@Cestus, aren’t you italian? You should come visit the dojo sometime, Italy is not too far from Austria. We have NeoGeo and 3rd Cabs (O.O)/ and a solid player base.
@CPS_3
Sincerely thanks for the invite bro! =)
But i’m not so good or dedicated to travel for it, like i don’t even frequent italians/my city communities
I play a bit online, i do some matches with few friends after work and maybe here and there we organize a pizza + fight games nightfall, somebody bring a Saturn, somebody a DC, somebody a PS2
But even that is getting rare as everyone’s work/woman/dinners rarely match
But the combo Pizza+Beer+Saturn/DC+Friends still have it’s charm lol
Guardian Heroes in multiplayer is the shit lol! =)
PS: but i admit i drooled at “NeoGeo cabs”, dem feels
:lol: :tup:
I love SFV cause it burrows alot from 3s. I personally never liked SF4 but i played it cause it brought back fighters to life. It always had a healthy online community. I look at SF4 now and all i think is how the hell did i ever play it. lol
I never liked SFIII I started playing with SFIIWW in arcades and on my PC at the time (long live 386, never forget) I actually really liked the Zero series on playstation, I don’t know if it was a competitive game in any way shape or form, but was great as a couch challenge game and it was very fun to play alone aswell.
When the III series came out I didn’t really get into it as a game (I used to read a kickass manga about it though) then SFIV, had it, barely played it and now I am super hooked on SFV. It is a solid game, it lacks a metric ton of single player option, but in the era of internet is less of a problem, the fun of the game is always been playing VS other people and I can do it whenever I want now. Is a solid game, I would really like for an arcade mode like everybody, but the game in general is fun and enjoyable.
In 3rd strike, if you “know” what your opponent is going to do, you can completely steam roll them.
It doesn’t take much effort to beat a beginner as well, you can play “disrespectfully” and end the round as soon as possible.
SF 4 was nowhere like this. SF5 is a step closer to 3rd strike.
I stopped playing SFV actually before the start of season 2 as I felt I reached my limit and switched to overwatch.
However, I gotta say SF 5 Karin is one of my favorite characters in any fighting game. When you play a character that you bond well with, it makes the game much more enjoyable.
If they put SF5 Karin in SFIV, I would probably be have to exert 5x effort just to beat noob Hondas and Blankas online.
I find it odd when people criticize the “set play” of SF V and not SFIV.
If I’m playing Chun Li versus Balrog in SFIV, the only thing I can do either a) walk backward throw fireball, anti air his jump ins with fierce or b) pretend to walk forward only to walk backward.
As Balrog, he just focus attack back dashes the fireballs until he builds up his ultra.
Every Chun li Balrog match in that game is the same, no matter the skill level.
SF V a step closer to 3S? In SF V you can’t do anything, you have to eat tons and tons and tons of +on block normals and random command throws
why dont u ask this in the 3s section? lol shook
sfv sucks, it’s too slow, movesets are limited in use, offensive pressure is basically hit/throw until you are stunned/dead and if they block you just do a pointless blockstring or try to tick throw with your pathetic frame advantage until you are pushed back into the HELLISHLY boring neutral game
5 is better than 4
don’t remember history wrong, SF4 apologists that are reading this.
Thread title should be changed to:
What do OG SF players think about SF5?

SF5 is SF2 with better graphics
Whoever voted for “Get Rekt” on this post is a noob.

why dont u ask this in the 3s section? lol shook
the vast majority of them either don’t like it or are barely aware that it exists
Game is too slow and jump-ins are too good. Footsies are incredibly weird due to crush counters, the movement in the game feels awfully like the clunky mortal kombat engine, lots of dashing, jumping, and basic combos for big damage.
The game has no finesse that previous street fighter titles have.
Footsies were weird in SF IV too, due to focus
Weren’t they weird in SF3 too, because of parries?
I actualy liked the footsies in SFxT. One good placed poke into 40% damage, it feeled so good! (and anime for that reason)

sfv sucks, it’s too slow, movesets are limited in use, offensive pressure is basically hit/throw until you are stunned/dead and if they block you just do a pointless blockstring or try to tick throw with your pathetic frame advantage until you are pushed back into the HELLISHLY boring neutral game
This is a wrong estimation of the SFV pressure game and neutral. If you play V like that, and its your only approach to pressure you want be getting far. You have to know the range of the pokes of your opponent well and do stuff like a blockstring that leaves you for example minus on block but at a range where your opponent will try and press a good poke they have - but you do a step back and they whiff, because you know your blockstring left you at that specific range. Then you simply go on and whiff punish them. You can space your moves that are minus on block at a range where you’re too far away for them to do a light attack and take their turn- but a mid attack will lose to your light attack even tho frame wise it was “their turn”, cuz you catch them in the startup frames of their mid attack. Alone those two approaches to the neutral will allow you to steamroll anybody with decent knowledge of the game and the frames but not enough about how the footsy game is played in SFV - for example someone like yourself. Then again all of that changes and becomes even deeper once you have too opponents to understand and play the game it is intended to. All of that leaves the good ol’ simple frame trap completely out. If you know they spaced themselves so your mid attack will be run over by their light attack you can simply delay your attack and get a CH combo etc. etc. it’s really not that simple you make it out to be.
Also maybe you will argue well that’s all random and fuck that - well maybe, but a lot of those situations require good reactions, and you need to be able do convert your CH and maybe CC to their full extend, just pressing the combos and hope you get a counterhit in those situations want help you either. And also the same “random” argument goes for the 3s parry. Why the fuck would you dare to punish if you parry for example a c.MK of Ken? he could always let loose his SAIII and punish you for your right read and execution of your parry and attempt to punish of it.

Weren’t they weird in SF3 too, because of parries?
Yeah but parrying has a tighter window compared to focus attack.
Deleted most of the egregiously off topic comments.

Weren’t they weird in SF3 too, because of parries?
I actualy liked the footsies in SFxT. One good placed poke into 40% damage, it feeled so good! (and anime for that reason)
‘weird’ is extremely relative.
it depends entirely on what your home game is.
5 has some neat ideas in it. but it’s not 3S so why bother really.