What is negative edge?

what exactly is negative edge? what uses does it have in CvS2? is it a good thing to learn and practice?

You pretty much jacked my thread just with an explanation of what negative edge is. Anywho, I’ll explain what it is. Negative edge is a technique that is used in Street Fighter Third strike.

When a fireball motion is done and a punch button pressed Ryu will, of course, do his signature special move, the hadoken. Except in Third strike if the button is held down after the move has already been executed and the same motion repeated then the fireball will come out again upon releasing the button. So for example you do a fireball motion and press FP. Ryu will throw a fireball and then return to his neutral stance. If you held down FP and perform the same motion again and release the button then another fireball will come out.

The usefulness behind this technique comes in linking hard moves with supers. It involves linking a super with a move that requires very strict timing or it will not connect. (Please don’t ask me what a link is) For example: Ryu can connect his forward and FP into the shin-shor-yuken super. Except if done normally where the button is only pressed twice the timing must be perfect for the super to combo. If negative edge is used in a drumming manner on all the possible buttons then this helps increase the chances of the super connecting.

For example you do Ryu’s forward and FP which does two hits. Then perform a double fireball motion and instead of just pressing FP again you press FP, MP, and LP in a drumming manner as if you were typing something. Remember thanks to negative edge that gives us six individual chances for the super to connect from the press and release of the three individual buttons. This makes it much easier to connect hard links to supers.

I really should change my thread because there is no such thing as negative edge in CVS2. :sweat: I am only referring to the drumming motion used to try and connect hard links. CVS2 does not register special moves upon the release only on the push of the button.

Sorry bout the confusion, damn that was a long post.

thank you for clearing that up for me.

Negative edge has been around since like Street Fighter II, and is probably in other games besides street figher series too. Negative edge DEFINATLEY works in cvs2. The main thing in cvs2 though, is to AVOID the negative edge… so that specials dont come out while trying to combo into a super… other than that some people find it easier to use it to combo into super if they are using the same button, or as was stated earlier for RC weak moves…

:encore:

I was under the impression that that was just a very quick cancel. Like forward + FP, then HCB FP again. Does is work on the release of the button also? I don’t know cause I don’t have my dreamcast here to test anything at the moment.

tspblanka-no prob:tup:

Negative edge is something capcom puts in their fighting games to make specials/supers eaiser, so releasing buttons counts as an input for specials/supers as well as the inital press. Ex: hold fp, qcf release fp=fp fireball. As other stuff in the engine to make stuff easier (karas) the better players find ways to abuse it.

the easiest way to see is with Vega claw

press KKK, hold it, let the animation finish, release, he does the KKK move again, thats negative edge for ya =)

Some moves can only be done on negative edge.
Balrog: hold 2 punches(or kicks), release. It’s the release(negative edge) that triggers the special.
rock: 360+p, then hold 3 punches, let go for laser blast.