant in a few months. At this point in the game’s life if you’re not already really high level which you don’t seem to you’re much better off working on fundamentals like normal BnBs and some more normal optimized combos and just playing neutral situations well and converting them to those combos, not on working on really specific things that will become useless all too soon.

how do u get the timing down for it.

This is a “please read the stickies before asking questions” kind of a question.

i’m not so sure about it becoming useless. we learn the games that matter to us. when i joined this site (the first time) there was still in depth discussion on all games and it was welcome, no matter where the game was in it’s cycle. plus what happens if sfv sucks and everybody moves back to 4?

remember that these conversations become a record of the exploration of the game.

hell mvc2 iceman suki cancels got months of discussion.

So if one game sucks they’ll go back to another game that sucks?