Nina, Kaz,Law, Lili, Hwoarang, Jin, Alisa. Vs Chun Li, supposedly Bison and and Vega? It’s not just the fact that there are a select few characters that are amazing. That’s in EVERY game. The fact that the discrepancy between good SF characters vs bad SF characters is a much wider gap than good tekken characters vs bad tekken characters. Some characters on the SF side have almost no redeeming qualities. Characters like Paul who have some issues but at least can dish out the hurt. Characters like Kuma may have poor neutral but have great mobility in Hunting stance and good oki. Alisa Poor walk speed and meh normal AA but a unique playstyle with projectiles and using des mode. Xiaoyu mixups and damage. But wtf is Ibuki supposed to do? Her slide doesn’t even go under projectiles…I mean I have a lot of complaints with the characters in general, but I mained Ibuki in Vanilla and those changes were ass. Hell even if SF characters have crappy damage but built a lot of meter I’d feel a lot better about the balance. Also the fact Raven and Julia are a shadow of their former selves but they are still better than a lot of the SF cast a shame.
Man I dunno one competitive character without damage, adequate frame advantage or 3 frame moves… Not one.
Abel- Damage, Akuma- 3f, Balrog- 3f, Blanka- 3f, Cammy- 3f/frame advantage, Chun Li- 3f, Cody- Frame Advantage, Dhalsim- 3f, Dudley- 3f/ Damage, Elena- 3f/ Kinda damage/ Frame advantage, Guile- Frame advantage ( but I don’t consider this nigga competitive at all), Guy- Frame advantage, Hugo- Damage, Ibuki- 3f (But Lol this bitch is not competitive), Juri- Frame advantage, Ken- 3f, Bison- 3f, Poison- 3f (But lol…), Rolento- Frame advantage (cr.MP +5 on block y’all), Rufus- damage (great at extending combos),Ryu- 3f
I mean I can go on lol. For a character to be competitive they must bring something to the table at least one of those 3 things.
And I dunno many characters on the tekken side that can’t hit consistently high damage.I mean look at the combo tier list just as a point of reference. Look at how many characters on the sf side are at the bottom. And even moreso look at the combo starter the likelihood of hitting those maximum damage combos for the SF side is far more unlikely than the combos of the tekken cast. And how many tekken characters are seriously bad in neutral? Asuka, maybe Paul, maybe King, maybe Marduk and Kuma. Even moreso the freaking tekken cast is made out of characters that can chain into their tekken strings making themselves safe. The only character on the SF side that can do this is Ibuki (And kinda Dudley) despite many characters having target combos. And even if the Tekken character doesn’t do damage at least play their role effectively. They build meter faster and some of them even have amazing tag out options. What do SF characters provide in return?
And hell dude I’m not sure if Bison’s boost chain was nerfed but it doesn’t feel like it. Which is the only reason why he even does well in neutral imo. Other boost dependent characters got their BCs nerfed and their neutral suffered; if his gets nerfed then he’d suffer too.
Also pointing out how many people play a character is a terrible point. No one plays Lei because he is confusing as hell and requires too much effort when compared to Hwoarang. Same for Xiaoyu. In fact on the Hwoarang point I barely see people utilizing stance cancels with Hwoarang despite it giving a more frame advantage in a lot of cases. It’s just easier to play a SF character because you have an analogous media to play them in (SF2,3,4,etc) so it’s easier to play more comfortably than the Tekken characters.
Tl;DR - My point is that just because the balance is alright doesn’t mean it’s not lopsided and in favor of the tekken cast in general. I mean FFS some characters have AAs on the SF side that don’t even hit full damage if the move hits in it’s later active frames… That shit doesn’t even happen on the tekken side. You ever been whacked by christie’s cr.HP when you cross her up basically in the last active frames? 90 full damage maybe even adding CH damage. =|
The balance changes should’ve considered character’s strengths and weaknesses instead of just a boost combo nerf, and other system fixes. It’s still a great patch. I just wish it involved some level of community feedback if they didn’t know what to do for certain characters.