From what I’ve played, I think Sengoku Basara X is really really complicated.
Characters with really long movelists and every one with different subsystems.
From what I’ve played, I think Sengoku Basara X is really really complicated.
Characters with really long movelists and every one with different subsystems.
Fuck, and i thought that BB_Hoody was bad about making threads…
Fuck off.
I think some Samurai Shodown games, especially V, are also quite complicated.
clearly, its [insert posters favorite game]
with my somewhat limited knowledge…id say cvs2.
not because it happen to be my favorite game. I just dont know any other game that is as complicated. took me a while to FULLY understand the grooves and the overall engine. got my ass handed a lot before I learned to punish random-ass rolls and jump ins and many other things.
NGBC gauge system is pretty complicated and you really need the instruction manual. I think you only gain meter there if you’re hit by the team-up technique of your opponents, it’s pretty fucking complicated and if you just came to the arcade machine and spent a penny, you’ll never be able to find out what’s happening.
Divekick
I find tekken complicated
Matrimelee was also very WTF-y, in some mechanics.
can we get some detail about these say “complicated” games with reason instead of this being "name that game " thread?
I personally Find good portion of 3d fighters to be complicated. But what really going to get on your last nerve is Tohou 7.5. Immaterial and Missing Power. Its heavy projectile game where spacing is very crucial, while this is no different from other projectile heavy games like Deamon bride, Psychich force, and seko no ronde. Those game manage to keep conventional mechanics like throws where in Tohou 7.5 just omits it from its game. How ever this doesn’t keep pressure from being intimidating as getting guard crush is common place in tohou 7.5.
Tekken
At glance visually weird to observe
getting into how oki work various movelists, frames etc and there’s a lot to learn
Really most games take awhile because before you can take the actual step to being good you have to understand why you lost
In tekken it takes much longer to understand why you got beat even if you watch yourself
get slaughtered and you can lose to one nuance
There was a point were I got knocked down and off of oki setups/footsies and reads I lost
Or movement systems
You can’t be made to look any more silly in any other fighting game. where based on a seasoned players movement you be put into the illusion and be made to whiff
A lot
It takes years to be good
Please [other posters favorite game] was nothing compared to [insert posters favorite game].
I still have no idea how combos work in KOF98…
Why does it matter OP?
For me it’s Tekken.
10 million moves long movelists,
10 million characters,
tons of framedata,
retardedly hard execution techniques required to play on a high level (KBD, EWGF, other frame perfect shit),
weird okizeme.
Yeah honestly, I tried to learn Tekken but it makes my head spin.
Shit was fun with friends when Tekken 3 was around, but playing it with the aspiration to get good at it, is a daunting task.
I’ll stick with my Street Fighters.
Every fighter is complicated until you actually learn it then realize its really not.
Reason you find 3d fighters hard because you never bothered learning it. Once you learn it you’ll realize its really not as complicated as you once thought.
This begs the question. Does it matter if a fighter is complex or not? Like does that make it a good or better game by default?
Complex is not the same as complicated.
Complex means managing a lot of variable.
Complicated means variables hard to understand and take advantage of. That’s why I used the Sengoku Basara X, Samurai Shodown V, NGBC and Matrimelee examples.