ohhhhhhhhh ok
Landing a full 3-hit Shin Sho allows you to empty jump in and use a meaty close standing Strong as the opponent wakes up, which can counter hit a crouch tech attempt and stuff regular throws before they activate. Back dash or EX flip upon landing to avoid the ‘SRK’-FADC and punish. However, back-dashing will not avoid EX Dragon Punch moves from Shotos. Additionally, the EX flip’s invincbility frames do not last long enough to avoid a regular Cammy Roundhouse Spike or Fei’s EX Shien.
Any hard knock down allows you to do that.
Jump in fierce>cl.mp>cr.rh does 245 damage…forgot the stun. Easy hard knockdown and confirmable.