Are you sure about that? Chun Li and Cammy aren’t transsexuals.
Poison don’t know shit bout the heart of battle. Sticking with Roo as one of my mains, thanks.
well said bro. ryu is the only one true hero. i’ll never switch my main.
I might be old, but my memory is fine…
cited from, “http://capcom.wikia.com/wiki/Poison”
History and Gender Controversy
According to the book All About Capcom Head to Head Fighting Games, the characters were originally planned to be normal females, but were changed to transsexual females (or more specifically “newhalfs”) due to the suggestion that “hitting women was considered rude” in America and the concern that feminist groups would sue.
Final Fight developer and Arika founder Akira Nishitani stated he supposed the character could be male, but added it was up to the viewer to decide. Street Fighter IV’s producer Yoshinori Ono, when asked in an interview about the matter, stated “Let’s set the record straight: in North America, Poison is officially a post-op transsexual. But in Japan, she simply tucks her business away to look female.”. He later emphasized it again when asked about what female characters could be included in the game Street Fighter IV, stating that it would be too confusing to include her due to the region-specific gender. Later on, however, during the production of Street Fighter x Tekken, he had apparently changed his mind and decided Poison is a post-op transsexual, and after heavy controversy regarding very insensitive and transphobic character dialogue, he finally settled on what Nishitani had originally stated, that Poison can be whatever the player feels she is.
Back to ryu,
in this MK=crMK because wtf is a sMK anyway…
I think that with the extra frame on MK (which slightly extends the MKxxhado true block string reach) and the new input priority on walk forward mkxxhado, Ryu might be able to to push in much easier in footsies battles. I think that we might have an accidental over buff. Consider the fact that walk forward mk is great already and with the ability to constantly walk into true block string distance and mindlessly poke into chip, ryu can now force a bad situation. First of all, no jumping unless its back, then with the wonder that MK there may be no answer for some characters with out meter period. With characters who have answers, we now have extra mobility for it making the correct response less obvious. And finally, consider that the confidence of knowing you won’t make a mistake will make corner pressure and straight walk up pressure that much more dangerous. Remember, the more thoughtless a character is, the more you can focus on non execution related issues of the fight, ie: downloading your opponent or waiting for a jump to punish into ultra. The last thing that I want you to consider is what kind of buff it is. It’s an agressive one that helps ryu force a situation for damage. Ryu doesn’t need defense, he has shoryu, he doesn’t need zoning he has hado, he doesn’t really need damage (there’s a reason people say ryu is strong), but he did need a way in on his opponent for when is doesn’t have the life lead and he needed a way out of the corner (and they won’t give him back escape tatsu). While not the best buff for those two situations, the buffs are in the right department and they encourage a more exciting to play and watch playstyle.
tl;dr
ryu buffs don’t suck, u r teh nub ans lerns 2 futzys witz teh walk forwardz mang…
You know looking at ryus changes again the first hit of jump mp could be pretty good for ultra 2. The whole ultra 2 after jump mp wasnt that great since only the first hit could hit to get it. But now air air jump mp, hurricane kick, and assuming it wiffs and you land in time. If you still get a full ultra 2 after that, thats a pretty decent change.
Do you really use j.mp that much though? I’ve never seen Daigo use it. I bet it loses to a lot of air to air attacks. Seems like another useless “buff” for Ryu. Sigh. Bring back the super trap and the escape tatsu AT LEAST. These are not too much to ask considering the huge game breaking buffs other characters got (i.e. Chun Li, Vega, Balrog, Hakan, Juri etc). If we all tweet Ono and Combofiend our demands they will cave.

Do you really use j.mp that much though? I’ve never seen Daigo use it. I bet it loses to a lot of air to air attacks. Seems like another useless “buff” for Ryu. Sigh. Bring back the super trap and the escape tatsu AT LEAST. These are not too much to ask considering the huge game breaking buffs other characters got (i.e. Chun Li, Vega, Balrog, Hakan, Juri etc). If we all tweet Ono and Combofiend our demands they will cave.
Given the fact that Ken lost air EX tatsu escape and Sakura lost escape on all her air tatsus; it is unlikely Ryu will get his back.
Nah air to air its not that crazy. But if a jump mp, to wiff hurricane kick to full ultra 2. Is a easy reliable thing to do, that makes the move worth at least going for now. As risk reward would actually be in your favor. Again that is assuming this actually works realisticly.
I still don’t get why Ken’s fireball got the same damage as Ryu’s. Wasn’t that supposed to make them apart? Ken focus on SRK and Ryu on Hadoukens?
Should Ryu’s fireball get 80 damage and 3 different speeds then? That would be freaking nice.
I’d also love to see far mk get faster to be used as a crouch tech bait.
At this point Ken and Evil Ryu are far better than Ryu. I hate that. I hate those characters.

