What happened to adventure games? NEW KING'S QUEST PREMIER TONIGHT!

That’s because Japan took heavy stat based games and called them “role playing” without understanding what role playing even means. Then they were stuck with no idea where to go from here so they just add more cutscenes and better graphics.

I never liked Point and Click Adventure games. They’re very slow and basically you have to try everything just to get out of room. Like say you find a screwdriver, you have to apply that any and everything in order to get a key or another item to get where you need to be going. Plus the voice acting was as bad as Zelda CDI.

Read the first page it should clear up some things for you:tup:

As I mentioned before the genre suffered heavily from pixel hunting design flaw, even many of the best ones, but overall the sense of satisfaction you get from solving a puzzle and being rewarded with the next cut scene or breadcrumb of narrative was satisfying in a way other genres can’t match IMO. I think younger gamers or people who didn’t play them when they were a kid probably wouldn’t have the patience or tolerance for the quirks and sluggish pace of many adventure games but for many fans those elements add to their appeal in a masochistic way.

Also, FMV was the trendy cutting edge feature at the time and helped bridge the gap in storytelling between games and film so it was used heavily a lot. Sometimes it was RE tier campy ear pollution sure but some games had better voice acting than most games today.

Heard a lot of talk about Full Throttle here.

Checked it out, holy fuck that game was a ride!! Never played it till now, and it kind of does bring up the question, “WTF happen to gaming?” type deal. I still remember playing Baldur’s Gate 2 about 6 months ago, almost shitting myself how amazing the RPG was.
Damnitt, I’ve been missing out. Sure, I had a “Gaming PC” back in the day, but I had the idea that “if it’s not online, then it’s pointless to play” mentality. Ugh…

Baldur’s Gate 2 was the shit and the urine!!! My friend and I played that game with each class and beat it I don’t know how many times over. Now, according to the original poster and I could be wrong. BG2 would not be considered an adventure game because of the hack and slash element. I think the word adventure is subjective, at least to the original poster. I’ve looked over some of the games that were listed in the first post and I’m still confused as to what a “pure adventure” game could actually be.

Tim Schafer’s Double Fine Adventure is coming out next year. Its development was funded by fans through Kickstarter. Everyone who donated gets a copy of the game so in that sense it’s not really a donation but more like an early preorder at a discounted price. Will be Schafer’s first adventure game since Grim Fandango. You can follow the game’s development at their website albeit for backers only.

Crowd-funding has resurrected genres that have dropped off over the years such as the isometric tactical RPGs. I’m waiting for my copy of Wasteland 2 and Project Eternity.

While were at it what the hell happened to Platformers?

A lot of not adventure game talk in here haha.

Can’t believe I only just played Grim Fandango last year, such a fantastic game. Even with the dated control scheme and awkward (though very interesting) UI it truly is one of the best games I’ve played.

I’m currently designing an adventure game that I may end up getting to make next year. It wont be point and click though, it will have a sort of 3D platforming element though mostly as a means of moving around.

I am shocked at the lack of mention of the Syberia series. Especially since it was recently announced that Syberia 3 is in the works.

I really liked the Broken Sword series as well, nice set of games.

The Last Express is a fantastic, real-time adventure game.

Maniac Mansion, Omikron, the Runaway series, all of them are fantastic.

I’d say give all of those games a try if you are itching for a new adventure game/series to try out.

The other problem I have is the lack of a difficulty curve and replayability. Once you know how to solve a puzzle, where’s the challenge? It’s not like playing Metal Slug and fighting a hard boss, even if you know the pattern you’re still going to die a few times unless you’re gdlk. There’s no replayability unless it’s funny I guess or you want to see multiple endings in which case you just have to load the last save.

Check XBLA and PSN. That’s where they went.

Maniac Mansion and Shadowrun are my favorites

If you liked Full Throttle you need to check out Day of the Tentacle and the Sam and Max series:, they’re a lot funnier but have the same charm as FT.

You’re over complicating it lol. Read this.

They’re alive and well on steam, XBLA, and PSN. Here is where you can talk about them.

Good luck with that I hope Grim Fandango in some way influences your game. Definitely let us know how it goes.

I’m not a huge fan of the broken sword series but they’re pretty solid games. I’ve heard nothing but good things about the Syberia games I think it was reviewed on Judgement day. I’ve added them to my steam wishlist so someday I’ll get to them. It’s really awesome a sequel to an adventure game especially if the original team is making it.

Nice to see 2 people in this thread who played Omikron:tup: Flawed but still a really awesome game that introduced me to the concept of breaking the 4th wall.

Ok I get it now. So adventure games are games that only have exploration and puzzles. While I do enjoy that, I prefer to kill stuff on the way to the next piece of the puzzle. That’s probably why the genere is dying out.

Amnesia: The Dark Descent is the shit! I’ve played tons of horror games and this is one of the scariest for sure. Really perfect marriage of old and news school ideas too, this is exactly the type of adventure I crave.

I don’t know if Castlevania games fall into that category. I’ve always considered them adventure games, especially since they sometimes have puzzles and such.In that case, Lords of Shadow was a really fantastic adventure game.

But shoutouts to the guys who mentioned Shadowgate, Deja Vu, and The 7th Guest. Those games were all tight.

EDIT: I’d also add Dracula: The Resurrection and especially Dracula: The Last Sanctuary as great modern adventure games. They were point and click but in first person, and you could drag the cursor and look around 360 degrees. Loved those games, especially the second one. They were for PC but they came out on PSX as well.

Any of you guys play Gemini Rue?

HOLY FUCKING SHIT IT’S GDLK!..and I’m only 2 hours into it lol. It’s straight up old school point and click+ a very nice looking pixelated Blade Runner aesthetic:love:

ADHD kids happened

even the very few adventures left like heavy rain & LA noire completely hold your hand nowadays. the vast majority of todays gamers are far too impatient to get stuck in a game for 10 minutes, let alone hours, days or even weeks.

my favorites:

  1. monkey island 1-3 (cant decide)
  2. day of the tentacle
  3. sam & max hit the road (not as smart puzzles as other lucasarts games but awesome humor and minigames)
  4. beneath a steel sky (hard puzzles, great atmosphere)
  5. simon the sorcerer

honorable mentions:
blade runner
full throttle
indiana jones
space quest
kings quest

I must shamefully admit that I never played grim fandango because I really didnt like the 3d graphics and controls at the time. I’ll get back to it eventually though.

I think the vita could be a great platform for this kind of games because of the touch controls,much bigger screen and horse power than a 3ds, also less developmet cost than the big consoles.

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Has anyone here actually played The Last Window? I’m kicking myself for not picking it up at a convention when I had the chance, due to how much it cost ($60). Should’ve just done it. I’m no stranger to paying premiums on rare games.