What can Capcom's SFV learn from NRS's Mortal Kombat X

I thought about it but I’m not savvy enough in that game to make those calls. I’d want them to steal that KI announcer though, he always makes me laugh.

I disagree. MvC3 Sentinal definitely needed to be nerfed.

No he didn’t; people were just playing all stupid against him in addition to not fully understanding how the game played yet. All that nerfing did was make him a mid tier character to appease some cry babies.

Can we get Capcom to ignore how NRS does DLC? bought injustice for 5 bills and there are 30 dollars worth of characters that the game is missing. That’s kind of ridiculous. Now that people who buy MvC3 are forever missing 2 characters, might be a good idea to do away with single character DLC.

Paid DLC characters is not gonna make the game e-sports/tournament friendly imo.

This is where I like DotA’s approach. Characters are always free, and money is made in strictly no pay-to-win methods. The only time I think paying for characters is appropriate is if it is a new game (e.g. SF4 > SSF4)

I actually think the Dota 2 Arcana model could be extremely viable. Basically a very expensive, very lavish item set that gives custom particles and other bonuses like stat tracking. The characters are free but arcana sells for $35. They probably can’t get away with charging that much since the base game will most likely not be F2P (although who knows?), but maybe they could achieve enough sales of $15+ super-dope custom skin to make it worth more than selling the actual characters for $5-10 or whatever.

Changing animations wouldn’t work in a fighting game, and fucking with visual effects might also cause problems, but there’s a lot you could do anyways–custom taunts, themes, titles/icons, menu/profile backgrounds.

Changing animations would only work if the hit and hurt boxes remained exactly IDENTICAL. But yes, Arcanas, skins, announcers, character portraits, taunts, stages, win poses, and new particle effects are IMO the best way to make money off of games where you are in control of a ONE character during game play. They can make a lot of money by just allowing us to pimp out our characters without ever going on the dark path of P2W. Valve right now are about to make 10 million dollars and counting off their TI5 Compendium. What are they offering? Hats!

I thought the sarcasm was pretty clear on my end. Sorry about that.

This is what people outside SF4 just don’t get. Whenever i see someone joke about “Definitive Ultra Super Street Fighter 4 Arena Ultimax and Knuckles featuring Dante from the Devil May Cry series edition” i just cringe. I love the way Capcom did their updates in SF4, if someone takes the game seriously and wants to keep being competitve they won’t mind spending 15/20 $ to be up-to-date with the game once every 1.5/2 years; while also offering an easier entry for new players with retail releases of these new versions. They don’t understand that Capcom creates SF games with it’s longevity in mind, we won’t see an SF6 before 2022 at the very least, you can squeeze 2 MKs in this time.

It’s unnavoiadable and necessary for there to be some form of payment for continuation of the game. It allows it to survive (money is needed). SF’s “expansions” are just another form of DLC if you think about it. They give new characters along with balance updates and maybe some new features.

The question is what kind of DLC do you prefer, because it’s inevitable. Would you rather have the option to download individual characters, or would you prefer them to come in bulk in necessary expansion packs?

I personally prefer expansion packs. It forces the game to stay the way it is for a while without constantly introducing new characters that change things. It allows for more stability and definity in learning the game.

Expansion packs are better IMO, especially if they come later on, say 6 to 12 months down the line, in seasonal packs, that come out after Capcom Cup, alongside balance changes.

Have you read half the shit in SRK? That was an entirely too believable post. So I guess you accidentally trolled me…?

All models have their downsides, fortunately Capcom now has the experience of working with this so they can update things in a more clear cut manner. Altogether I’ve spent, at least, 150 dollars on SF4 copies through out the 8 years its been alive. That basically amounts to less than 20 a year for the game. People don’t even come close to understanding how fucking cheap that is for a hobby. I dropped that much on M:TG cards that year and those cards will be competitively useless in not too long.

Hustling costumes and other useless shit, more than fine. Constantly hustling characters so you can later sell a complete edition (so you can then feel yourself up like you just didn’t do an update just like capcom) is some next level bullshit.

One upside to having new copies with all the stuff in it is that it makes things easier for introducing new people. Telling them to just buy USF4 or if they have AE to just buy the patch is a quick way to get them started. Yeah, it is kind of ass that there are all these versions through out the years but one complete package is great.