I still don’t get why Ken’s fireball got the same damage as Ryu’s. Wasn’t that supposed to make them apart? Ken focus on SRK and Ryu on Hadoukens?
Should Ryu’s fireball get 80 damage and 3 different speeds then? That would be freaking nice.I’d also love to see far mk get faster to be used as a crouch tech bait.
Ken’s fireball will still be slow.

At this point Ken and Evil Ryu are far better than Ryu. I hate that. I hate those characters.
Nah, I don’t think so…
Maybe Eryu, but not Ken, he still has to bait shoryukens to beat ryu, while ryu can keep ken out all day (not easily of course)… As for Eryu, as long as his dp can’t be safely fadc’d, that -50 health means alot. They also didn’t raise his stun so that’s something. We have to remember that is ryu players, we aren’t trying to go in, we are trying to play solid and keep a steady lead until our opponent suicides. Eryu and Ken are built to go in, if they play solid footsies game, Ken will get jumped in on his FB and eryu will lose if he trades too often. They have ryu at a happy medium and I think that unless they do something stupid to his tools ie: vanilla AE cr.forward frame data, he won’t go down the tier list. But what do I know, I’m not Daigo, I just study what he does…
don’t have to specify, just reading what you wrote everybody knows you aren’t Daigo; with the useless changes for Ryu and the buffs Ken will receive in Ultra, Ken will be, no doubt, much better than Ryu.
I’ll just say, what changes?
Even right now I think Evil Ryu is stronger than Ryu as long as you have good execution I mean look at what Sako did at Capcom Cup. In Ultra E. Ryu is gonna be ridiculous.
Do people get in on you guys easily? Or should I say are you guys having trouble keeping players out?
If those Ryu buffs are true, then Ryu is definitely going to be a strong character in the game of Ultra. His jumping mp sounds really interesting and although their are some here who state that someone such like Daigo doesn’t use jumping mp so they don’t see how it’ll be effective.
First off, their was no real reason to utilize jumping mp now, however in Ultra with the option to cancel into hurricane kick may potentially change the game. Remember that back in Super Turbo before it’s release, Dictator had the jumping mp change in which Many felt it wouldn’t have any viability…ST comes out out…and…they were wrong, it became one of his best air attacks.
Not saying that Ultra Ryu jumping mp cancel into tatsu is going to be to that level, however we’ll have to wait and see. To me it’s simply not the potential damage but I’m curious of the possible setups afterward.
C.mk having +1 more frame giving more true block strings from certain ranges. If true, this will make Ryus already strong footsie, that much better. Someone like Valle, Choi or Daigo are going to have a field day with this. Mark my words, if the c.mk coincides with the stated changes, this will be an awesome upgrade and imo the best one. “Had” they of made this a true true block string, say in same regards to Evil Ryu, then this single buff alone would push Ryu right into the Top-Tier status. Which is reasons why I’m sure Ryu will not receive a full on buff on this.
Watching guys like Daigo, Choi etc, really make me appreciate just how imposing Ryus footsie game is already in AE:2012. If it was a true block string, it would make him nearly untouchable in that category. Once again, if it works as they advertise, watch the Top Ryu players in their ground game with Ryu, it’s going to be a dreamwork.
Ex-ShoryuxxFadcxxU2 full animation. On and off with this. My only note is that this could “potentially” give Ryu players the option to possibly go the 2 Ultra route which can give you utility options and potential damage options, because prior to this statement, their was no way any good Ryu player would ever use U2 other then for Fun Factor.
Overall, I’m actually quite happy with the Ryu changes. Once again, don’t be so frustrated that he’s not getting more changes, just look back to Guile from Vanilla to Super. I was one of the people who complained that Guile didn’t get enough from Vanilla into Super…I was wrong.
Ryu is one of those characters whom is so perfectly well made as a fighting game character (along w/ Sagat and Guile) that just slight buffs could literally put him over the top. Yes, I’m hoping that Ryu receives more positive changes because many of the characters whom he either fought even with or struggled against have for the most part gotten buffed, with some of them literally pushed outright into top-tier potential mode.
Thus far, I’m not dissatisfied, and of course always hoping for more.

