Did anyone mention Darksiders yet?
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Did anyone mention Darksiders yet?
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You and me. My fave adventure game.
Dude Borderlands and MW2 (multi) are like night and day. MW2 is the modern (no pun intended) blueprint for FPS games, while Borderlands is more like an FPS version of Diablo.
Sounds like you never played Diablo. Borderlands is Diablo with guns.
Admitedly and regretably, I missed those games, so nope, I didn’t play Diablo
Gray area mind answering my questions?
Specs what makes you think adventure game makers wanted to do film instead? Sure adventure games are intended to provide an emotionally engaging narrative like films try to however, unlike films games, specifically the adventure genre make players use critical thinking skills to solve problems. Some developers like David Cage for example have said they prefer the medium because unlike others it’s interactive and that’s something you can’t do with film.
Again, I talk of the kind of game like Full Throttle or… racking brain for another example… Myst? Yeah, Myst, what the hell. The highly cinematic nature of the titles, combined with the bare minimum amount of game mechanic to make interactivity required to advance the story, makes me think these game makers probably moved on to something they really wanted to. DISCLAIMER: I can’t back that up if my life depends on it.
I’ve no doubt some game makers really want to make that kind of game, and they’re the guys who probably, say, designed the “bike fight” type scenes in Full Throttle, or… the entire game of Braid, which probably doesn’t qualify as the same kind of game as it goes well past the “pick item, pick place on screen item belongs, hopefully it’s right” of Full Throttle.
Which I’m mentioning a lot because it’s the only adventure game I played beginning to end, and I remember stuff like, say, the part where you’re being pulled at the limbs by motorcycles, and the correct answer to get out is to call the girl names, then pick the name her dad called her as a kid or something. As I forgot that bit of story, I tried like every answer until I got to that one. It was like being unable to advance a film until I rolled a natural 20. Or like at the very beginning, where you had to inquire about the bartender’s nose ring, then use your hand on it to threaten him. Didn’t scream “critical thinking” to me. DISCLAIMER #2: that’s not me saying every adventure game is devoid of said thought.
I grew up playing Full Throttle, Monkey Island Series, and Grim Fandango (just to name a few)… love them all.
I recalled calling my friend who has cleared the game(FT) because I was stuck at the very end of the game, i think its the part where I have to stop the plane or something lol
I really want to get into more adventure games, specifically the Sam & Max series. I like their comedy.
Would anyone consider Alan Wake an adventure game? That game was quite enjoyable and one of the best adventure* games I’ve played on current-gen consoles. It’s disappointing to see shooter and adventure genre merge so thoroughly and watering down the adventure aspect of the game. Now-a-days, the games we play feel like loose rail-shoots (if that makes sense).
Anyway, favorites:
Alan Wake*
Jet Set Radio Future*
Banjo-Tooie
Grand Theft Auto San Andreas :D(May as well be considered an adventure game. Parachuting, drive-by’s, hovercrafts, swimming, mountain climbing, and base jumping. Sounds pretty adventurous)
Araider I don’t think any of those qualify to be in the adventure genre except maybe Banjo Tooie which is more of a platformer then anything. Hate to sound like a broken record but adventure game=puzzles+exploration both tied together by personal narrative.
When someone says adventure games, PnC doesn’t come to mind ^_^; I tend to define adventure games to be like Uncharted.
I like PnC and have bought some off PSN and I plan on getting Telltales’ PnC games in the near future. Oh and I have played various PnC titles to date.
I also do have these PnC games which I bought years ago (disc): Grim Fandango, The dig and Full Throttle.
It was only the later crop of “you can’t fail/die” type games by LucasArts and Sierra that are more film like (and featured really weird, if funny puzzles). Alot of the older games are more “game-like” than you think - the only difference between then an traditional games was that you didn’t control the main character, but rather their interactions via mouse click.
Read the wiki or at least the new directions part. Also when you say PnC your missing the A =P. Your post is indicative of what has happened to the genre, the big productions like Myst have fallen off and been replaced by action games that incorporate elements of the genre and since that’s largely all we really have now at least on console.
Here’s another free game and even better than The Curfew, it’s a noir/police procedural: http://www.yoarcade.net/adventure/thesceneofthecrimegoldendoll_content.html
Am I the only one wishing that Kojima (or someone from Konami) revisted Snatcher?
Kojima is revisiting Snatcher. The game is getting a radio drama sequel titled Sdatcher with Suda 51 providing scripts
http://www.joystiq.com/2011/07/08/kojima-announces-snatcher-inspired-radio-drama-for-real-this-ti/
No I want Snatcher 2 =/.
I want Policenauts with Move support.
I consider the majority of the Zelda series to be adventure games. They are about exploration and discovery, about going on an adventure.
Looks like dat Jonathan Blow be makin’ an adventure title in the veins (plural) of Myst. 'Tis called “The Witness.”
Looks good.
The latest Giant Bombcast has a bunch on it too.