Same here , seeing those jokes makes me cringe extremely hard

Like , there was this time where I was talking to a friend whose a Huge Tekken Fan and plays it competitively(theres a scene for Tekken here)
and I was telling him about how Tekken 7 looks like the same game reskinned again with fancier visuals and this guys like

“OH MAN, THIS IS A DIFFERENT GAME, WITH DIFFERENT MECHANICS AND NEW CHARACTERS AND SHIT, AT LEAST THE TEKKEN FANS DON’T HAVE TO SHELL OUT MONIES EVERY 1.5/2 YEARS FOR THE SAME GAME JUST FOR A COUPLE OF CHARACTERS AND BALANCING”

Shit dawg, i didn’t even talk about SF and he said this out of no reason , lel

I think the main problem was that we couldn’t upgrade from Vanilla to Vanilla Super like DLCs as far as to my knowledge ;/

However main problem to this model is that if you are running tight on monies and then BAM ! a new update comes up and everyone upgrades then you’ll have no one to play with till you can afford the expansion lol

But seeing the amount of buttmadness towards the expansion pack model I doubt Capcom is ever gonna walk towards that path again

Maybe the Stuff Ken Bogard said about the game no longer having expansion updates and instead using a model similar to KI and LoL could come true, seeing how he was right about it using UE4 and the release Window

Definitely, it ends up much cheaper than individual DLC characters. The only downside for expansions is they are more a required purchase, while individual character DLC is optional.

That isn’t a downside, that is the very reason why expansion packs should be the rule. We shouldn’t divide the player pool with single DLC characters for balance’s sake. Match ups are important in SF so having all characters available to all on the same version of the game is important I think.

Mortal Kombat X needs to learn with Street Fighter, how to create a online mode.
Not just online, but how to create a game to PC, because MK X on PC is really frustrating.

You’re looking at it in the wrong way. Let’s take injustice because that’s where I got boned. There are two editions of the game: one is the regular release and the second is the “gold” edition. They may pretend that both version is the same, but one is very much the year after update that includes everything. NRS puts a version on sale, and its essentially putting SF4 on sale while SSF4 is already out. This didn’t happen with SF4; gamestop put it on sale but Capcom wasn’t marketing it. Matter of fact USF4 went on sale a bit a go but its never the old version of SF4. Instead, they put on sale the version of a game for which they’d already updated the retail version. They could say that both of these are the same game to some extent, but one comes with everything already there. Funnier than this shit is them then putting MK9 Gold Edition on sale. I want to say this was just a simple mistake but, considering their…everything, somebody or a collective of people over there are just fucking idiots.

ASW is kind of the asshole when it comes to this because they’ll update a version and then still sell DLC characters. BlazBlue was a piece of shit for doing this in every conceivable way. On the other hand, Capcom just sold the straight new version with no real strings attached. Long Story short: After all their bullshit, it ends up that Capcom had the more beneficial practices for the consumer with no bullshit season pass or constant DLC characters.

I guess fanservice NRS and ASW blown the fuck out and everybody else dead from the irony.

Yeah, the more I play and watch of MKX, the more off-putting this style of play becomes. It’s annoying to get hit by them, and I don’t feel satisfied landing them when they’re so easy and prevalent.

I don’t know…I feel like we’ve come to a crossroads in terms of fighting game design in 2015. I think part of the reason a lot of people seem to enjoy watching MKX at the moment is because it’s so easy to open people up, reset people, land big combos off of simple (sometimes safe) moves. On the other hand, I watched the Daigo/Momochi clinic at Stunfest…and I really enjoyed seeing them figure out ingenious ways to open each other up using frame traps and footsies and unpredictability. However, to the untrained eye, a lot of times it just seemed like they were walking around, teching throws, and chucking plasma…maybe not as exciting or obvious as 50/50s -> MASSIVE DAMAGE.

Two very different viewing experiences, from games developed in two very different times.

I wonder if stream numbers and spectator appeal are starting to affect game design…and I wonder if that’s a horrible thing in the long run or not…

(Not to understate SF4’s spectator power. Stunfest and CB viewerships were still quite impressive. Stunfest audience was eating that Daigo 25 hit combo up. Perhaps, more methodically paced games still have the ability to succeed in this post-Marvel, “OMG time outs in SFxT are the devil” world.)

Out of 74 PS4 reviews, MKX has attained a very impressive 83 metascore on metacritic (it scored slightly higher XBone). If you skim through the reviews quickly, you will see that I am not crazy and that the single player experience matters a lot with high praise across the board for its story mode.

HASHTAG JUST SAYING!

I’m with this guy with the pretty boy for an avatar.

I don’t even care about trailers, when it comes to online, they’re both losers.