Do people get in on you guys easily? Or should I say are you guys having trouble keeping players out?
There are way too many options for getting around fireballs now. Your method for beating Ken has been out dated since Arcade Edition

If those Ryu buffs are true, then Ryu is definitely going to be a strong character in the game of Ultra. His jumping mp sounds really interesting and although their are some here who state that someone such like Daigo doesn’t use jumping mp so they don’t see how it’ll be effective.
First off, their was no real reason to utilize jumping mp now, however in Ultra with the option to cancel into hurricane kick may potentially change the game. Remember that back in Super Turbo before it’s release, Dictator had the jumping mp change in which Many felt it wouldn’t have any viability…ST comes out out…and…they were wrong, it became one of his best air attacks.
Not saying that Ultra Ryu jumping mp cancel into tatsu is going to be to that level, however we’ll have to wait and see. To me it’s simply not the potential damage but I’m curious of the possible setups afterward.
C.mk having +1 more frame giving more true block strings from certain ranges. If true, this will make Ryus already strong footsie, that much better. Someone like Valle, Choi or Daigo are going to have a field day with this. Mark my words, if the c.mk coincides with the stated changes, this will be an awesome upgrade and imo the best one. “Had” they of made this a true true block string, say in same regards to Evil Ryu, then this single buff alone would push Ryu right into the Top-Tier status. Which is reasons why I’m sure Ryu will not receive a full on buff on this.
Watching guys like Daigo, Choi etc, really make me appreciate just how imposing Ryus footsie game is already in AE:2012. If it was a true block string, it would make him nearly untouchable in that category. Once again, if it works as they advertise, watch the Top Ryu players in their ground game with Ryu, it’s going to be a dreamwork.
Ex-ShoryuxxFadcxxU2 full animation. On and off with this. My only note is that this could “potentially” give Ryu players the option to possibly go the 2 Ultra route which can give you utility options and potential damage options, because prior to this statement, their was no way any good Ryu player would ever use U2 other then for Fun Factor.
Overall, I’m actually quite happy with the Ryu changes. Once again, don’t be so frustrated that he’s not getting more changes, just look back to Guile from Vanilla to Super. I was one of the people who complained that Guile didn’t get enough from Vanilla into Super…I was wrong.
Ryu is one of those characters whom is so perfectly well made as a fighting game character (along w/ Sagat and Guile) that just slight buffs could literally put him over the top. Yes, I’m hoping that Ryu receives more positive changes because many of the characters whom he either fought even with or struggled against have for the most part gotten buffed, with some of them literally pushed outright into top-tier potential mode.
Thus far, I’m not dissatisfied, and of course always hoping for more.
The latest version of USF4 with all changes made it’s debut at Capcom Cup a few weeks ago and the same version made it’s appearance in Japan 2 weeks ago and this are the changes so far:
Ryu
Crouching MK changed from -3 to -2 on block
Jump MP 1st hit now cancellable into all versions of Air Tatsumaki Senpukyaku
L, M and H Air Tatsumaki Senpukyaku can now be used as follow-ups for air combos
EX Air Tatsumaki Senpukyaku hitbox expanded; vacuum effect on hit increased, easier to land all hits
Metsu Shoryuken (UC2) invincibility time increased by 1F
The thing is that from the 3 changes that you mention, 2 are not happening at this moment (ex dp fadc ultra 2 and +1 blockstun cr mk; which are the only positive changes) and the other (cancel 1st hit of jump mp into tatsu is as useless as it gets)
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Jump forward mp is a 2 in 1 hit so you will have to pre buffer the tatsu so in case you connect jmp the 1st hit cancel into tatsu, and then? Nothing. It’s all. With the floaty tatsu (and even if the tatsu wasn’t so floaty) you will not land in time/position to do anything; so is better to just let the 2 hit mp connect and then ultra 1, ex fb, or mp dp for little dmg as is right now.
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-2 cr mk on block it’s insignificant; right now at -3 is super safe, everyone poke with it. (If they instead add +1 frame block stun that would be significant for a better range in the cr mk/hado true block string range)
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+1 frame invincibility in Ultra 2 is completely irrelevant; 10 are more than sufficient to punish jump ins so 1 frame more do nothing to improve Ryu’s game and to punish a whiff move or after a level 2/3 FA/dizzy opponent you need it less.
So right now they are doing little, insignificant “tweaks" that didn’t do nothing to improve Ryu’s game play but people can’t say they didn’t “touch" him.
Yea. I don’t see j.mp change doing much, unless it creates some more combos into ultra. I disagree you wouldn’t get anything out of it, though. I imagine it will move both characters really far down screen. Like, if you hit it midscreen, your opponent will probably be cornered. I think they just put that in there for continuity. He can do it in cross tekken.