Assuming both UT99 and UT2k4 had thriving scenes, which would you guys prefer to play? I’m leaning towards 99.
UT99 had more “solid” proportional feel (not no nostalgia placebo effect going on here), UT2 always will feel like a “midget” game which will turn off serious competitive play, but that’s probably done for the sake of vast terrain. There are several “UT” mutators for UT2004 but they (the developers of them) always screw it up in some way like forcing fullbright on players or making machinegun enforcers.
compared to unreal tournament and TF2, Halo is a joke
What FPS would I compete in on PC?
Oh that’s simple. If I had started playing on PC(I played on console, my pc was shit tier)…Left 4 Dead.
Coordinate or get fucking owned, hard. I always enjoyed watching vidcasts of Competitive L4D (L4D1, just so we’re clear.). Pretty nerve racking vs good teams. Spawning your Special Infected as a group, setting up the quad cap. But survivors were so fucking OP that one slight of error, and its another 30 seconds til you can try again. And in L4D…especially 1, that’s a good chunk of the level they get to pass, basically unharmed. Not to mention playing off the Witch and Tank spawns the game gave you (more controlled in Competitive play, which gave the next round on team swap to know about said witch and tank spawns).
Most of the levels in L4D2 are longer and much more open…which made playing the SI a fucking joke, giving you 1 or 2 actual chances(any after were usually hail mary plays) to stop them period…However, L4D2 did bring Scavage mode, which had a small competitive(ruleset changes, usually removing health packs and survivor OP shit) following. I thought Scavage was the best VS offering in L4D2. Small, compact, and brutal. Pretty fun actually.
Games are still played(obviously), Im honestly not sure if any of it is still played competitively. But L4D was probably my favorite shooter, period. I stopped playing when people I played with, stopped. On Xbox. And while I do own them on PC now, Im shit tier with Mouse and Keyboard anyways. lol.
Holy fuck, I’m getting dizzy just watching this shit.
[media=youtube]x25AmIddxj4[/media]
Seems like you started off from console and didn’t to PC yet?
If you haven’t learned how to use mouse & keyboard proper you haven’t played FPS games proper at all.
Somebody said Tribes, and yet the thread is still open.
I am confused.
IMO Keyboards aren’t ideal for FPS movement, being digital input only. I would use a gameboard with an analog stick for movement, like this:

It’s a better idea in theory–I have yet to test it out though.
Well when mouse & keyboard allows you to do things like this:
[media=youtube]krxido9KgcQ[/media]
I’d say it’s pretty fucking close to perfection already.
Mouse and Keyboard is the pinnacle of FPS control.
Once perfection has been reached, there is nowhere to go but down.
See: FPS on console.
I know. But just because my Mouse/Keyboard game is bad, doesn’t mean I just gave up on it. Learn it the same way I learned arcade stick. Force myself to, by using it with every PC game I can. I thought about one of those analog gameboards…I ultimately decided against it. Felt it was kind of a waste of money.
The competitive L4D I mention takes place on the PC(which is why I posted in the thread). Competitive Xbox is a joke(cause I’ve done it before). In Competitive L4D, rules are altered cause survivors are way too strong through the course of normal Versus/Scavage gameplay. Examples include(but not limited to), starting with Pills instead of health kits, removal of grenade launcher, defib, on the map health packs, tier 2 weapons from starting safe rooms…this shit, You simply cannot do on Xbox, as you cannot edit any of this as you can with PC’s configs.
Never completely went to PC L4D cause the team I played with didn’t or couldn’t follow.
if you’re interested in really high level mindgames you shoud watch this match analysis by Rapha (best US and Quake3 player of all times) vs Cooller (best Russian player and second best Q3 player): www.youtube.com/watch?v=XdkDjsBiO58#t=4m
too bad they used such really low graphics settings, would’ve made the whole thing more presentable
because competitive games need good graphics. better not see the game how the pros see it.
picmic (6) for life.
High picmip is like performance-enhancing drug use in sports IMO. In Q3 no one can compete without it so it’s a shame what it turned to even though you can’t even make the “performance” excuse anymore in 2012. Ditto for vertex light, an option intended for Rage Pro, Voodoo1, many onboard chips of '98, being abused for visibility advantages on modern hardware (as it removes shadows).
picmip 0 for life. What happened to competitive gaming that didn’t cheat? Then again it’s no wonder the Unreal series was never as popular for it since you can’t pull off the same crap.
Well, if you want really good ones, they cost a lot, but if you want those basic ones, shouldn’t cost more than $15-$40.