So Ryu can parry all kinds of stuff but I figure maybe we should have a thread dedicated to moves that we can see coming a mile away that we can parry and punish our opponents for using against us. We have to build in the muscle memory to prevent other players from using these moves against Ryu thinking it’s safe or spammable. I don’t have a huge comprehensive list, just a few things off the top of my head and we can go from there. Maybe in time this thread will evolve into punishing block strings and other stuff. But for now I just wanted to keep it simple.
Karin’s Ressenha: This is that air flippy move she does. If you parry the first hit you have to time the 2nd parry or you’ll get counter hit if you party immediately. Or just parry once and DP. Me personally I’d rather just block it and mash DP since all versions are -4 or worse and jab DP is a 3f attack and gives me some cushion in case I don’t get reversal timing.
Necalli’s Disc Guidance: This is the lunge attack that has one hit of armor to blow up fireballs. It’s very punishable on block but you can parry it to get a slightly better punish and take no chip damage.
Bison’s head stomp and devil’s reverse: Parrying the Devil’s reverse will net you a big punish. But if you parry a head stomp you’ll have to give chase and jump MP(into tatsu or EX DP) as he flies away.
Mika’s charge HK: This is the charged drop kick she does to get through fireballs. It’s also + on block so you don’t want to block it to be honest. Parry or neutral jump is the best answer. Parry should be a guarantee punish where as your neutral jump might be late and she will recover in time to block.
That’s all I got off the top of my head for now. I’m actively trying to get myself to remember to do this during matches. Once we do this will open up some opportunities and definitely scare players of certain mains from using certain moves as much as they would like.